MAFIA... and other forum games

Mafia XXIV GM Election
Product Placement at 3:07AM, March 1, 2010
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posts: 7,078
joined: 10-18-2007
The current mafia game seems to be on the last leg now so I'm opening up the next GM election. For the next couple of days, prospecting GM's can apply for the position.

Rules and Conditions.

Veteran players only.
The GM needs to posses a fair understanding on how the game runs. Therefore we require that the applicant has played the game at least twice

No encore performance.
As the current GM, it is up to me to pass the title to someone new. Once you're done running a game, you will also be expected to give someone else a chance. Don't start a new game. Instead you will run an election like this one where we pick a new GM. Also, you can't be a candidate yourself. This will ensure that we get new blood into the game and that the rules are regularly picked at from a different perspective. GMs from older games are free to run again and are encouraged to do so. Who knows? If they were good enough, people will flock to play their game again.

Explain your goal.
What do you plan to do as the new GM? Are you going to run a standard Mafia game? If so, will you change the rules/roles and/or introduce new ones? Are you perhaps gonna play a game with a different theme? Reverse Mafia perhaps or maybe zombie apocalypse? If so explain the new structure of the game. Changing the formula is OK. It happens in almost every game. Just be careful not to introduce a change so radical that it could scare people away from voting you. You can discuss rule changes and different themes here to see if people would like it.

Pick a schedule and stick with it It is important that the GM is punctual in maintaining the game. Do you plan to post narrations every 24 hours at a specific time? If so, make sure that you'll be here to on time to do so. If something comes up that would force you to be early or late, post a warning to let people know with an explanation. It's encouraged that you run the game using GMT timezone schedule since the players hail from all over the world, spanning different time zones and a GMT conversion table is the easiest one for everyone to access. If you plan on using a different time zone schedule like an American one, Make sure you advertise it well and post an appropriate conversion table for everyone to access.
An example of a GMT conversion table:

“Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time that the GM gives (as long as he's using GMT, that is). For example, if the GM says that something will happen at 6 pm and your living in a -5 zone, it means that it will happen at 1 pm, your time. If you live in a +5 zone, it means that it will happen at 11pm.”

Also for those living in America, here's a handy time table to show you at what time you can expect the narrations.


Show us your stuff The GM is expected to write narrations to explain what's going on throughout the game. A good writer can make the game come alive and encourage players to come back to read what's going on. Show us your stuff and create a scenario where YOU(the applicant) kill ME (the election holder). In this narration it is important that you do not directly tell us that it was you who committed the crime but instead leave a clue that's based on your name, avatar, signature, profile, comic(if you have any), something that can link you to the crime. Try making a link to you that can be figured out with some research, while at the same time is not blatantly obvious. You can throw in red herrings but please refrain from directly connecting the herrings to innocents. Make them instead vague things that could point at many people. Finally, be creative, funny, dramatic, brutal, serious, descriptive, vague, long winded or short and to the point. Pick the style you feel comfortable with and would like to use. Impress us with what you can do. At the end of the narration post an explanation that shows people how the clues link to you so that we can understand your logic.

I'll be posting the applicants sample narrations in the second post for people to quickly read through. Once we have enough applications I will announce when it's time to vote for your favorite GM. Applicants do not need to vote since it's given that they'll be voting for themselves. Although if they wish to vote for someone else, they can do so.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Product Placement at 3:17AM, March 1, 2010
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joined: 10-18-2007
This post is reserved for sample narration and election results.

TheFlyingGreenMonkey
Mafia XXIV: Time Rampage!

Sample Nar! Is comming soon!

Salsa
Mafia: Wild Wild West Edition
Narration
PP roamed the streets, there hadn't been anything for a few nights.
“Ya know, I wonder how much boom I can get in one of these,” said a figure flipping a stick of explosives in the air and catching it.
“I-i really don't wanna know,” replied PP.
The figure rammed the stick down PP's throat and lit the fuse.
“Too cause I wanna.”
All that was left after the boom was a smoking grease spot that had been PP.


PP the Marshall is dead.

Clues:

Just one, Read my sig and then read the second to last line in context.
As an incentive, I will draw one scene from the narration every day and night cycle. =^-^=

Randomdudeperson
Street corner: 2 B, again Weather: Clear, quite a nice day.

Product Placement.
Product Placement?
Yes,…Product Placement. It’s all about, Product Placement.
But,…uh?
What? If you don’t place the product where the customers can see it, no one will see it! If they can’t see it, noone will want to buy it!

Product Placement started walking home. How confusing! Hearing his name over and over again! And they weren’t even talking about him! Oh, well, he had to much on his mind to worry about all ready, what with the viral infection in his heart and all. He rounded the corner, where his eyes beheld a man in shining armor.

“Hey! Harkovast! Long time no…”, Product Placement fell silent, as he realized the man wasn’t Harkovast.

“Pardon me? And who are you?”

“Um, well, I’m just a law abiding citizen on his way home.” PP felt that this was the best answer to give, seeing that the man appeared to be of the Eliteists.

“Aw, well that is herebye impossible, make due haste out of here as thou hast wandered onto a battle field.”

PP was shocked! “A BATTLE FIELD?”

“Aye, but don’t thou worry. I’m here to forthwith put an end to this ensueing madness that hath sprung upon this blessed land from over yonder.”

“Huh? Look, I have NO idea what you just said. I just want to go home!”

The man in armor then unsheathed is sword, starring at PP. “You sir, are nothing more than a hinderence to this society, as you have no fighting spirit in you and your only talent is narrating. We don’t need a narrator here! BEGONE!!!”

“How dare you say that about me! Look budy, for these past couple of weeks I've been recovering from a viral infection in my heart, had my computer break down, then my car, have a relative almost die on me and the reason why I was an hour late last night was because I was MOVING. I couldn't get to the computer to write your …”

“HOLD THY INSULENT TONGUE!!! THOU HAST INSULTED ME!!! I CHALLENGE YOU TO A DUEL!!!

PP then remembered this guy had a weapon, and he didn’t. “Wait, forgive me, hold on a minute,…WAIT!!!”


Product Placement the only other townie in this game, is no more.


The man in armor looked at his fallen victim. “That’s right”, he said, and resumed his vigilant watch over the street.


Clues:

The beginning was a bit RANDOM, and just for fun! Sorry, I couldn't help it. :p

PP getting insulted about me starting the smear campaign against him, I copied and pasted it into the narration, again, just for fun! Something like that WON'T be in a normal narration.

Mostly the last part after the spoiler, referring to my avi.

This narration has EASY clues in it. Normaly, the clues will be harder.

Signup ends on Wednesday the 3rd at 6 PM US central time (12 AM GMT)


Election

Salsa (6)
Salsa
I Am The 1337 Master
Kroatz
D_Dude
PoorBoyBlues
Product Placement

TheFlyingGreenMonkey (3)
TheFlyingGreenMonkey
Niccea
Randomdudeperson

Randomdudeperson (1)
rokulily
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
I Am The 1337 Master at 1:11PM, March 1, 2010
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*Growls*. I wanna try but don't have the time.
last edited on July 14, 2011 12:54PM
Randomdudeperson at 1:30PM, March 1, 2010
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posts: 611
joined: 9-20-2009
Game play:

Here are the changes that I’ve made to the original game style.

You don't get to attack a specific player. Instead, you tell me which street you want to patrol, and if an enemy is on the same street or nearby, you will attack each other. To keep it simple, the street names will just be numbers and letters, and the amount of streets I use will depend on how many ppl play.

Also, all actions happen AT THE SAME TIME!!! The more friends you work with, the better your chances of survival!

There are two fortresses, one for each guild. They will have their own specific spot on the map, that only the guild members will know. If you choose not to prowl the streets, your action will by default to stay in the fortress. However, your mission is to find and eliminate the enemy fortress, so you can’t stay hidden forever! Planning has to go into raiding a fortress in order for it to succeed.

A lot of things depend on random chance. Did you detect the trap? Did you see the footprint? Where you able to put 2 and 2 together? All this will be chosen by the all mighty D100! I know how a lot of you LOVE it so much! >: )

Also, you don’t have a set amount of lives. It’ll all depend on who you are, who attacked you, and of course, the die rolls.

Roles:

All roles are different! Everyone has an ability! However, the only roles you know, are your own and your guild members.

The guilds:

I will randomly select two ppl that are guild bosses in the beginning of the game. They will tell me an amount of ppl's names that they want to invite into their guild. (I will decide how many invites they are allotted, depending on the amount of ppl playing) I will then tell the chosen ppl that they have been invited into Either the Ragers guild or the Eliteists guild. The person will either accept the invite, or not. All ppl in the same guild will know each others roles and abilities. A lot of players become stronger when working with other ppl.

Elitists:

This is a government run operation. They know who to talk to, so they have all the gizmos. They are mostly focused on the defensive side, and are considered to be the “good side”.

Ragers:

These ppl HATE the government! They might be poor, but they have a lot of rage to them, making them lethal! This guild focuses on mass destruction and is seen as the “bad” side.

Which guild you want to join will depend on your role. A good guy will be executed for joining the Ragers, and visa versa. I will tell you where you want to go, along with your role and abilities. Some roles become stronger when they join a guild. And if you don't join a guild, don't worry. It's not the end of the world! :)

Combos:

Many roles have matches. Some matches benefit ppl, while other matches are mortal enemies. If mortal enemies join the same guild, chaos will ensue! I'll pq you and your guild when either event happens.

Any questions, just send me a message!

Give me a while, and I'll put up a narration.
last edited on July 14, 2011 3:01PM
same at 1:46PM, March 1, 2010
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posts: 2,514
joined: 8-3-2008
That seems confusing. I think ill stay out of the next Mafia if youre elected. But unless a more simple but better thought out idea occures to someone youve got my vote.
last edited on July 14, 2011 3:19PM
Product Placement at 3:25PM, March 1, 2010
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posts: 7,078
joined: 10-18-2007
Randomdudeperson
You don't get to attack a specific player. Instead, you tell me which street you want to patrol, and if an enemy is on the same street or nearby, you will attack each other. To keep it simple, the street names will just be numbers and letters, and the amount of streets I use will depend on how many ppl play.



Any questions, just send me a message!
Is this idea based on that new concept that we're currently discussing over at mafia discussion?
How long do you think it will take?
What are the minimal players you plan for this concept?
What happens if a fortress is discovered and raided? Is the game over?
Does the fortress offer a better defense then the streets?
If your chances improve, the more of you share a street, what's preventing all the team mates from the same guild to pile up on the one street, or the fortress for that matter?

Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Mettaur at 3:28PM, March 1, 2010
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Refering to a map and stuff confuses me, I might need some help with that stuff. I like that standard one so far, anyone want to prove me wrong, and with a map, if it's simple enough for me to follow, you will probably get my vote.
Been years since I was here. I've been at rehab since. So uh. Yknow, things got interesting.
last edited on July 14, 2011 1:59PM
martinlo_23 at 3:55PM, March 1, 2010
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joined: 3-4-2008
Not trying for GM but so yes entering next mafia! Oh well, I wish all of you luck!
DarkMartio rules.(That's me.) The cake is a lie. I heard u lieks mudkips.
last edited on July 14, 2011 1:54PM
TheFlyingGreenMonkey at 4:53PM, March 1, 2010
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posts: 3,830
joined: 12-19-2008
Mafia XXIV: Time Rampage!

Plot:

Townston is under attack! AGAIN! But this time it isn't angels, demons, nerds, monsters, titans, gods, nor Hark's imagnation! But by their own descendants! Thats right the future is attacking the past. How is this happening!?! Well jump to the year 2222! Where time travel is no longer a dream. The Mafia fighting a losing battle agianst the people of Cityston, ((Townston being renamed during WW6 where TFGM the immortal summoned zombie Hark to team up with Niccea the 8th to fight the combined power of the Salsa corp and the Gullus Meat Inc to reclaim the world from runaway corporation)) decided to make one last desperate all out assualt on City Hall. One by one they were picked off until all that was left was the Godfather. Running through the halls of City Hall he found the Time Portal. It was then that he hatched his evil plan. If he couldn't take over the present he would take over the Past! The Mayor got there just in time to see the Godfather jump through the portal. Not thinking twice he jumped in right after him.

Two bangs were could be heard during the night. The people of Townston got out of there beds to discover what was about. The mafia had already taken out a few of there own. What could they be up to now. They discovered two crators and a note in both of them.

The first read,
Dear legitimate businessmen of this time period. I come baring gifts. New pieces that will help in your business. Important info about none family members and much more. Just allow me to be your boss and you will have a new era of…high earnings.

The other note read,
This is a warning! From the FUTURE! I the Future Mayor have tracked down a old, present, and new enemy, the Godfather from my time period to here. Do not panic! Just because he knows who the present day mafia and most of the present day townies are isn't a reason for panic. Unless you are one of those roles then I guess it is. But that aside, with the future tech I have we can stop this villian!

Screams were heard as both townies and mafia died one by one. They couldn't hide from themselves when they were common knowledge in the history books.

Game Play:

This is a blend of normal mafia and Angels and Demons. Only a few townie roles and mafia roles survived the first night. They were never revealed in the history. Thus leaving a power vacuum on both sides. If either side wishes to win, they will have to recruit from the masses. Both the Future Mayor and Godfather have the power to recruit someone. They use there matter altering gun to transform the individual into a random townie role or mafia role, from a past game.

Roles:

ROLE COUNT

Townies:
(1) Mayor
(1) Pardoner
(2) Bodyguards
(1) Future Mayor
(1) Vigilante
(0) Veteran
(1) Paramedics
(1) Paranoid
(0) Detective
(the rest) Townies

Mafia:
(0) Godfather
(1) Future Godfather
(1) Mad Bomber
(1) Hitman

Special:
(1) Serial Killer


ELECTED/GRANTED POSITIONS
These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely.

Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Boost Morale!: Once in the game, he can declare a holiday were nobody gets lynched.
Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place. Whoever the Mayor picks, gets lynched. Take heed if you plan to use this ability since no clues have been given that could point you at a mafia at that time.


Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. He is also protected by the bodyguards. The pardoner has the ability to cancel two lynches throughout the game. This could be either two single lynches, one double lynch, one half of a double or whatever. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is also unable to pardon on the insta-lynch or himself.


Bodyguard
Random Townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. As long as the bodyguards are alive, the Mayor and the Pardoner can not be killed via night hits. A bomb sent to a protected person will also be intercepted.


Townies!
Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption.

Future Mayor
In the future mayors are created not elected. You've been genetically altered to be the best you can be.
As such you can once per night either protect someone, kill someone, or turn someone using you Matter altering ray gun to change them into a random townie role from a pervious game.
Also once per day you may investigate someone((can only be used once)) or ask a yes or no question about a clue.
Vigilante
Vigilantes are like cockroaches. So even though a vigilante was killed by the Future Godfather a new one popped up.

You are the caped crusader of Townston. A masked man who has decided to take the law into his own hands. Each night you can target and kill someone who you believes to be a villain. Be careful who you chose though because you just might be taking out a friendly.


Paramedic
One of the Paramedics being a modest soul, the Paramedic never took credit for any of his good deeds and thus never ended up in the history books. But the other one did take credit and was killed for being in the history books.

You have the ability to watch one other player during the night, which you must tell me about before the end of night. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia members attack a person being watched by one paramedic, the person will die. The narrative will state that someone was attacked but save and the narration will include a clue pointing out the identity of the attacker. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless. The Paramedic will also intercept bombs sent to a townie during the night he is under watch but he cannot discover planted bombs.

Also in this game the Paramedic will stop the matter altering ray if it is atempted on the person under his watch.

Veteran
Was in the history books and thus killed.


The Detective
Was in the history books and the first to die.


Paranoid
The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special notes, investigation powers can be used on him without fear of death since the Detective is merely investigating him and checking his background and is not directly interacting with him. If the Mad Hatter targets the Paranoid will both die. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie and thus why he wasn't written into the history books.


Townie
As a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all.

Also in this game you may just become something more than a townie.


MAFIA
The mafia’s win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill fellow mafia.

Future Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The future godfather is able to do much more than leave a severed horse head in the target's bed. With the future tech he is able to leave a robot horse head! This has the effect of negating any special abilities the person may have had for one day and night cycle. A paramedic can intercept the message.
Time Interference: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a townie to the detective.
Matter Altering Ray Gun: Once per night the Future Godfather may attempt to turn a person into a mafia member. The person will be a random mafia role from a pervious game. This power can be used while behind the curtain.
Now it's personal: The godfather has decided to take actions into his own hands. By brandishing his pistol the leader has taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.
You can also investigate someone once during the game.

Godfather
Normal Godfather was in history books and thus killed.


Mad Hatter
Each night, the Mad Hatter can do one of the following, plant a single bomb on someone or detonate a bomb that he's already planted. He can't plant a bomb and detonate it during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more, once he's detonated one. Every time he detonates a bomb, a clue is given who he might be. Should the mad hatter be killed either through a lynch or a night hit, all bombs in circulation will detonate, killing his targets. If one of his targets are killed by someone else, he loses that bomb. The bomb is also discovered on the body, which gives the townies a clue who he might be. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Hatter as well.

Sense the Mad Hatter and his victims were all blown to bits his identity couldn't be determined and he was never writen into the history books.


Hitman
Both orginal Hitmen were written in the history books and were killed. But a upcomming associate stepped up to replace one.

Can kill once per night.


SERIAL KILLER
While this individual is not allied with the Mafia, he is a dangerous person, none the less. His ultimate goal is to be the last person standing.

Can kill once per night and is immune to matter altering beam.


Scedule: Votes and actions will stop at 2:00 am GMT and narrative will be givin at 3:00 am GMT.


Sample Nar! Is comming soon!

last edited on July 14, 2011 4:18PM
Salsa at 7:08PM, March 1, 2010
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As promised, I'm running.

Mafia: Wild Wild West Edition
Saddle up pardner, we're goin' in fer a bumpy ride, YEHAW!

Back when the west was untamed, there was a little boom town called Townston. Gold flowed like water and silver cropped up like wildflowers. Too bad those Badland Gang and Musty Bill characters hadn't stayed out.

Roles
TOWNIES

Mayor(1) elected
Hang 'im high!: The mayor can pick on of the town folk to be strung up like a pinata up to an hour after being elected, be warned though, you could string up an innocent town's person.
As the law allows: The mayor has the full weight of the law behind him.
Two fer one: During the night the mayor can arrange for two people to dance the hangman's jig. Every one votes twice.
Meat sh- I mean My deputies, Defend your Mayor!: cannot be attacked or dueled while a deputy is alive. This also applies to the Pardoner

Pardoner(1) elected
Yeah he ain't swinging today: Can cancel two lynches during the game. If used on a two fer one, only one is canceled.

Librarian(1) The Librarian is told the role of one villager and one villager only.

Detective=> Gossiper(1)
Ya know who's going to be shooting at noon: the gossiper can cancel two duels during the game. If the power is used on a person who isn't going to duel, it is wasted. The gossiper can also cancel the duel for himself.
Do ya see what so and so did: The gossiper can ask if a person is pro- or anti-town twice. They can also ask if a person is connected to a crime. He can do only one a day though.
Do ya know where so and so went:The gossiper can save an abducted townie from the Psycho, if they guess wrong however, it'll be grisly for whoever it was that was really kidnapped.

Paranoid=>ish Crazy old man Higgins(1)
Booby trapped: Crazy old man Higgins was a miner back in the day, but a few too many rocks and concussions to the head has made him a little addled. He still has access to some dynamite though and he intends to use it, He blows up the first person unfortunate enough visit him at night. He is addled though sooooo, he doesn't know who he is.

Veteran=> Tracker(1)
Son, I've fought Bears!: Due to being awesome and tough, the Tracker must be attacked twice before he can die. Lynchings still take only once though.

Paramedic/Vigilante=> Marshalls(3)
cha-chook: Marshalls can protect one person from one attack at night. they cannot protect each other though.
bang: Marshalls can kill one person a night, but not if they're protecting someone

Bodyguard=> deputies(2)These poor saps are your standard MK. I meat shield.

Townie(who ever is left over) After a hard day's lynching, they're easy pickings, but after a good night's sleep, the torches and pitch forks come out.


The Badland Gang
Godfather=> Musty Bill(1)
Shoot out, noon: Musty Bill has a rap sheet as long as the Great Plains are wide. It includes murder, arson, cattle rustling, kidnapping, and spitting, He is also a crack shot. He duels for amusement, and if you don't show up, don't expect to be on the ground much longer, if you catch my drift. Musty Bill can duel someone during the day cycle, but it will take place during the next day cycle.
Ain't noone but us chickens senor: Appears as a townie and cannot be attacked while in effect. he can still duel people though
If you wanna do somethin' right: Appears as Musty Bill and now has the ability to kill directly, but must choose whether to duel or kill.
I stole the rope: can cancel on lynch or a two fer one. Spares everyone in the latter case.

Mad Hatter=> Mad Miner(1)
Nitro!: Can be placed on two people at once, but only one person can be targeted a night. They are activated when A ) the Mad miner chooses, or B ) when the Mad Miner dies (yes it is that unstable).

Mafia=> Hired guns(2 or 3)We shoot crap up once a night.

sociopath
Psycho(1):The psycho is an escapee from the insane asylum. He has a heart as black as pitch and a mind more unhinged than the local saloon's doors. He can kidnap a townie and if they aren't rescued by dawn two days after, then well, you just don't wanna know.

Days and nights alternate. Each day or night last 24 hours in real time. For example, day one begins at 21:00 GMT then night one begins at 21:00 GMT the nest day.
Days and nights will start at 21:00 GMT
I will not accept actions or votes after 20:30 GMT.

If you are not sure about what 21:00 GMT is in your time zone, see the charts below to find out.





Rules:
Inactivity:
If a person has not posted on the thread or voted in a lynching in two days (48 hours real time) they will be taken out of the game at the end of the current cycle. The only exception is if the person lets me know that they will be unable to post or vote ahead of time.

Minors:
If you can't receive PQ's then you can't play. Sorry to be harsh, but this is to make things easier on everybody. This game runs on PQ's, it makes it really hard to make a strategy if you can't get them.

Clues:
Clues will come from profiles, avatars, sigs, comic titles, and the first few pages of any comics a person has. Clues can be found in basically anything. The default gender will be male though. Narrations will probably be rather graphic, you have been warned.

Note: I also reserve the right to ban anyone who is acting like a Jackass. Even if you don't know the people playing personally, please show them the same respect you should show you friends. I hate to be a jerk about it, but it isn't as much fun to play when you have a person calling you an idiot all the time.


Oh one last thing, actions and votes are done in the order that they are received. That means that if a Valkyrie places a hit on the Alchemist and then the Alchemist places a Greek Fire spell on someone, then the Alchemist is killed and the bomb is not placed. Same thing for a lynch. If there is a tie, it is the person who hit the number of votes first that dies.


Narration
PP roamed the streets, there hadn't been anything for a few nights.
“Ya know, I wonder how much boom I can get in one of these,” said a figure flipping a stick of explosives in the air and catching it.
“I-i really don't wanna know,” replied PP.
The figure rammed the stick down PP's throat and lit the fuse.
“Too bad, cause I wanna.”
All that was left after the boom was a smoking grease spot that had been PP.


PP the Marshall is dead.

Clues:

Just one, Read my sig and then read the second to last line in context.



As an incentive, I will draw one scene from the narration every day and night cycle. =^-^=
RAGE!
last edited on July 14, 2011 3:18PM
Randomdudeperson at 9:49PM, March 1, 2010
(online)
posts: 611
joined: 9-20-2009
1. Is this idea based on that new concept that we're currently discussing over at mafia discussion?

No. Been working on this for almost a year now! :p

2. How long do you think it will take?

Hopefully, not more than 1-2 weeks. If it takes too long, I'll start “manipulating” things. Like erasing streets for construction for example.

3. What are the minimal players you plan for this concept?

Four for each guild, including the bosses, and then some “left overs”.

4. What happens if a fortress is discovered and raided? Is the game over?

When the fortress is first discovered, the person will automatically run away. But after that, they will attempt to break into the fortress. Game is over when an entire guild is destroyed. This includes fortress and ppl.

5. Does the fortress offer a better defense then the streets?

Yes, deffinately. However, you wont find the enemy unless you go outside. Therefore, there will be a limit as to how long I will allow you to hide in your fortress, some roles are excluded of this.

6. If your chances improve, the more of you share a street, what's preventing all the team mates from the same guild to pile up on the one street, or the fortress for that matter?

This is allowable, however, if you only look at one street, your chances of finding an enemy or the hideout are reduced. And you will ALL be together! I said your CHANCES of survival will increase, I didn't say YOUR INVINCEABLE! lol

Glad to anwser your questions, and glad that you seem interested.
last edited on July 14, 2011 3:01PM
Randomdudeperson at 10:37PM, March 1, 2010
(online)
posts: 611
joined: 9-20-2009
Street corner: 2 B, again Weather: Clear, quite a nice day.

Product Placement.
Product Placement?
Yes,…Product Placement. It’s all about, Product Placement.
But,…uh?
What? If you don’t place the product where the customers can see it, no one will see it! If they can’t see it, noone will want to buy it!

Product Placement started walking home. How confusing! Hearing his name over and over again! And they weren’t even talking about him! Oh, well, he had to much on his mind to worry about all ready, what with the viral infection in his heart and all. He rounded the corner, where his eyes beheld a man in shining armor.

“Hey! Harkovast! Long time no…”, Product Placement fell silent, as he realized the man wasn’t Harkovast.

“Pardon me? And who are you?”

“Um, well, I’m just a law abiding citizen on his way home.” PP felt that this was the best answer to give, seeing that the man appeared to be of the Eliteists.

“Aw, well that is herebye impossible, make due haste out of here as thou hast wandered onto a battle field.”

PP was shocked! “A BATTLE FIELD?”

“Aye, but don’t thou worry. I’m here to forthwith put an end to this ensueing madness that hath sprung upon this blessed land from over yonder.”

“Huh? Look, I have NO idea what you just said. I just want to go home!”

The man in armor then unsheathed is sword, starring at PP. “You sir, are nothing more than a hinderence to this society, as you have no fighting spirit in you and your only talent is narrating. We don’t need a narrator here! BEGONE!!!”

“How dare you say that about me! Look budy, for these past couple of weeks I've been recovering from a viral infection in my heart, had my computer break down, then my car, have a relative almost die on me and the reason why I was an hour late last night was because I was MOVING. I couldn't get to the computer to write your …”

“HOLD THY INSULENT TONGUE!!! THOU HAST INSULTED ME!!! I CHALLENGE YOU TO A DUEL!!!

PP then remembered this guy had a weapon, and he didn’t. “Wait, forgive me, hold on a minute,…WAIT!!!”


Product Placement the only other townie in this game, is no more.


The man in armor looked at his fallen victim. “That’s right”, he said, and resumed his vigilant watch over the street.


Clues:

The beginning was a bit RANDOM, and just for fun! Sorry, I couldn't help it. :p

PP getting insulted about me starting the smear campaign against him, I copied and pasted it into the narration, again, just for fun! Something like that WON'T be in a normal narration.

Mostly the last part after the spoiler, referring to my avi.

This narration has EASY clues in it. Normaly, the clues will be harder.
last edited on July 14, 2011 3:01PM
Kroatz at 3:04AM, March 2, 2010
(online)
posts: 2,417
joined: 8-18-2008
Can everybody vote or do you have to have been a player before?
Cuz' I know what I like!
The feeling you get, right before you poop.
That's the best feeling in the world.

- Albert Einstein
last edited on July 14, 2011 1:23PM
Product Placement at 7:38AM, March 2, 2010
(online)
posts: 7,078
joined: 10-18-2007
Anyone can vote but it's assumed that the one's voting intend to play the next game, especially if the GM they voted for wins.

I will open for votes on the 3rd. That's the time prospecting GMs have to send in their application.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Niccea at 10:52AM, March 2, 2010
(offline)
posts: 5,922
joined: 8-10-2007
-.- I'm still brought back to the time where humorman tried to cheat in the election. It didn't work. He made a separate post with a link that would cause PQs to be sent to me. He told people to say, “I want humorman for GM.” I disqualified him for that…just saying. Though anyone can vote, campaigning should not be taken out of the mafia threads. (Has never been a problem, so it was never addressed before.)
last edited on July 14, 2011 2:14PM
Kroatz at 11:25AM, March 2, 2010
(online)
posts: 2,417
joined: 8-18-2008
Ok, thanks for the quick response!
I am going to vote AND play!
The feeling you get, right before you poop.
That's the best feeling in the world.

- Albert Einstein
last edited on July 14, 2011 1:23PM
I Am The 1337 Master at 3:34PM, March 2, 2010
(offline)
posts: 3,785
joined: 1-16-2009
The 1337 Master is waiting for some more candidates before he puts his support for someone out there.

Getting the feeling that many people on this site do not like humorman… ??? (no I don't need an explanation but still…)
last edited on July 14, 2011 12:54PM
Product Placement at 8:22AM, March 4, 2010
(online)
posts: 7,078
joined: 10-18-2007
Votes are now open. The fight is between Randomdudeperson, Salsa and TheFlyingGreenMonkey. I will announce the winner once the current game ends.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Randomdudeperson at 8:46PM, March 4, 2010
(online)
posts: 611
joined: 9-20-2009
Product Placement
Votes are now open. The fight is between Salsa and TheFlyingGreenMonkey. I will announce that the winner is Randomdudeperson once the current game ends.

Oh yeah, thats what I'm talking about! lol!
last edited on July 14, 2011 3:01PM
Kroatz at 5:48PM, March 5, 2010
(online)
posts: 2,417
joined: 8-18-2008
I totally voted!
When it's my turn I'm gonna try the humorman tactic!
The feeling you get, right before you poop.
That's the best feeling in the world.

- Albert Einstein
last edited on July 14, 2011 1:23PM
Product Placement at 7:31PM, March 5, 2010
(online)
posts: 7,078
joined: 10-18-2007
*Removes my GMing hat*

Oh boy. After over two weeks of this thing, I'm more then happy to hand the GM title over to someone else for a while.

With more then half the votes in his bank, the winner is none other then Salsa.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
D_Dude at 12:56AM, March 6, 2010
(online)
posts: 214
joined: 6-13-2008
It's good to know that Hark was at least not a criminal role. I suspected him of being the Godfather since I was killed, after revealing myself.
I guess I'm not really that good as detective.

Edit: Wrong thread… I somehow thought this was the game thread
FEAR THE BADGER!
It's not overkill if you don't hit him.
Sir! We are surrounded! … Good. Then we can charge in EVERY direction.
last edited on July 14, 2011 12:18PM
I Am The 1337 Master at 5:38AM, March 6, 2010
(offline)
posts: 3,785
joined: 1-16-2009
Well D_Dude I had known they were what they were but if only I had known that they were working together…then I would have killed one of Roku's lives and survived the other. I told him my actions.

Congrat's salsa! Y'all get down to the signup thread now, ya hear?
last edited on July 14, 2011 12:54PM

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