Poke'mon Sky Version Cover
Mister Mew on Aug. 25, 2007
I am very very very sorry the page is so late.The page took longer than I thought it would. I kept changing my mind about where the characters should be, and what poke'mon they should have. I promise the next page will not be so late.
KevinClifford at 7:51PM, Aug. 27, 2007
[quote=TBustah]It's okay to use D&P trainer sprites with GBA trainer sprites, because they're the pretty much same quality.[/quote] Wrong. DP sprites are 3D sprites, Advance is 2D. Not to mention they are totally way bigger, and way fatter.... Look at the main character's head, ffs! (Obviously I'm talking over-world, though. However Battle sprites are also completely different, the shading in DP - in my opinion- is horrid, plus they are all ungodly huge.) [quote=TBustah]and so there aren't really any suitable sprites available for you to use.[/quote] He [b][i]can[/b][/i] make them, ya know. Which, obviously, he has too since he chooses to use DP Pokés. You cannot put Battle sprites in -or around- over-world sprites D: That's why the over-world Pokés that are in the game look nothing like the in battle sprites. :o Now, my main concern is the fact that you are putting nonnative Pokémon in (what I assume is) Hoenn. Unless you can think up an extremely valid reason to and have it happen as part of the plot, you'll have to relocate to a new region. Either by devamping Sinnoh itself (It's 3D, remember? So... No rips will ever exist. Ever.), or by making a whole new region. Your choice, really.
Mister Mew at 10:43PM, Aug. 26, 2007
Thanks for the advice, but having Diamond and pearl pokemon is actually a big part of the story line. I'd actually give away the whole story if I told you why. As for the text, it's the only stuff I have on my computerTT_TT. Again, thanks for the advice.
TBustah at 8:50PM, Aug. 26, 2007
Bitmixing. It's okay to use D&P trainer sprites with GBA trainer sprites, because they're the pretty much same quality, but the pokemon are completely different. See how much smoother that Chatot looks compared to the others? D&P were made for the DS, so they were able to put more color and detail into the graphics, particularly the pokemon themselves. The pixel count on D&P sprites are also a lot higher, making the outlines much smoother than the GBA pokemon. Really, though, it's not such a huge deal. Some purists will tell you never to mix the two unless you revamp the GBA sprites or devamp the DS ones, but I don't think the difference is really that big. I am concerned, though, what sprites you intend to use for the Pokemon in the strip. You used the ones from the regular games from the cover page, which is fine for a simple pose, but I'd recommend that you use the Mystery Dungeon Red sprites for the battles and whatnot, as they come in a bunch of different poses, such as attacks and expressions. That being said, I would discourage you from using a Chatot in this story anyway, because there wasn't one in Mystery Dungeon, and so there aren't really any suitable sprites available for you to use. Until Nintendo releases a sequel to Mystery Dungeon, or another game with "posable" sprites, it really isn't practical to make a strip with Sinnoh pokemon. I don't mean to be a jerk or anything, I'm just trying to give you some friendly advice. I know how hard it is to get one of these things started, and I want to help you avoid some of the flack I got for my early work. I think I'll leave it at this, though, as this message is already getting reall long. You should, though, consider making your cover a lot bigger than this, and use less simplistic text. In general, to learn what works, you should check out some popular Pokemon strips here on DD, (Legacy Version, Granite Version, to name a couple. There's also mine, Silver State Version, but it's not as good as those others, graphically) and do what they do. I mean, don't steal what they've done, but apply the same spriting and imaging techniques to your own story. Good Luck.