Episode 666 - Evil

Dec 18, 2023

We're up to number 666 Quackcasts so our topic this time is evil! Evil is a complicated subject, we all think we know what it is but we really don't, there are just so many aspects to it so it's very hard to fully encompass. Broadly “evil” can be something very subjective: anything that runs counter to our own well-being as individuals- people, things and situations that do us harm. You can expand that to your property, your family, friends, acquaintances, pets etc. As that definition gets bigger though to encompass your neighbours, street, suburb, city, state, and country it becomes more objective bit by bit, till we come to the idea that “evil” is something that runs counter to human rights, or the existence of life in general, or the right to self determination etc. A more objective view of evil.

Topics and Show Notes

But there's MORE! There's an embedded idea in our culture that “evil” is caused by external forces, smoothing that's quite popular in a few religions and myths. Characters like the devil, Satan, Lucifer, Beelzebub, or demons which encapsulate, perpetuate, influence, control and characterise “evil”. They embody it, they work to spread it, they influence people with it. The idea is that everything evil in the world is caused by them. It's often wrongly assumed that all religions are structured like the Abrahamic ones (Judaism, Islam, and Christianity) with a good and evil duality and “evil” being associated with the underworld in some way, but that's really just caused by looking at them from a mainly Christian lens. Death and the underworld aren't evil in most religions and rather than having strictly good or evil characters, “evil” is usually a matter of context and any character can be a mixture of both good and evil.

There's a good reason for this type of externalisation of evil though- by characterising it in such a symbolic way it helps us better understand different aspects of it and look at it from different angles. After-all characterising, symbolising and simplifying is how we better understand all reality, that's what's behind mathematics, physics, and all sciences really.

The last big evil factor we chat about is something we could also call “malice”, that is the active act of deliberately committing evil as opposed to simply doing something that is defined as “evil” for, another reason, i.e. taking your parking spot because they need it, killing a person in the line of duty as a police officer, not holding the elevator doors open for you because they were in a hurry… Instead they do those things because they want to cause harm and they enjoy it. This is how we like to portray psychopaths and serial killers in fiction. But even with malice there is a spectrum: on one end the person does the thing because they want to cause pain and distress, on the other end they do it simply because their own needs and pleasure are all that matter, they know that they cause you to suffer but that's irrelevant to them.

So the big take away from this is that there are a lot of different ways of thinking about “evil” and it's often a spectrum rather that just one solid thing. But how do you define evil? How do you use it in your creations?

This week Gunwallace has given us a theme inspired by On The Edge - Star Trek Adventures - I wager 20 Quatloos on the Vulcan… This is an epic, awesome intro, it builds steam from a portentous beginning with digital French horns and strings, gathering urgency and energy as it rockets into something grander and more dangerous. Trumpets blast us to a new dimension.
Please note that the ‘comic’ is by Tantz, Banes, Ozoneocean, Genejoke, not just me. And if other people want to submit drawings to it we would be more than happy to look at them and make it a true community project.

Topics and shownotes

Links

Featured comic:
Romancing Lucifer - https://www.theduckwebcomics.com/news/2023/dec/12/featured-comic-romancing-lucifer/

Featured music:
On The Edge - Star Trek Adventures - https://www.theduckwebcomics.com/On_The_Edge/ - by Gunwallace, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


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Episode 663 - AI and The Duck

Nov 27, 2023

5 likes, 2 comments

This Quackcast tackles the issue of AI comics on Drunk Duck. We're discussing either a ban or rules that would enable them to be posted under conditions. We also talk about AI generated imagery and the issues with it and well as its future and the relationship between it and artists. This is a very complicated and much misunderstood subject.

Episode 653 - Star Treken

Sep 18, 2023

5 likes, 4 comments

Today we're talking about STAR TREK! Star Trek is a pretty influential piece of pop-culture. Most interesting to me is that it's a future that is NOT a dystopia. It's a large scale vision of a future world where everything is NOT terrible and collapsing in on itself. You can count those on one hand. It's worth talking about just because of that. Instead of taking the boring, tried and true dystopia route the creators of this world decided to explore a premise of “what happens when a world actually works?”.

Episode 647 - characters screwed over by adapters

Aug 7, 2023

3 likes, 0 comments

We're having a chat about characters that differ from the source material and turn out crap because of it. Characters where the people adapting them didn't care, understand, or even take time to read the original stuff because they thought they knew better.

Episode 641 - Bodycast

Jun 26, 2023

1 like, 0 comments

Injuries, especially to the head can be extremely bad but people are hit over the bonce and knocked out in popculture all the time. In violent sports like boxing or MMA it's often a goal, it's a common thing in games too, the “KO” is a staple. In TV shows, movies and comics it's seen as a kind way to deal with an enemy, people will even do it to their very best friends to protect them from going through with some scary activity, often knocking them out and tying them up and then taking their place or something. Knocking people out has become so memed that the fantasy version has replaced the real version and it's even influenced how we think about it.

Episode 636 - The Cusscast

May 22, 2023

4 likes, 0 comments

We're talking about swearing! Swearing in comics, types of swearing, the use of swearing, causing offense, taking offense, swearing used as a term of endearment, and some history behind various types of swearing. We barely even scratch the surface! We don't swear in the Quackcast if we can help it so we're talking around and about the language without using it, though we DO swear in our Patreon vid, which is free to all patrons, even the $1 level.

Episode 633 - Asterix is GOOD history

May 1, 2023

2 likes, 0 comments

Asterix and Cleopatra VS Netflix… We were initially inspired by the furious reaction over Netflix's new series on Queen Cleopatra, a purported “documentary” and it's seeming focus on fantasy rather than history, but then we started thinking about the brilliant comic Asterix and how it handled history… It didn't pretend to be accurate, it's a comedy afterall, and yet it managed to retain a great level of veracity without taking too many liberties.

Episode 625 - Designing Women

Mar 6, 2023

3 likes, 1 comment

Character design is a fun process but not without its challenges. Do you design the character or their story first? I've followed both of those approaches, they have pluses and minuses. On one hand when you create the character first that can make it a real passion project, you make a cool character and then create a story for them to live in and be themselves. But that can also lead to Mary Sues, wish fulfillment and self inserts, which makes for a weak story. Creating characters to fit a story can sometimes lead to using a lot of stereotypes and ending up with fairly generic and bland characters, which can make for a dull story. So it's best to use a bit of balance and judgment.


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