It's not just villains that have trouble dying in the original. Remember Merry surviving Kuro trying to kill him? The blood thirsty, vindictive, ice cold killer Kuro who's finally cutting loose after playing nice for three years? And then there's this little boy in Alabasta, who discovers Mr 2 impersonating the king, and who gets dragged into an abandoned building by two renowned ASSASSINS to keep him from warning everyone, and then about four hours later he shows up and warns everyone anyway. And then there's the several hundred people Ener uses for slave labor and then kills off panel, except later it turns out they are fine for some reason. . .I could go on.
Hey Rentok, are you talking about the real one piece or this comic when you say a lot of their foes die? Because very few villains die in One Piece.
Alvida's alive and came back for more, as did Buggy. Kuro was arrested, and I admit I don't know what happened to Krieg and Arlong so we can call that a kill just to be generous, but I'm fairly certain they were arrested. Crocodile survived and came back in a later arc, Wapol became a international business magnate due to the miraculous Wapolmetal, which Franky used in the Armored Pirate Shogun. Eneru went to the moon, all of the CP9 survived (although Lucci had expensive medical treatments), and I could go on longer, but it would require actual research. Point is, deaths of named characters are scarce, and I believe Ace was actually the first one.
That's not entirely true. Not everyone the straw hat pirates defeat dies, but a lot of them do. Mostly the ones that die are killed more by themselves than anything though. Though at THIS point, I don't think the straw hat pirates have a kill count, since Buggy is pretty specifically NOT killed, and Kuro is their second real villain.
The interactions between DM and Luke are interesting here. No real malice exists between them, despite the fact that only one of their characters will survive this. DM is even helping Luke with his build as they fight.
...No real predictions here, just an appreciation for a positive portrayal of munchkinry. They're having fun!
The moral of the story being "Sometimes you'll get hosed even worse if you react to OOC information, just as punishment for blatant metagaming." And while it's decidedly rude for a DM to change what was going to happen based on the party's reaction in order to ensure a negative result, I can hardly fault him for trying to teach us to keep our actions in-character (and not using shallow and improvised IC reasoning to perform actions that we're only doing because of OOC knowledge). Especially considering he has no problem with it when it comes to battlefield tactics- as much as he hates OOC knowledge affecting our roleplay, in battle anything goes.
Not necessarily. You need to be very careful about assumptions like that, not all DMs are the same. For example, on one occasion we asked the DM why he was rolling dice, and he gave us that exact response, "no reason". Some of the more paranoid of us decided that we should pack up camp early and move, before whatever it was caught us. The rest of us gave in eventually, because they would not be swayed away from their OOC-paranoia-inspired caution. As a result, we managed to end up at the site of a large battle BEFORE it was over, and ended up drawn into it, having to pick a side with next to no info, and then fight for our lives, instead of coming across the recent remains of the fighting after one side retreated, thus allowing us to gleam information so that we could later choose which faction to side with properly. We ended up choosing the one we would have gone with anyways, but there were a few near-deaths in that combat, and I ended up only surviving due to a lucky stabilization.
Amake at 5:48AM, May 9, 2013
It's not just villains that have trouble dying in the original. Remember Merry surviving Kuro trying to kill him? The blood thirsty, vindictive, ice cold killer Kuro who's finally cutting loose after playing nice for three years? And then there's this little boy in Alabasta, who discovers Mr 2 impersonating the king, and who gets dragged into an abandoned building by two renowned ASSASSINS to keep him from warning everyone, and then about four hours later he shows up and warns everyone anyway. And then there's the several hundred people Ener uses for slave labor and then kills off panel, except later it turns out they are fine for some reason. . .I could go on.
Requiem_Jeer at 9:05PM, March 24, 2013
Hey Rentok, are you talking about the real one piece or this comic when you say a lot of their foes die? Because very few villains die in One Piece. Alvida's alive and came back for more, as did Buggy. Kuro was arrested, and I admit I don't know what happened to Krieg and Arlong so we can call that a kill just to be generous, but I'm fairly certain they were arrested. Crocodile survived and came back in a later arc, Wapol became a international business magnate due to the miraculous Wapolmetal, which Franky used in the Armored Pirate Shogun. Eneru went to the moon, all of the CP9 survived (although Lucci had expensive medical treatments), and I could go on longer, but it would require actual research. Point is, deaths of named characters are scarce, and I believe Ace was actually the first one.
Rentok at 3:11PM, March 23, 2013
That's not entirely true. Not everyone the straw hat pirates defeat dies, but a lot of them do. Mostly the ones that die are killed more by themselves than anything though. Though at THIS point, I don't think the straw hat pirates have a kill count, since Buggy is pretty specifically NOT killed, and Kuro is their second real villain.
HUNRonin at 6:56AM, March 23, 2013
Well, in One Piece nobody dies, when they fight against the main characters, yet they still counted them as kills in this comic.
Kageyasu at 10:55PM, March 22, 2013
actually Kuro doesn't die...
Requiem_Jeer at 6:58AM, March 22, 2013
The interactions between DM and Luke are interesting here. No real malice exists between them, despite the fact that only one of their characters will survive this. DM is even helping Luke with his build as they fight. ...No real predictions here, just an appreciation for a positive portrayal of munchkinry. They're having fun!
Rentok at 3:32AM, March 22, 2013
The moral of the story being "Sometimes you'll get hosed even worse if you react to OOC information, just as punishment for blatant metagaming." And while it's decidedly rude for a DM to change what was going to happen based on the party's reaction in order to ensure a negative result, I can hardly fault him for trying to teach us to keep our actions in-character (and not using shallow and improvised IC reasoning to perform actions that we're only doing because of OOC knowledge). Especially considering he has no problem with it when it comes to battlefield tactics- as much as he hates OOC knowledge affecting our roleplay, in battle anything goes.
Rentok at 3:28AM, March 22, 2013
Not necessarily. You need to be very careful about assumptions like that, not all DMs are the same. For example, on one occasion we asked the DM why he was rolling dice, and he gave us that exact response, "no reason". Some of the more paranoid of us decided that we should pack up camp early and move, before whatever it was caught us. The rest of us gave in eventually, because they would not be swayed away from their OOC-paranoia-inspired caution. As a result, we managed to end up at the site of a large battle BEFORE it was over, and ended up drawn into it, having to pick a side with next to no info, and then fight for our lives, instead of coming across the recent remains of the fighting after one side retreated, thus allowing us to gleam information so that we could later choose which faction to side with properly. We ended up choosing the one we would have gone with anyways, but there were a few near-deaths in that combat, and I ended up only surviving due to a lucky stabilization.
Blackraider78 at 3:10AM, March 22, 2013
Once the DM says there is no real reason for rolling the dice, run away FAST.