some stuff about motion

yahweh on Dec. 30, 2010

Comics aren't video games, so motion needs to be shown a bit differently since systems have technical limits and what you can do in photoshop/gimp/paint.net doesn't.

@necrolichmon
Just be sure it isn't too much. If you still cram too much into a panel and barley have any gutter space then the comic's just a visual assault on the eyes. Doing it proportionally though can create the problem I was talking about in the last page. Have to find a good width that makes it an easy read.

@Snowninja
I could take a look at your comic. I'll pq you what I think.

@soonmme
Doing Scott McCloud's (in)famous “infinite canvas” comics on a site that has a file size limit is stupid. Unless you're talking about where there's no panels and it's just sprites floating around or something, which is likely even stupider. The readers' eyes are going to be everyone on the page at once.

@xVegitox
Cool.

@Nintendude
Finally saw your mustache'd parody/homage/whatever comic. Inspires me to talk about surrealism, though there's not really any examples to pull anything from.

@KeigoKanemura
Thanks for reading.

@XM0stLyGhOstLyX
Please be gentle.