Introductions!
StarStrider on June 9, 2006
Yeah. I've had this drawn for… oh, about three weeks. Matter of fact, I have two others that I just don't have scanned yet. That was my problem, I was too lazy to get my scanner out of my car until a few days ago. Well, here's the character introductions. Hope you like ‘em. I should be back to black and white soon enough, but I figured I’d treat you all with some waxy goodness! Plus, I'm making an altered book, and I bought a 96 pack of crayons for it.
I SHOULD have those other two comics up sometime next week. Hopefully. Pray.
–CK
PS Blame the altered book for keeping me from updating. Er… more explained in not the next comic, but the one after. Hope you like 'em!
Bico at 12:05AM, Sept. 18, 2006
1) Find an anatomy book and study it. Realism isn't necessary in a cartoon, but it helps if you have some basic knowledge of how the body is put together. Don't worry, this is how I drew as recently as ninth grade. It only took six years for me to improve to my current state (because that's when I started taking it seriously). 2) Your humor thusfar has been too bland. I liked the Voldo hands thing, but that was about the only one that had pizzaz. Maybe your references are too inward-looking. You should try caring a bit more about how other people will see it. But then, I'd need more than three actual strips to make a good assessment of your writing skills (which have certainly improved as evidenced by your most recent Seraphinain Prismatical chapters). Otherwise, you have creative character designs (I like her boots, too) and that usual charmingly dry (and decidedly British) wit of yours. You have a healthy bit of artistic potential. Don't let it go to waste or Irvine will pop a cap in yo' ass. Or something like that.