As the game has progressed we've developed few rules for the applicants to follow.
Veteran players only. The GM needs to posses a fair understanding on how the game runs. Therefore we require that the applicant has played the game at least twice
No encore performance. As the current GM, it is up to me to pass the title to someone new. Once you're done running a game, you will also be expected to give someone else a chance. Don't start a new game. Instead you will run an election like this one where we pick a new GM. Also, you can't be a candidate yourself. This will ensure that we get new blood into the game and that the rules are regularly picked at from a different perspective. GMs from previous games are free to run again and are encouraged to do so. Who knows? If they were good enough, people will flock to play their game again.
Explain your goal. What do you plan to do as the new GM? Are you going to run a standard Mafia game? If so, will you change the rules/roles and/or introduce new ones? Are you perhaps gonna play a game with a different theme? Reverse Mafia perhaps or maybe zombie apocalypse? If so explain the new structure of the game. Changing the formula is OK. It happens in every game. Just be careful not to introduce a change so radical that could scare people away from voting you. You can discuss rule changes and different themes here to see if people would like it.
Pick a schedule and stick with it It is important that the GM is punctual in maintaining the game. Do you plan to post narrations every 24 hours at a specific hour? Make sure that you'll be here to on time to do so. If something comes up that would force you to be early or late, post a warning to let people know with an explanation. It's encouraged that you run the game using GMT timezone schedule since the players hail from all over the world spanning different time zones and a GMT conversion table is the easiest one for everyone to access. If you plan on using a different time zone schedule like an American one, Make sure you advertise it well and post an appropriate conversion table for everyone to access.
An example of a GMT conversion table:
Show us your stuff The GM is expected to write narrations to explain what's going on throughout the game. A good writer can make the game come alive and encourage players to come back to read what's going on. Show us your stuff and create a scenario where YOU(the applicant) kill ME (Crocty). In this narration it is important that you do not directly tell us that it was you who committed the crime but instead leave a clue that's based on your name, avatar, signature, profile, comic(if you have any), something that can link you to the murder. Try making a link to you that can be figured out with some research while at the same time not blatantly obvious. You can throw in red herrings but please refer from directly connecting the herrings to innocents. Make them instead vague things that could point at many people. Finally, be creative, funny, dramatic, brutal, serious, descriptive, vague, long winded or short and to the point. Pick the style you feel comfortable with and like to use. Impress us with what you can do. At the end of the narration post an explanation that shows people how the clues link to you so that we can understand your logic.
I will post applicants narrations here for people to quickly read through. (Or I'll get too lazy and declare a “Bugger that!” situation.) Once we have enough applications I will announce when it's time to vote for your favorite GM. Applicants do not need to vote since it's given that they'll be voting for themselves. Although if they wish to vote for someone else, they can do so.
Killerbob ran for his life. He looked over his shoulder to get a glimpse of his attacker, but he didn't see him. Killerbob stopped dead in his tracks and looked around. “I know your here somewhere!” he shouted at the darkness that was around him. As he looked up he froze in fear as his attack flew down from a roof of a building. He had just enough time to see black eyes before he was killed.
Killerbob the townie is dead.
“What a lovely day for a nice cup of tea!” Crocty thought to himself as he sat down to enjoy one. He stirred in one, two… three spoonfuls of sugar and added a splash of milk.
“This tea tastes very unusual,” he smacked his lips and scrunched up his face.
Suddenly he felt very hot and found it difficult to breathe. Crocty gasped for air and reached out across the table for a glass of water–for anything! He tried to cry out for help but it was too late, the poison had already gotten to his heart.
Crocty the townie is dead!
One man is about to close the creamery for the night. Just then, a shadowy figure approaches him.
“This ice cream is GOOD. I mean really GOOD.” said the shadowy figure.“
”Okay, that's… weird." replied the ice cream vendor with a confused look.
Just then, the shadowy figure pulled out a knife and began chasing the vendor out of the store. Just as the vendor was about to be stabbed, the shadow figure tripped on an aerial root from a nearby oak. The ice cream vendor breathed a sigh of relief… then WHAAAAAM! The ice cream vendor had unwittingly stopped on the railroad tracks while the midnight train came passing by.
Crocty the townie has been killed.
ParkerFarker was running down the street, scared of his life. He had this unpleasant feeling that somebody was after him. Also, he's among many that's come to realize that whenever the narrator started talking about someone, bad things tend to happen to that guy.
“Oh crap. This is the night. I'm sure of it.” He thought to him self. As he turned around the corner he bumped into Harkovast, taking his evening scroll.
“Oh, Excuse me.” Say Harkovast, politely.
“AAH! Stay the hell away from me!” Screams ParkerFarker and runs away as fast as he could.
“Well, how rude” thought Hark to himself and continued with his stroll. As ParkerFarker continued running he noticed Niccea sitting on a bench, waiting for the bus.
“Good evening.” she says, with a friendly gesture.
“YOU'RE ALL OUT TO GET ME!” cries Parker as he storms past her.
Finally his house is just ahead. With a nervous sigh, he runs in for safety and locks the door.
Shortly later, a large explosion is heard from outside. Curious, Parker crawls from under his bed to look outside. Crocty's house has been blown up, leaving a massive crater where the building once stood. The only noticeable remains left is that ReMax real estate sign that Crocty never bothered getting rid of after he bought the place.
Crocty the townie is dead.