Tips and Tricks/Support *

Ultimate Digital Artist's resource on a shoe string (or no string) budget.
Salsa at 10:31AM, March 8, 2011
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posts: 2,384
joined: 7-10-2008
GFXartist Tutorials

Price: FREE!

Medium: 2d images

Description: A collection of tutorials covering everything from drawing hands to painting clouds. While it has many interesting things that you can apply to your comics, the vast majority assume at least a basic competency in the tools used.

Pros: Lots of interesting tutorials, including a couple on human hands and heads.

Cons: Most assume a good degree of skill and knowledge.

Where to find: http://www.gfxartist.com/features/tutorials

RAGE!
last edited on July 14, 2011 3:19PM
Salsa at 10:56AM, March 8, 2011
(offline)
posts: 2,384
joined: 7-10-2008
Armor Tutorial by Kataabalzuua

Price: FREE!

Medium: 2D images

Description: Covers different types of armor and what needs to be considered for when designing armor. The descriptions elaborate more on what's in the images and sometimes is the only explanation for what's in the images.

Pros: very general and can be applied to just about any era you would armor a person using normal materials

Cons: can be vague to confusing, no links to the next page in the previous page.

Where to find: http://kataabaizuua.deviantart.com/art/Armor-Study-and-Guide-1-199540665?q=gallery:kataabaizuua&qo=0
http://kataabaizuua.deviantart.com/art/ASG-2-Head-and-Neck-Armor-199760331?q=gallery:kataabaizuua&qo=0
http://kataabaizuua.deviantart.com/art/ASG-3-Body-Armor-200171548?q=boost:popular%20in:resources/tutorials%20max_age:24h&qo=9
RAGE!
last edited on July 14, 2011 3:19PM
demontales at 11:25AM, April 6, 2011
(online)
posts: 308
joined: 7-18-2009
UV mapping and texturing by D.Pattenden

Price: FREE!

Medium: 3D images

Description: Gives tips about mapping and texturing an high resolution 3D face using an example.

Pros: Simple explanations. Images to support the content.

Cons: Basic knowledge of UV's and texture is needed. Is conceived for Maya, but I suppose most other 3D programs work similarly.

Where to find: http://www.daz-art.com/hi_poly_tut_uv.htm
last edited on July 14, 2011 12:10PM
Salsa at 9:39AM, April 14, 2011
(offline)
posts: 2,384
joined: 7-10-2008
Thank you! Sorry about not updating this earlier, but I will definitely be giving this a look.
RAGE!
last edited on July 14, 2011 3:19PM
Allyndn at 5:46AM, Jan. 10, 2012
(online)
posts: 33
joined: 11-25-2007
Postworkshop

Price: Free to $99 (depending on the version)

Medium: Digital 2D art

Description: Postworkshop is a combination of drawing tools and art-oriented filter tools. You can layer different effects to come up with unique styles. I discovered this around Chapter 7 of my comic and it has fundamentally changed how I work (http://www.drunkduck.com/Found_Art/5368246/).

Pros: The basic version is free and has a lot of useful filters. It allows rendering at a resolution suitable for web comics. The pro version can work as a plug-in version in another graphics program such as Photoshop.

Cons: The free versions do not allow output at resolutions suitable for print.

Where to find: http://postworkshop.net/
ronin356 at 12:21PM, March 8, 2012
(offline)
posts: 49
joined: 1-7-2007
Thanks for this thread. Very helpful!
Devaint Art:http://ronin356.deviantart.com/
Andys Nirvana store: http://www.cafepress.com/Andys_Nirvana
Check out my comic: Magenta the Witchgirl.
SLK8ne at 10:21PM, Sept. 14, 2012
(online)
posts: 29
joined: 3-5-2011
Makehuman
http://www.makehuman.org/
Price: Free!
A program for making human 3D models (with “bones” for posing) that can be exported into Blender.
Fairly simple to use. You change the, gender, musculature, tone, and age with sliders. Also you can choose multiple ethnicities.
It's good in itself if you simply need a muscle refrence for some artwork.
last edited on Sept. 14, 2012 10:29PM
SLK8ne at 10:28PM, Sept. 14, 2012
(online)
posts: 29
joined: 3-5-2011
Alchemy
http://al.chemy.org/
Price: Free!
Mostly a protoyping program, but, it has symetrical sketching (like Sketchbook Pro)
It's also a cool way to come up with prototypes for your characters if you've got a creative block.
There are several good tutorials on youtube for it. Including some by David Revoy (art director on the open movie Sintel) It can be kind of odd to use when you start out, but, once you get the hang of it and understand it, it becomes a very useful tool in your arsenal.

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