Yeah, it's just practice for a fight scene I'm....practicing on. so, this is the least I can do. I have problems with sound effects and I don't have enough of them to use. I think I shouldv've made link shake up a little bit during the spin attack, and I maybe should've used a different visual effect when Bass got hit and knocked back. And I need to learn how to use Zooms during movies. Flash and comic series. but, I don't like this clip that much. Also, This is probably a new fight scene animation Style. if you wanna know about it, read ahead.
Punches:
nobody can be knocked down backwards by a punch.
a two fist punch can stun someone for a short time, but the user of said two fist punch will be pushed back by a couple inches.
Punching someone and missing will make the user's guard let down for a couple seconds, but spinning punches will not have this effect, and double punches not hitting the target will make the user trip.
Kicking:
Booting, known to be as pushing someone with your foot, harm the target by how fast and far the foot moves.
Sweep kicks cannot be part of a combo attack.
any other kinds of kicks are slower than punches, and any part of the foot that hits the target will do more damage and knockback.
Gravity and Physics.
quick rotations will draw the enemy closer if the target(s) are near enough, and the speed of the targets being drawn is determined by how fast the user is spinning/rotating, and how close the target is to the user. like how you see Link. if the target gets hit by the rotating user, then the target either goes up in the air, knocked back, or be hit and moved around the user, making the target drawn back into the user's rotation.
Characters who land recieve a small shock depending on the speed, and the height the character jumped. EVERYTHING takes damage, even if they can't feel it. the more damage someone takes, the less fighting ability they have during the fight. but, robots, who can't feel any pain, does not lose any fighting ability, unless the said robot loses a part.
Yeah, it's just practice for a fight scene I'm....practicing on. so, this is the least I can do. I have problems with sound effects and I don't have enough of them to use. I think I shouldv've made link shake up a little bit during the spin attack, and I maybe should've used a different visual effect when Bass got hit and knocked back. And I need to learn how to use Zooms during movies. Plus, This is a new Style for my other Flash and comic series. but, I don't like this clip that much.
SHROUDERSL at 2:25PM, Aug. 19, 2007
Yeah, it's just practice for a fight scene I'm....practicing on. so, this is the least I can do. I have problems with sound effects and I don't have enough of them to use. I think I shouldv've made link shake up a little bit during the spin attack, and I maybe should've used a different visual effect when Bass got hit and knocked back. And I need to learn how to use Zooms during movies. Flash and comic series. but, I don't like this clip that much. Also, This is probably a new fight scene animation Style. if you wanna know about it, read ahead. Punches: nobody can be knocked down backwards by a punch. a two fist punch can stun someone for a short time, but the user of said two fist punch will be pushed back by a couple inches. Punching someone and missing will make the user's guard let down for a couple seconds, but spinning punches will not have this effect, and double punches not hitting the target will make the user trip. Kicking: Booting, known to be as pushing someone with your foot, harm the target by how fast and far the foot moves. Sweep kicks cannot be part of a combo attack. any other kinds of kicks are slower than punches, and any part of the foot that hits the target will do more damage and knockback. Gravity and Physics. quick rotations will draw the enemy closer if the target(s) are near enough, and the speed of the targets being drawn is determined by how fast the user is spinning/rotating, and how close the target is to the user. like how you see Link. if the target gets hit by the rotating user, then the target either goes up in the air, knocked back, or be hit and moved around the user, making the target drawn back into the user's rotation. Characters who land recieve a small shock depending on the speed, and the height the character jumped. EVERYTHING takes damage, even if they can't feel it. the more damage someone takes, the less fighting ability they have during the fight. but, robots, who can't feel any pain, does not lose any fighting ability, unless the said robot loses a part.
SHROUDERSL at 2:02PM, Aug. 19, 2007
Yeah, it's just practice for a fight scene I'm....practicing on. so, this is the least I can do. I have problems with sound effects and I don't have enough of them to use. I think I shouldv've made link shake up a little bit during the spin attack, and I maybe should've used a different visual effect when Bass got hit and knocked back. And I need to learn how to use Zooms during movies. Plus, This is a new Style for my other Flash and comic series. but, I don't like this clip that much.
RapidoBlue at 11:05AM, Aug. 19, 2007
whoa, really cool