No, no. I promise this is not a post that will go like this:
Nor like this:
Also nothing I say here, is to be religiously followed. (I got that out of my chest, cringing is allowed)
This post is entirely on the issue of worldbuilding religion into your webcomic ...
Religion
Tantz_Aerine at 12:00AM, Sept. 23, 2023QUACKCAST 556 - That's What She Said!
Ozoneocean at 12:00AM, Nov. 9, 2021 LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
The other day Tantz Aerine wrote a newspost about an article critical of Squid Game. The crux of things was that the Squid Game creator had said ...
Rooting for the bad guy
Tantz_Aerine at 12:00AM, Sept. 11, 2021
Normally in stories there is the hero vs the villain or the protagonist vs the antagonist. As the audience, we generally expect to root for the hero or the protagonist and hope for the villain's or antagonist's comeuppance.
But there come those times when we find ourselves rooting ...
Motivation, Ideology, Action 4: Your Thoughts
Tantz_Aerine at 12:00AM, Dec. 7, 2019
Having completed the (very quick) foray into the workings of motivations, ideologies and behaviors, the time has come for a look-see of all your amazing comments, from all three articles!
I haven't done this before so I'm not entirely sure how to present them. I'll wing it ...
Making Heads Of Thumbnails
Amelius at 12:04PM, April 28, 2019
Here on DD, your thumbnail is your first impression and as such you should take care with your thumbnail, as it is your first chance to make an impression with a reader. Full disclosure, I don't really like our thumbnails here on DD. These stamp style thumbnails are too ...
Quackcast 228 - Conflicting conflicts conflict
Ozoneocean at 12:00AM, July 21, 2015 LISTEN!
Pic by Ozoneocean
This time we're talking about conflict in webcomic writing, and any writing in general really. Conflict is one of the main drivers of a story, so you pretty much have to have it in there somewhere! But how do you approach it? Do you set ...