All form fields are required.
Zim on Jan. 24, 2006
at 7:39AM, June 17, 2008
READ MY COMIC!
at 11:14AM, July 23, 2006
at 11:46AM, May 18, 2006
Not bad! I thought it was funny cuz i'm a DDR junkie. A little sketchy but I know you're doing your best.
at 8:54AM, Jan. 26, 2006
i cant do blurry legs with ms paint... and "stomp" seems to be a litle lame. im using ms paint so i cant turn the Writing letters go behind the body. The pad is suppose to be at an angle were you can see the arrows but at such an angle it does not change the position of the stick man. Its the back of his head so he doesnt get a face. This series would atleast look better if i could get photoshop or flash. But 1 im in school therefore poor and 2 my computer cant handle photo or flash. :P thanks for your input. Its really just ms-paint. if it wasnt i would put a lot more time in it.
at 7:13PM, Jan. 25, 2006
Well, the joke makes sense, but all in all this falls a bit flat. For one thing, because the stick figure isn't posed in any way in the first panel, it's hard to see that he's dancing. It's good that you took the time to draw in the gray legs to imply movement, but I think some better blurring effects could have been used (or at least a few "stomp" sound effects" Additionally, it's very weird to see the cleanly ruled lines and arrows, then to have the odd, squiggly DDR Pad. If you weren't willing to put the time into ruling that as well, I think you'd at least be better suited just pasting an image of a pad there instead. In that same vein, the words "DDR'D" at the end are clearly added digitally, and work just fine, so it seems a bit odd to have the squiggly "GO!" on the monitor.
But, I suppose I'm getting a bit too nit picky at this point. What you really need for this series is some more body language; especially with a character without a face. Additionally, if the stick figure had a bit more in common with an actual human figure (shoulders of some kind, shorter neck, etc.) it would probably help with making it more expressive. Try putting tracing paper over a dynamic image and just drawing lines over the spine, arms, and legs, and designing stick figures with that level of dynamics.