May 22, 2016
State your business! Venerable Drunkducker Ayesinback suggested we have an open electronic meetup of DD people, so that's exactly what we did! We all met up in a long Skype session that lasted 10 hours- various DDers dropped in and out over that time and we chatted away about everything and nothing on videochat, meanwhile I tried on a never ending series of antique and novelty hats, one after another… It was really lovely to see old and new DDers all together, to see their faces and hear their voices. A big thankyou to everyone who took part! It was a big success! We will try it again and again in the coming months. The proposed date is the 3rd Saturday of every month, so the next one will be the 18th of June. The session starts at 11am New York time and runs for 10 hours until 9 pm New York time, so you can drop in any time during that! You can get Skype for free here: www.skype.com. It works on all computers, phones and tablets. It can even work just in your web browser alone! You just sign up and install it. Then make sure you add “ozoneocean” as a friend. Gunwallace's track this week was for Darklings. It's nice and long one with a good progressive rhythm. Some of the genius things we discussed: The measure of distance is time. Inbreeding leads to contagious genetic deformity. Direct democracy VS Harkovast. We beet the sugar! Pineapple and artichoke, why eat them?
Topics and Show Notes
Topics and shownotes
Bruno Harm - http://www.theduckwebcomics.com/Bruno_Harm/
DD meetup thread - http://www.theduckwebcomics.com/forum/topic/177496/
These are all the people who joined in in some form that I can recall:
*If you can think of more who took part, please leave a comment!
Niccea - http://www.theduckwebcomics.com/user/Niccea/
Skreem - http://www.theduckwebcomics.com/user/skreem/
Kota - http://www.theduckwebcomics.com/user/Kota/
Black_Kitty - http://www.theduckwebcomics.com/user/Black_Kitty/
Rokulily - http://www.theduckwebcomics.com/user/rokulily/
Coydog - http://www.theduckwebcomics.com/user/Coydog/
Alejkahn - http://www.theduckwebcomics.com/user/alejkhan/
Harkovast - http://www.theduckwebcomics.com/user/harkovast/
Ayesinback - http://www.theduckwebcomics.com/user/ayesinback/
Usedbooks - http://www.theduckwebcomics.com/user/usedbooks/
Tupapayon - http://www.theduckwebcomics.com/user/tupapayon/
Product Placement - http://www.theduckwebcomics.com/user/Product Placement/
Tantz Aerine - http://www.theduckwebcomics.com/user/Tantz Aerine/
Gunwallace - http://www.virtuallycomics.com
Kawaiidaigakusei - http://www.theduckwebcomics.com/user/kawaiidaigakusei/
fallopiancrusader - http://www.theduckwebcomics.com/user/fallopiancrusader
LanceDanger - http://www.theduckwebcomics.com/user/LanceDanger/
Darklings - - http://www.theduckwebcomics.com/Darklings/, by Darklings, rated M.
May 15, 2016
What makes the “meat” of a story? What makes you fall in love with it, keep coming back for more watches or reads or whatever? I contend it has nothing to do with conflict or culminations or climaxes, those are merely generic structural plottings that are pretty much the same format no matter what story you read- you know they're coming and you know what form they'll take and once they're over it's not really that significant anymore; “re-playability” is low, they're just too tied in with the story structure to have much life away from it in your mind. What keeps me coming back to a story and fall in love with it are the Characters, exploring the world in which they exist, and the development that occurs during the story. Gunwallace provides us a theme to CTV Revamped, the new version of Charby the Vampirate! Good and creepy techno for Charbs!
May 9, 2016
We return to the topic of historical accuracy versus the needs the the story. This was Bravo's idea and we wanted to have him along but alas it was not to be! Tantz Aerine, Pitface, Banes and I discuss the topic, reading from a few of the many contributions in the form thread that Bravo started. Special congratulations to Pitface who's just graduated with honours with her BA in classics! -So you she really does KNOW what she's talking about… as does Tantz too of course. Banes and I are just along for the ride. Gunwallace gave us a really pretty tune for the comic Torn Vines, a real action music, such a driving rhythm to it!
May 2, 2016
Never let historical accuracy get in the way of a good story… at least that's what Bravo proposes. We stole his thought provoking forum post subject for the topic of this Quackcast. This is how Bravo goes on to explain it: “So how do feel about that? Should exact adherence to the historical record be allowed to wreck your wonderful fiction? If so how much dramatic license is too much? What are your favorite examples of how they got it wrong and how they got it right? And what if just a touch more research would have revealed that the historical story was better than what the fiction writers concocted? How tragic is that? And what about the usage of known historical mythology/hoax as in the Da Vinci code?” The frisson between story requirements and known historical record is pretty interesting. In Hollywood the former wins out EVERY single time and usually it doesn't result in a better story anyway, but as we discuss in the Quackcast there are OTHER reasons than simple bad writing choices for not sticking to the real story and trying to hammer everything into the Hero's Journey template.
Apr 25, 2016
On the Quackcast we've talked about villains plenty of times before. This time it's very different though… I wanted people to talk about their OWN villains, to promote their comic as if the antagonist was the main character, to give their antagonists the time in the sun that they so desperately CRAVE! And well it sort of worked out, not as well as I hoped but it was a good idea. We have many good contributors and they're read out by Pitface, Banes and myself. I must apologise for the audio quality though- very sorry about that, Skype kept on cutting out. Gunwallace gave us a theme to Cataclysm, a comic that I keep on trying to feature over and over again for some mysterious reason XD It's a very jaunty and modern, a good positive take on the Scifi.
Apr 18, 2016
In Quackcast 266 we interviewed the mad Mr Banes… We turned a giant battleship spotlight around and shone it directly into his eyes and bombarded him with high explosive armour piercing questions until he eventually failed under the onslaught, keeled over and sunk down into the depths, drowning all his brave seamen… Wait a minute, Banes isn't a ship, I got carried away with my metaphors. Anyway, that was then and this is now! THIS time we turned it over the the community instead (Pitface's idea), and they asked him all crazy insane questions. Banes answered with good humour like the amazing guy he really is :) Gunwallace gave us an amazingly cool 1980s videogame and metal themed turn for Satan Ninja 198X!
Apr 11, 2016
Banes, in case you were unaware, is the gold plated titanium platinum alloyed anchor of the Quackcast. This stand-up Canadian gent has been a solid part of DD for a while now, without his great humour, jovial personality, great talent, and lightning wit this podcast would have died out long ago. Not only that but he's super adaptable and always willing to spend his valuable time to go above and beyond to help members of DD in whatever's going on, always there to be a part of the DD awards and other community projects. Banes donated a great big sum of money to the DD Indiegogo campaign and his reward is this very interview! Tantz Aerine, Pitface and me, Ozoneocean delve into the man behind the mystery that is BANES. Who IS this jovial, friendly, helpful Canadian guy? Well here we try and find out! Of you'd like to know more about Mr Banes yourself, please ask a question here and we'll put it to him in the next Quackcast!
Apr 4, 2016
For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned: