Comic Talk and General Discussion *

Give tips on adventuring!
AzuJOD at 10:43PM, Jan. 7, 2010
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When entering a doorway, look up at the ceiling. There may be some horrible beastie waiting to drop down and maul you!

If there's an enemy that's healing all the others, kill him first.

Mounts are better than walking, and need not always be a horse.
last edited on July 14, 2011 11:15AM
DAJB at 6:13AM, Jan. 8, 2010
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A tip I just learned from playing Dragon Age: Origins

If an NPC has joined your party, strip them of all weapons and armour before they die (it's a fair bet they will!) or leave you to continue without them. This is only likely to be relevant at the beginning of the game (i.e. before you have enough plot-relevant characters to make a full party of your own) but, hey, that's when you're most in need of a little extra cash, right?
last edited on July 14, 2011 12:04PM
ramlama at 8:16AM, Jan. 8, 2010
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Lonnehart
The two make sense, but what about the ten foot pole? I personally would bring along a collapsable ten foot pole. The thing would be a lot of trouble to carry at all ten feet…
If you're in DnD, it's usually more effective to carry around a bundle of “Mage Hand” scrolls. It's a 0 level spell, so they're dirt cheap in most campaigns (and, by default, can be made by any wizard in the group). Much less cumbersome than a 10 foot pole and more versatile (“oh no- the trap at the entrance to the dungeon snapped our 10 foot pole! Now we're without!” vs. “Good to know it was trapped. Let's move on!” )

(Note: The spell says move a 5 lb object up to 15 feet per turn. If a turn is about 6 seconds, that's 150 feet per minute and about 9,000 feet per hour; about 1.7 miles per hour. That's not an excessive amount of force, but it's enough for most purposes.)
last edited on July 14, 2011 3:00PM
same at 8:15PM, Jan. 8, 2010
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DAJB
A tip I just learned from playing Dragon Age: Origins

If an NPC has joined your party, strip them of all weapons and armour before they die (it's a fair bet they will!) or leave you to continue without them. This is only likely to be relevant at the beginning of the game (i.e. before you have enough plot-relevant characters to make a full party of your own) but, hey, that's when you're most in need of a little extra cash, right?

I do that with expendable final fantasy characters and ones i know are gonna be killed off that have better equipment. Free equipment:)
last edited on July 14, 2011 3:19PM
The Gravekeeper at 11:59AM, Jan. 17, 2010
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NPCs that aren't vital to the plot = meat shield and trap checkers.
last edited on July 14, 2011 4:14PM
I Am The 1337 Master at 1:14PM, Jan. 17, 2010
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Burn it all down.
last edited on July 14, 2011 12:53PM
Lonnehart at 1:35PM, Jan. 17, 2010
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If wielding metal items of any sort, take care to avoid rust monsters…

This is especially true if metal armor is the only thing you're wearing…
last edited on July 14, 2011 1:39PM
ksteak at 12:57AM, Jan. 18, 2010
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Damn I'm tired. I came into this thread expecting tips on ‘advertising’.
last edited on July 14, 2011 1:24PM
therealtj at 12:48PM, Jan. 18, 2010
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ksteak
Damn I'm tired. I came into this thread expecting tips on ‘advertising’.
Wait, you mean this isn't?

“The only moral it is possible to draw from this story is that one should never throw the letter Q into a privet bush, but unfortunately there are times when it is unavoidable.”
-Douglas Adams, The Restaurant At the End of the Universe
last edited on July 14, 2011 4:28PM
Kroatz at 4:01PM, Feb. 7, 2010
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This thread is pretty dead but I have some tips:

- Don't team up with a guy named Leroy.
- Never talk to the guy named Sickly hobo.
- Wear underpants when using leather armor, it itches.
- Don't eat the rat meat.
- Summon warriors, and run if they get into berserk state.
- Don't let your summoned warriors get into berserk state.
- Make sure you pack enough lockpicks.
- Don't get near the slime monsters.
- Keep torches away from hats.
- Don't pickpocket guards.
- Let sleeping orcs lie.
- Don't go adventuring with Elves, crossdressers and especially no crossdressing Elves.
- When facing a beholder, knife to the eye!
The feeling you get, right before you poop.
That's the best feeling in the world.

- Albert Einstein
last edited on July 14, 2011 1:23PM
Lonnehart at 7:27PM, Feb. 7, 2010
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Kroatz
This thread is pretty dead but I have some tips:

- Don't team up with a guy named Leroy.
- Never talk to the guy named Sickly hobo.
- Wear underpants when using leather armor, it itches.
- Don't eat the rat meat.
- Summon warriors, and run if they get into berserk state.
- Don't let your summoned warriors get into berserk state.
- Make sure you pack enough lockpicks.
- Don't get near the slime monsters.
- Keep torches away from hats.
- Don't pickpocket guards.
- Let sleeping orcs lie.
- Don't go adventuring with Elves, crossdressers and especially no crossdressing Elves.
- When facing a beholder, knife to the eye!

Learned about “Leeroy” the hard way…
Never heard of Sickly Hobo…
What's wrong with rat meat? Despite dying from your insides being infected with toxins?
Learned about the beserk state the hard way… I'm the first guy they chase…
I also learned that just unsheathing their weapons will make them go beserk, so no avoiding that…
You can pack TOO MANY lockpicks. It's impossible to lift a pack full of them.
Slime monsters are cute… As long as they're not dissolving parts of your anatomy…
Ah, come on! Aren't sleeping orcs easier to kill?
Tried knifing a beholder in the eye. Lost my hand and dagger to its mouth… X_X
last edited on July 14, 2011 1:39PM
humorman at 8:30PM, Feb. 7, 2010
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All adventurers have beards.

Adventurers are always exploring different areas and looking at such amazing sights that their jaws are always dropping – never giving them any time to shave.

And that's why all great adventurers have beards.

Billy vs. Tree – The epic struggle of boy versus tree.
Sonic Colores – It looks like it's going to be a good game because I love how the way it makes me grow.
last edited on July 14, 2011 12:51PM
shirkersama at 8:48PM, Feb. 7, 2010
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humorman
All adventurers have beards.

Adventurers are always exploring different areas and looking at such amazing sights that their jaws are always dropping – never giving them any time to shave.

And that's why all great adventurers have beards.

Indeed we do.
Meh
last edited on July 14, 2011 3:34PM
ramlama at 8:57PM, Feb. 7, 2010
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The DnD group that I DM for on Sundays hasn't learned this one yet, but they will: in any given DnD campaign, at least one NPCs will be a doppelganger. This one has been with the group for about four sessions now (app. 3 months in in-game time). They'll be getting some big hints shortly…
last edited on July 14, 2011 3:00PM
Kroatz at 3:23PM, Feb. 8, 2010
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humorman
All adventurers have beards.

Adventurers are always exploring different areas and looking at such amazing sights that their jaws are always dropping – never giving them any time to shave.

And that's why all great adventurers have beards.

yet another reason why you should never adventure with elves, or women…

oh and… Woohoo! I ressurected this thread!

the second part of my tips for beginning adventurers:
- When riding a horse, both hands at the manes at all times.
- Grow a beard.
- When making a fire, do it outside the tent.
- Don't wear amulets, they clash with beards.
- Avoid people named Minsc.
- when someone offers you the
'magical rainbow colored hairband of eternal joy'[/code]
rainbow.
- If new to the game, don't team up with UltimaTE_N00B_K1LL4.
- If a girl calls out to you from the woods, Don't enter the woods.
- The guy in the castle is a vampire.
- Trust a pig farmer named Dink Smallwood, get him in your party, he'll kick your ass.
The feeling you get, right before you poop.
That's the best feeling in the world.

- Albert Einstein
last edited on July 14, 2011 1:23PM
Lonnehart at 5:55PM, Feb. 8, 2010
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If you see a tarrasque and he's going after you, don't bother running away. You'll just die tired. :)
last edited on July 14, 2011 1:39PM
Kroatz at 1:03PM, Feb. 11, 2010
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If you see a horde of orcs and they are going after you, don't bother running away. You'll just die tired. :)
The feeling you get, right before you poop.
That's the best feeling in the world.

- Albert Einstein
last edited on July 14, 2011 1:23PM
TheFlyingGreenMonkey at 1:00AM, Feb. 13, 2010
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If a person offers you a magical tattoo just say no((learned the hard way XD ))
Never bad mouth the rogue.
Orcs like people who drink.
When on a ship never juggle a fireball…NEVER

If your a female character stay away from anything with tentacles.

last edited on July 14, 2011 4:18PM
patrickdevine at 12:24PM, Feb. 14, 2010
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somone
If you see a “X” and he's going after you, don't bother running away. You'll just die tired. :)

No! By all means run, as dangerous as the Tarrasque or a horde of orcs is they're not by nature inescapable. In the case of the Tarrasque that bastard is huge so if you run into a small cave or passage he won't be able to get you. In the case of a horde of orcs they're not very dangerous if you're in a large group, so run ‘til ya find a town or if you’re really lucky, another group of adventurers. If anything they'll thank you for the EXP.
I don't care if these plans won't work, I'm determined to cling to my false hope!
last edited on July 14, 2011 2:41PM
TheFlyingGreenMonkey at 8:01PM, Feb. 15, 2010
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Before running away from something look for a hiding place. That something might be faster.

last edited on July 14, 2011 4:18PM
Kroatz at 2:48PM, Feb. 17, 2010
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The most important tip when adventuring is this:

Don't eat the yellow snow.
The feeling you get, right before you poop.
That's the best feeling in the world.

- Albert Einstein
last edited on July 14, 2011 1:23PM

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