RolesTrick-or-Treaters!
Their goals.The goal of the trick-or-treaters will be to get rid of the kids in group costumes.
Leader KidThe Leader Kid is elected at the start of the game and has numerous roles. His special abilities are:
Cause I Said So!: Increased vote count of 2 during voting.
Desperate times, desperate measures: The Leader Kid can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people. (The Leader Kid must notify the GM during the night phase or early during the the day phase so voting can be arranged accordingly).
Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) (Big Kids) are alive.
Let's celebrate!: The Leader Kid has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place. Whoever the Leader Kid picks, gets lynched. Take heed if you plan to use this ability since no clues have been given that could tell you who's a monster at that time.
The Soft Hearted OneAs a check and balance to the Leader Kid, the Soft Hearted One is the runner up to the Leader Kid. The Soft Hearted One has the ability to cancel two lynches throughout the game. This could be two single lynches, one double lynch, half of a double and one single or whatever. The Soft Hearted One will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is also unable to pardon on the insta-lynch. The Soft Hearted One shares the protection from the Big Kids.
Big KidsTwo random Trick-or-Treaters will receive the role of Big Kids, once the Leader Kid has been elected. The Big Kids cannot be monsters or special roles, they can only be regular Trick-or-Treaters. As long as the Big Kids are alive, they'll protect the Leader Kid and Soft Hearted One from being killed. Normally the Leader Kid gets to know who the Big Kids are but in this game it will be kept a secret. When a bodyguard is turned by a monster, the town will be informed via narration.
The Tattle Tell The Tattle Tell is focused on making sure any rule breakers will be punished. He will function as a mixture of the vigilante and the detective. During each day and night cycle, he's allowed to do one of the following:
I sense a taint of evil!: The Tattle Tell can check upon a player and determine if he's a monster or not. He can only do this 2 times. Note. This power can also identify the monster leaders.
Who dun it?:If a clue is left behind, The Tattle Tell can ask the GM if a specific someone was behind the attack.
Tonight we hunt: The Tattle Tell can spend his night action hunting someone who he believes to be a monster and get rid of him. A clue is left behind every time. Note. Can only be used during night.
Help Wanted!: During the night, The Tattle Tell is allowed to recruit someone to become a Snitch. He can only use this power twice. Can only be used at night.
Note: Only those who are not monsters can become a Snitch. He can only recruit two times and if he tries to recruit a monster, the attempt is considered spent and wasted. In those situations he will kill the target instead.
Special: The Tattle Tell knows how to defend himself against monsters and will survive any attack made by an underling. He is however defenseless against an attack from one of the three monsters leader. The Tattle Tell is allowed to pick a defense against one of the three monster types to render himself immune to attacks from one of the leaders. If The Tattle Tell is successfully attacked, he will not be turned but will instead die.
SnitchsSnitchs are recruited by The Tattle Tell. He's allowed to recruit up to two players that he trusts (can only recruit once per night). Every night, the Snitches can target and get rid of someone who they suspect are monsters. A clue is left behind every time. A Snitch can't be turned and will die if attacked. The Snitchs are not as experienced as The Tattle Tell and thus can't kill the monster leaders.
Kid with Band-AidsEvery night they're allowed to either protect themselves or someone else for the night. If a monster attacks someone who's protected, he will survive the attempt and a clue will be left behind, pointing at the attacker. If more then one monster attacks a person that's being protected, only the first attack is canceled.
Trick-or-TreatersTrick-or-Treaters are the back bone of the group. They have no powers, but they can vote and carry special items.
Special ItemsAll the Trick-or-Treaters (including all the special roles) will get to choose a defense against one of the monsters types at the beginning of the game.
These are:
A Toy Cross (against vampires),
A Fake Silver Pendant (for werewolves) or
A Glow Stick(to scare away zombies).
Example: If a Vampire attacks a player that owns a toy cross, the Vampire will run away and the player is not turned for the night. A clue will be left behind which can tell us who the monster is. The player is still vulnerable from attacks of the other two monster types. Once a defense has been picked, the player can't change it again.
Actions will be on a first come first serve basis with the protective items acting like paramedics would in normal games only against certain teams.
Monsters!
Their goals.The children dressed as monsters are fighting for their group costume idea to win. They must defeat the other two and over run the rest of the Trick-or-Treaters
The roles.Vampire Leader(1)
Werewolf Leader(1)
Zombie Leader(1)
All three monster leaders have these powers.
I wasn't turned yesterday: The monster leaders are stronger then their supporters. If a monster leader attacks another monster or is attacked by one, he will survive while the other monster will die. He will not be named in the progress but a clue, that might reveal his identity will be left behind. A monster leader can only be killed via lynch, by The Tattle Tell, Old Man Jenkins, or another Monster leader who attacks him.
Welcome to our fold: The monster leader can influence a Trick-or-Treater to wear his costume. Each night they can target a victim and attempt to turn him. Once that player is turned he will stay on that side until he's killed. Supporters also gain the power to turn others as well. If a supporter tries to turn another monster, they will initiate a fight to the death (see monster defense rule for more details).
If the leader goes we all go!: The lives of the supporters are sustained by the power of their leaders. Should the leader of any of the monster races die, all of his underlings will die with him/her.
Special RoleThis player has their own win conditions.
Old Man Jenkins (1).
Old Man Jenkins Old Man Jenkins is tired of the meddlesome kids not staying off his lawn. He has joined the group of kids under a disguise. He has the ability to yank one kid out of play per night. He is above the influence of being brought to the side of the Monster Leaders and The Tattle Tell, but if he is targeted, he will be discovered. Old Man Jenkins can only win once he has sent all the kids home to their moms (having a peaceful Halloween at last).
(I have decided not to weed out all the references to dying or lynching. It would be too much work. Just know that it will be called something else) And the Narrations can still be violent.
Read HarkovastMembers:
1.
Salsa the luckless, Werewolf leader. Lost his tooth on Night One
2.
Mettaur the atomic mirelurk, The Trick-or Treater with a fake silver pendant. Pushed in the mud Night 2
3.
Anthony Mercer the Emotional Lurker, Beaten up night 2
4.
shirkersama needs a title
5.
I am the 1337 Master the goddamn batman, Vampire Leader. Kicked out of the group Day Two.
6.
harkovast the self proclaimed furry pusher.
7.
Hakoshen the Spartan
8.
TheFlyingGreenMonkey the owner of too many titles. Trick-or-Treater with a glow stick. Banned from the group on Day One.
9.
jninjashadow the town drunk
10.
same needs a title
11.
alwinbot needs a title
12.
maru the last beserker
13.
Keybounce the Old Man Jenkins, Discovered on Day 4
14.
rokulily The Minister of Cuteness
15.
Asmun Trick-or-Treater with Glow Stick. Banned from the gang on Day 3.
16.
Product Placement The Game Master, Trick-or-Treater with a Toy Cross, Went on vacation without videogames Night 3.
Trick-or-Treaters:
(1/1) Leader Kid (Jninjashadow)
(0/1) Soft Hearted Kid (I Am The 1337 Master)
(2/2) Big Kids
(0/1) Tattle Tell
(0/2) Snitches
(2/2) Kids with Band-Aids
(3/7) Trick-or-Treaters
Monsters:
(0/1) Werewolf Leader
(0/1) Vampire Leader
(1/1) Zombie Leader
(1/1) Zombie
Serial Killer:
Old Man Jenkins (0/1)
VOTING
Day One Leader Kidjninjashadow (7)
Poster
jninjashadow
Anthony Mercer
Maru
Mettaur
Shikersama
Hakoshen
I Am The 1337 Master (5)
Poster
I Am The 1337 Master
rokulily
TheFlyingGreenMonkey
Salsa
harkovast (2)
harkovast
Everyonesame
Mettaur (1)
I Am The 1337 MasterMettaurPoster
TheFlyingGreenMonkey (1)
Asmun
Keybounce (1)
Keybounce
Day Two
I Am The 1337 Master (5)
Anthony Mercer
jninjashadow
(2nd vote pull)
Shikersama
Mettaur
Mettaur (2)
Asmun
I Am The 1337 Master
same (1)
Keybounce
MettaurDay Three Vote
Asmun (6)
jninjashadow
Cause I said so
Same
Maru
Shikersama
harkovast
rokulily (1)
Keybounce
Harkovast (1)
Asmun
Keybounce (0)
jninjashadow
Cause I said SoJninjashadow (0)
AsmunDay 4
Keybounce (4)
maru
jninjashadow
because I said so
shikersama
jninjashadow (1)
Hakoshen
Shikersama (1)
Keybounce
Day Five
Hakoshen (2)
Jninjashadow
cause I said so