They’re painstakingly made, take a lot of time to be completed, often cause their creators to burnout or feel like their investment goes unsung or unrewarded. To make a webcomic is a serious commitment that requires discipline, dedication, planning and scope. And there are no guarantees.
So why do ...
Why do we need Webcomics?
Tantz_Aerine at 12:00AM, March 31, 2018The Importance of Writing a Character with Flaws
kawaiidaigakusei at 12:00AM, March 12, 2018In the latest issue of Game Informer, a magazine produced by GameStop in North America, there was an entire article about a new game being released called “Night in the Woods” featuring anthropomorphic animals that exhibit mental health characteristics such as depression and bipolar disorder. This article struck a chord ...
It’s the Mileage
Tantz_Aerine at 12:00AM, Feb. 3, 2018
A discussion at twitter (you should be there! If you haven’t looked for @Drunkduck you should, add DD and you’ll be added back!) brought to my attention a very subtle but very aesthetically and narratively pleasing element that, when we take the time as artists to factor it ...
Quackcast 354 - Christmascast
Ozoneocean at 12:00AM, Dec. 26, 2017 LISTEN!
Merry Christmas! It's that time of year again… well, the end of the year. Banes was ill with the dreaded lurgi so Pit, Tantz and I were left to our own devices to chat about Christmas and our fave Christmas movies. What's yours?
This week Gunwallce has ...
Quackcast 353 - Beautycast
Ozoneocean at 12:00AM, Dec. 19, 2017 LISTEN!
This is the Beautycast. We decided to have a chat about beauty. What IS beauty? is it universal? I would contend that it's not and that's what we tended to agree in the Quackcast. Beauty is a highly relative concept dependent on many factors like symmetry, rarity ...
Rain Has its Uses
Tantz_Aerine at 12:00AM, Nov. 18, 2017
These past few days in Greece we’ve had torrential rains that feel like the prelude to a second Flood- terrible casualties included. And that got me thinking that it rarely rains in webcomics.
Usually the weather is dry in sequential art- perhaps because it’s troublesome to draw characters ...
Talking is Action Too
Tantz_Aerine at 12:00AM, Oct. 28, 2017
Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes.
However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use ...
Designing your Characters
Tantz_Aerine at 12:00AM, Sept. 9, 2017
So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).
The only thing left to ...