Heres the skinny: Ok, you are a purely evil being. You are surrounded by an evil aura of dark wills and tortured souls, making you a primary target for holy players. You should join the Ragers if possible, or you can go solo, but joining the Elitists is suicide. Whenever a player dies, you get a skeletal minion. However, if 2 players die during the same cycle, you can only convert one of their bodies into you minion. You get to choose wich one you use. Making a minion can only be done at night, and counts as your action. If 2 players die, you can convert one body one night, and the other one the other night. Now, you skeletons can be used for various things. If you use them as body guards, it increases you chances of survival. You can also send them off to scout in your stead. This is their actions and not yours, therefore, you can still make your own night actions. You can use them in groups or solo, but the more that are together, the stronger they are. If you join the Ragers, they will get upgraded weapons, making them more lethal. You also have one spell that you can use only once during the game. If you die, your soul will enter whoever killed you. You will control their body for only one day and night cycle. Then the spell will where off, and you will be completely dead. So basically, you rely on your minions a lot. However, you seek a powerful sorce of magic that youâ€™ve tracked to this time era. Once found, you will learn a new spell, and become the most powerful thing ever! However, you know someone intends to stop you from doing this. Will you find the power before they do? Happy hunting.
Heres the skinny: You are completely neutral. You can join either faction, or go solo. You have a sixth sense, so you can sense traps, or the where-abouts of your enemies. This helps you survive, a lot! You have short ranged and close combat weapons, making you a formidable opponent. You work pretty well by yourself, but you work better with a friend to serve as a distraction for your enemy. Joining the Elitists will increase you senses, while joining the Ragers will upgrade your weapons, making you more lethal.
Heres the skinny: You have no idea who you are! You remember nothing, where you came from, what your name is, squat! You must go out and explore what you can do. Hopefully you will learn your true potential, before others do! You have a reacuring dream, that you are being hunted. And you also feel awkward in your body. Join any faction you want, or work solo.
He became the dragon
Heres the skinny: Ok, so I know that the detective is an old role, but this one has some upgrades! You are now equipped with a gun, so you can at least attempt to kill your would be attackers. You also have a lab now, increasing you detective powers! When I make the narrations, you get to choose one of them. I will then send you a special narration, this one will have more clues, less red herrings. This counts as your day action. Also, whenever you patrol a city block, if ANYTHING happened here in the past, youâ€™ll find something. Furthermore,â€¦you can ask me to give you info on a particular player. If you do this, you are not allowed to do anything for 4 complete cycles. Not even voting! After you have successfully done nothing but research in your lab for those cycles, I will tell you info on the player. The info I give you will depend on the role of the die. Joining the Elitists will give you more info. Joining the Ragers will greatly weaken you detective role, and youâ€™ll just go around shooting ppl. Not a good idea, but its up to you.
Role: Bounty hunter
Heres the skinny: A city with 2 guilds in it? At least one of those guilds will love to have you on board! You are experienced and know what your doing. As a night action, you can patrol a city block, looking for someone to kill, but what are the odds of that happening? You can, however, track a person down. Using the all mighty internet, you can look up a specific player. This however takes up 2 cycles, meaning you canâ€™t use a night cycle, and you canâ€™t vote during the day! But after the waiting is done, I will tell you where your target intends to patroll, or at least a spot relatively close. It depends on the role of the die. However, if they change their mind and end up patroling else where, I wonâ€™t tell you. Joining the Elitists will increase your chances of tracking the target successfully. Joining the Ragers will upgrade your weapons, making you more lethal.
Heres the skinny: You know a lot of spells, however this makes you VERY forgetful. You know that you came here from a different time, either the past or future, and you are supposed to,â€¦you donâ€™t know! Find,â€¦find something, or someone. To use, no, to protect. Find something or someone to protect, but protect from what? Something, or someone,â€¦evil. Very evil. You are quite certain about the evil part. You are an old man, and therefore not a great combatant. However, your spells are used to protect you and others, and you can even hinder the enemy. You might survive if you work alone, but you will make a great ally if you work with a melle person. Joining the Elitists will increase the effectiveness of your spells. Joining the Ragers will make you spells powerful enough to kill someone. So basically, you rely on others to kill you enemies, but you help them do it!
Player: Product Placement
Heres the skinny: You are a noncombatant. If you patrol a city block, you WILL die. Period. You are a behind the scenes man. You stay hidden, preferably in your guilds fortress. However, you play a very important role. Using the internet, you can do pretty much anything. Shut down power to city blocks, track people through use of public cameras, lots of stuff. In order to do this, you have to spend the night cycle doing nothing, and you arenâ€™t allowed to vote during the day. Joining the Elitists will increase your effectiveness with your geeky powers and offer you protection in the guild fortress. Joining the Ragers will offer you less protection, and they have a low budget, so your computer isnâ€™t that good, adding another cycle needed to use your actions. Plus, they might kill a weakling like you for the fun of it. Itâ€™s a 50/50 with them, so you might want to stay away from them.
He was the most awesome nerd! :p
Heres the skinny: You are a holy man, bestowed with holy powers, which you use for holy purposes. This makes you so holy that you have a holy aura surrounding you, making you a target of evil beings. You have great healing and protecting powers. You search the land, looking for any evil that needs to be purified. You also search for a person to help you on your quest. One as holy as you, but more of a combatant. You can work solo, but if you join the Elitists, your powers will grow stronger. You will also learn a spell that you can only use once. Bringing a player back to life! Joining the Ragers will be suicide.
Heres the skinny: You are a crusader of rightousness. You believe in fair fights, saving damsels in distress, and slaying dragons. You are so holy, you are surrounded by a holy aura, making you a target of truly evil beings. You are in search of a quest, one that will make you a famous knight! Since you are so holy, you wont attack a person unless if they are evil. Joining the Elitists will upgrade your armor, making you harder to defeat. Joining the Ragers will result in your death.
Heres the skinny: You where the best of the best of the best in your squad! Sir! After the war was over, you had a hard time fitting in with society. You took up hunting as a hobby, but it just isnâ€™t the same as shooting a person. You specialize in long range attacks, making it hard to for a melee person to kill you. However, you are completely vunerable in hand to hand combat, so you will want a buddy with you. Joining the Ragers will upgrade your weaponry, making your rifle more lethal, and youâ€™ll also get equipped with an oozie for close quarters combat. Joining the Elitists will make it harder for your targets to detect you.
Heres the skinny: You live in the parks by day, prowl the streets at night. You have a cheap pistol, and some knives. All stolen of course. You can attack people, but you arenâ€™t the combatant type. Your weapons are mostly a last resort defense. Your specialty is to sneek in and out of impossible places, with booty! The loot you get will depend on where you got it from, and the die roll. You will always be able to sell it on the black market, earning money for yourself to get better equipment, or for your guild, upgrading someones equipment. Joining the Ragers will make you slightly more lethal, but youâ€™ll have friends to back you up and a fort to hide in instead of the parks. Elitists frown upon â€œborrowing without askingâ€, so stay clear of them.
Heres the skinny: You where created by someone, but you donâ€™t know who they where. You killed them a long time ago just because. You are part flesh, part metal, making you clumsy, but very tough. As long as the enemy is in front of you, theyâ€™re pretty screwed. But you might want to find someone to watch your back. Joining the Ragers will make you more lethal, but the Elitists will never accept an abomination like you!
Heres the skinny: No, you donâ€™t sparkle, but you fly, and silver, holy icons, and sun light are lethal to you. If you so much as post during the day cycle, or cast a lynch vote, I WILL kill you. However, because you are NOWHERE to be found during the day, you are unlynchable. When you kill ppl, they donâ€™t turn. If you can kill your oponnent, you feast on them, healing you of some of your wounds. Since you fly, it makes you hard to detect. Joining the Ragers will make you MUCH more lethal. Elitists will shove a stake into your heart, a silver cross down your throat, and leave you outside in the sun if you try and join them.
Heres the skinny: You are just trying to earn a living. You are a noncombatant, instead, you fix/build things. You can also take things apart properly. I might randomly tell you that youâ€™ve learned a new ability. If you join the Elitists, this will happen more often. Joining the Ragers will put a rusty gun in your hand, but can you use it well? I donâ€™t think so, but joining the Ragers will at least offer a fort to hide in!
Heres the skinny: You control the very elements around you! You can summon elements such as blasts of fire or shards of ice, used for awesome attacks. You can also summone elemts such as walls of rock, or amor of water, creating great defenses! You can also change yourself into any animal of your choosing. However, in animal form, you canâ€™t use your magic to aid you. The pro of this is you can spy, get into hard to get into places, and other things. You can only become an animal at night, and the spell will wear off during the day cycle. You can join the Elitists, its always nice to have a fort to fall back to and have friends by your side. You can also join the Ragers, however, you donâ€™t tolerate â€œdestructiveâ€ ppl.
Player: Anthony Mercer
Role: Western Gun Slinger
Heres the skinny: You strut around town, your revolvers and knives at your sides. You attack those that insult you, or you kill ppl for money. You are mostly a ranged attack person, but you can dish out some damage in melee combat. Joining the Ragers will make you more lethal, but the Elitists will throw you in jail for carring arms without a permit!
Player: I Am The 1337 Master
Role: Pyro Lover
Heres the skinny: You love fire. You love explosions, they cause fire. Did I mention that you liked fire? You love destroying things so much, that you have a stock of homemade bombs. You can try to blow ppl up, but itâ€™s a bit gorry. Besides, they move too much to make a good target. However, you enjoy blowing up buildings and streets. You can use your night action to set a bomb on a city block, and next night, use your action to blow it up! Joining the Ragers will upgrade your bombs, joining the Elitists will end with you being in jail.
Role: Rager boss
Heres the skinny: You are pretty powerful! Basically, you are a lot of muscle with no brain. You attack ANYTHING without reason. When you start fighting, there is no stopping you. Literally. You might even take out your allies, so be careful with what you do. Anyone who tangles with you will regret it. Thatâ€™s if they live. You pretty much have the strength of 5 mafia, making you a perfect match for a group of enemies! One more thing. You are a bit unhinged, and will lose your grip with reality if you encounter the Elitists fort. Once this happens, you will die, but your body will continue fighting, enemies, neutrals, and allies. And thatâ€™s all that matters, all you want to do is kill the Elitists, other ppl dead is just icing on the cake! When you attack the Elitists fort, it will pretty much be Armageddon!
Role: Elitists boss
Heres the skinny: You just want peace and order. The Ragers have sprung up to defy you, so now you must quiet them quickly before you are over thrown. You can attack, but you are mostly defence. Equiped with heavy armor and two shields, you can block just about any attack! Whoever attacks you, will have a LOT of clues about them, making them easier to lynch. And since you are the government, you can â€œaddâ€ an extra vote. Meaning you can vote twice, either 2 for the same person, or one for 2 ppl each. This other vote count will be secret however, and show up as â€œcounting errorâ€, in such a way that you will not be suspected of it. You can also cancel one lynch. Your main priority is to protect your fort, and let your underlings do your dirty work.
I had to do it in three posts, cause DD said it was waaaaaaaaaaaaaaaayyyyyyyyyyyyy to long! :p