Comic Talk, Tips and Tricks

Attempting to draw realistically
deletedbyrequest03 at 11:25PM, Nov. 15, 2008
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Something is definitely not right.

I used this stock: http://yannytokyo.deviantart.com/art/MALE-STOCK-13-51352903

This is my drawing:


I used Adobe Photoshop Elements 2.0

Please, tell me what's wrong with it.

This year, school's full of BS!!!
last edited on July 14, 2011 12:05PM
Evil_Snuffkin at 9:13AM, Nov. 16, 2008
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First off, gotta say this is absolutely brilliant. The face and the hand are almost photorealistic. The only things that I think would improve it are putting a little bit move shape back into the arm (if you look at the photo its a little thicker and more curved) and making the shoulder on the right a bit move curved too. Very nice though.
last edited on July 14, 2011 12:24PM
deletedbyrequest03 at 12:27PM, Nov. 16, 2008
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Thank you! Now it's not bothering me as much. (I knew it was something, but I didn't know what.)

This year, school's full of BS!!!
last edited on July 14, 2011 12:05PM
Skullbie at 12:37PM, Nov. 16, 2008
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The hips, they are arched unnaturally like a fish.


Make him into a fish? :P
 
last edited on July 14, 2011 3:46PM
deletedbyrequest03 at 12:51PM, Nov. 16, 2008
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The hips? They look fine to me. Ah, well. I don't have eyes of the beholder, so I wouldn't know. Thank you :D

Hm… A fish? Maybe a merman! Sounds like a good idea to me. Unfortunately, I don't think I have the time to do that.

This year, school's full of BS!!!
last edited on July 14, 2011 12:05PM
Druchii at 7:06AM, Dec. 5, 2008
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I was going to say there is something about the spine. It seems to be missing a bit of harmony to it compared to how a lot of the rest of the figure is represented. Good effort though, really nice.
last edited on July 14, 2011 12:17PM
Inkmonkey at 7:28AM, Dec. 6, 2008
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I think at this point the thing to do is to go through some anatomy books and look up just how everything works together. You've got the shading and stuff in more or less the right place, but it doesn't really have “form” to it, outside of largely the face and hands. His left deltoid is a good example; it's the right shape and has the right tones to it, but it doesn't look round, and it just kind of blends into the bicep more than it should. I think if you studied a bit of what you can't see on the body (muscles, skeletons, etc.), then carried that knowledge as you draw from real reference it should help give form to what you're drawing.
last edited on July 14, 2011 1:00PM
kyupol at 6:47PM, Dec. 9, 2008
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wow. awesome stuff.

NOW UPDATING!!!
last edited on July 14, 2011 1:26PM

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