Comic Talk, Tips and Tricks

How do you think my sprite comic should be improved?
picachu365 at 3:27PM, Aug. 27, 2009
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like the title says I wan't some feedback to what you think I should change before it's too deep, or any other suggestions you can offer.

I'll change if its free
last edited on July 14, 2011 2:43PM
Ryuthehedgewolf at 6:18PM, Aug. 27, 2009
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The fact that you refuse to use any other program pretty much eliminates improving your comic whatsoever.

Only other choice is, to draw it. Not sprites.

Also, please make the word bubbles big enough to read the text. And use proper grammar.
last edited on July 14, 2011 3:16PM
picachu365 at 6:49PM, Aug. 27, 2009
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what I'm asking is for advice to improve sprites tricks on backrounds, bassicly what you said about speach bubbles.
last edited on July 14, 2011 2:43PM
BlkKnight at 8:07PM, Aug. 27, 2009
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I have to agree with Ryu on you refusal to use a program other than paint. Why use the Geo of graphics programs when there's plenty of other legally free programs out there that allow more options and make whatever effects you're trying to make look better?
That's “Dr. BlkKnight” to all of you.
last edited on July 14, 2011 11:26AM
picachu365 at 9:11PM, Aug. 27, 2009
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other free programs would bbe nice but any advice other than that would be nice, I suppose I could look for something new. feedback fo what works and dooesn't like if you think panels are too small or big, what should be improved like redoing something to look nicer, stuff like that was what I was mainly looking for.
last edited on July 14, 2011 2:43PM
skoolmunkee at 2:04AM, Aug. 28, 2009
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The backgrounds are very bright and busy. It's hard to make out the characters sometimes because they get lost in the other things going on in the panel. If you want to improve the backgrounds you should look into something called “visual weight” which is basically how to draw attention to desired elements in an image. You want the visual weight on the characters, but most of the time your backgrounds are hogging all the attention. They are bigger, more interesting, and sometimes have more colors than the characters. In comparison, the character sprites are tiny and don't have anything about them that makes the viewer want to look at them immediately.

Some basic suggestions:
- Use fewer colors in backgrounds
- Use variations on the same colors in backgrounds (ie different shades of green and purple, like one of the bgs you used recently) which again will reduce the overall number of colors
- Use larger sprites
- Use backgrounds that are ‘scaled’ with the characters and don't make them look tiny, like grass that is taller than a character

This is why other people are recommending other programs to you- with more sophisticated programs, you can do things like enlarge the sprites, choose different colors to put into backgrounds, fade backgrounds, etc.
  IT'S OLD BATMAN
last edited on July 14, 2011 3:42PM
Ryuthehedgewolf at 6:48AM, Aug. 28, 2009
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skoolmunkee
The backgrounds are very bright and busy. It's hard to make out the characters sometimes because they get lost in the other things going on in the panel. If you want to improve the backgrounds you should look into something called “visual weight” which is basically how to draw attention to desired elements in an image. You want the visual weight on the characters, but most of the time your backgrounds are hogging all the attention. They are bigger, more interesting, and sometimes have more colors than the characters. In comparison, the character sprites are tiny and don't have anything about them that makes the viewer want to look at them immediately.

Some basic suggestions:
- Use fewer colors in backgrounds
- Use variations on the same colors in backgrounds (ie different shades of green and purple, like one of the bgs you used recently) which again will reduce the overall number of colors
- Use larger sprites
- Use backgrounds that are ‘scaled’ with the characters and don't make them look tiny, like grass that is taller than a character

This is why other people are recommending other programs to you- with more sophisticated programs, you can do things like enlarge the sprites, choose different colors to put into backgrounds, fade backgrounds, etc.

Paint.Net, and the GIMP just to name a few.

Also, if I were you, I would take the time to create original backgrounds to fit your story. Even just using the brush tool in Paint.Net/GIMP and using the paint bucket. Try to go to the extra step, and make it different than all the other sprite comics on here.
last edited on July 14, 2011 3:16PM
Phillby at 8:59AM, Aug. 28, 2009
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Holy crap don't save your files as BMPs.

Your latest page is 1.4MB, with a slow internet conection that will take minutes to load.

There is absolouely no benefit to using BMPs for comics, if you had chosen to save the page as a PNG you would have ended up with a file that is less than 80KB with no loss of quality what so ever.
#
last edited on July 14, 2011 2:43PM
picachu365 at 11:41AM, Aug. 28, 2009
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posts: 11
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Phillby
Holy crap don't save your files as BMPs.

Your latest page is 1.4MB, with a slow internet conection that will take minutes to load.

There is absolouely no benefit to using BMPs for comics, if you had chosen to save the page as a PNG you would have ended up with a file that is less than 80KB with no loss of quality what so ever.
#

but I do save in PNG, drunkduck must be running slow or something.
last edited on July 14, 2011 2:43PM
BlkKnight at 1:38PM, Aug. 28, 2009
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It's a png extention, but if you right-click and look at the image properties it is very much a 1.4 Meg BMP file. Hopefully, you're not saving it as a bmp and changing the file extension.
That's “Dr. BlkKnight” to all of you.
last edited on July 14, 2011 11:26AM
picachu365 at 12:19AM, Aug. 30, 2009
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GIMP has some good features, but it seems ratger complicated.
last edited on July 14, 2011 2:43PM
Hyena H_ll at 9:20AM, Aug. 30, 2009
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picachu365
GIMP has some good features, but it seems ratger complicated.
Here's a link to forums with GIMP tutorials.
last edited on July 14, 2011 12:52PM
picachu365 at 12:35PM, Aug. 30, 2009
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posts: 11
joined: 10-25-2007
Thanks.
last edited on July 14, 2011 2:43PM

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