Capture

houseofmuses on Sept. 5, 2010

Here's a bit of a backdoor view of how a 3D/Poser comic is created. You can click here http://houseofthemuses.com/adeviantmind/files/comics/2010-09-06-Capture.JPG to view the image at full-size! I've noted some critics think we use blank figures and “paint” them, somehow Photoshopping the entire process and creating details, light, color, depth and so forth. Not exactly, except for what's known as “post-work”, where for example I might add some lighting or filter effects, a glow filter or whatnot.

Poser artists actually work on a stage, so to speak. We have access to free props, body mats, costumes, creatures, backgrounds and other extras that have to be loaded onto the stage and maneuvered around to create an environment. Then the best artists create light sets and make best use of the cameras to set up their scene. In this screen snippet you can see the outline over Tara's face of another camera, which was used to closeup on the positioning of her hands and eyes for this scene. In the Scene tab, a list of all the objects in the scene (whether in our line of vision or not) is readily available. The character “Reggie” is selected here. The Parameters tab on the right show the character's precise position, rotation, on X-Y-Z coordinates: X= left, right; Y=up, down; Z= back, forward.

The lighting in this scene seems a little dark, but I've already adjusted my lights for exactly how they need to be. Hope you enjoyed this behind the scenes piece. You'll see the final rendered scene very soon!

Hey! Check out this feature on me at Prismcomics.org this morning! : Prism Comics - Catching Up With Queer Press Grant Recipient Pam Harrison! by David Stanley, Prismcomics.org News http://t.co/oqY9iR2