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QUACKCAST 465 - Planning Vs pantsing!

ozoneocean at 12:00AM, Feb. 11, 2020
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There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go ie,e flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!

Improvising as you go can be thrilling, it can really keep the creative juices flowing. It works best when you have a really good idea of the world you're working with, the characters and how they think. The downside to it is that you can easily lose focus and hit a creative brick wall. It also means it's harder to make big, coherent story arcs with clever ideas, good structure and payoffs for loyal readers. This approach is best for comic strips or very experienced creators.

Planning everything is a good way to go if you want a nice tight story with a good structure and pay-offs for readers. If you create this way you'll always have a direction to go in and won't really run into any blocks. It's also easier to get team members on board to help you. The disadvantage is that it takes a lot of work to set it up at the beginning and if you plan too hard you can lose motivation when you're creating things because you're just working to a per-determined plan. This approach is best for graphic novels, team projects, or commercial projects.

Most of us will work somewhere in between. I used to fly by the seat of my pants and just work pay to page… I've also tried working from a fully written script. At the moment I work from a broad outline: I know what happens in the full chapter and the action on each page, but not what the action looks like or how many panels I should have. I've let myself have some creative freedom so my creativity isn't stifled and I can develop tings as I go without being too restricted- but my main plan is always there to go back to when I need it.

What's your method?


This week Gunwallace has given us the theme to Dozer Manifesto - Start your engine… The sound of the powerful diesel motor as it comes time life… you can smell the fumes. Dry, dusty, industrial, rocky, the guitar thrums with a mechanical rhythm, hot and fast.

Topics and shownotes

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Links
Planning newspost - https://www.theduckwebcomics.com/news/2020/jan/29/planning-ahead-vs-the-thrill-of-discovery/


Featured comic:
The Second Crimean War - https://www.theduckwebcomics.com/news/2020/feb/02/featured-comic-the-second-crimean-war/

Featured music:
Dozer Manifesto - https://www.theduckwebcomics.com/Dozer_Manifesto/, by Arborcides, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

comment

anonymous?

Avart at 9:09PM, Feb. 11, 2020

@ozoneocean normally I have a storyboard (well, stick figures XD) for the most part of a page/episode and dialogues and stuff. But one thing is having it on paper and other making it happen, so if I feel that something needs a bit more explanation or action that could be fixed with adding a couple panels, then I add them. Sometimes I have to scrap many ideas and save them for later pages.

ozoneocean at 6:01PM, Feb. 11, 2020

Deadlines make an interesting aspect of planning. I wonder how you factor those in?

Avart at 8:02AM, Feb. 11, 2020

Planner mostly. I have a very loose script with many ideas and a general plot going from point A to point B, then C and so on. But also have a script with most of the dialogues. Most of the time I'm placing the panels when an idea to get a better pace comes and I have to add it almost in the dead line XD

MegaRdaniels at 7:36AM, Feb. 11, 2020

I'm more of a pantser while script writing but a planner when book writing. I'm pretty both lol.


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