Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...
Constructing Your Fantasy World Rigging
Tantz_Aerine at 12:00AM, July 22, 2017Flashbacks
Tantz_Aerine at 12:00AM, June 3, 2017
Right now I’m drunk. So I can’t write about the final part of Jung’s Archetypes. Mainly because I don’t want to and can’t make myself.
So instead, I’d like to talk about flashbacks, and methods of depicting them in comics.
A flashback, of course ...
Archetypal Events – Staples in Devising Plot (part 4)
Tantz_Aerine at 12:00AM, May 20, 2017
So here we are after the brief intermission, back to talking about archetypes from our friend Jung.
As of course is natural, all stories have to have a plot in order to be engaging and be in a position to make their points and get them across because the alternative ...
RULES PART TWO: CONTINUITY AND DISRUPTION
HyenaHell at 12:00AM, March 17, 2017
Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...
Boring Heroes, Fun Villains
Tantz_Aerine at 12:00AM, Feb. 4, 2017
It’s something so often encountered and/or mentioned in stories (be they comics or novels or film) that it’s becoming in itself a cliché: Heroes aren’t interesting because they’re straight arrows. Villains are fun because they’re the ‘bad boys’, the ones that can do all ...
Nemesis
Tantz_Aerine at 12:00AM, Jan. 14, 2017
Just the name inspires awe, a level of attention and gravity. Because it was a name before it became a noun: she was the ancient Greek goddess of revenge and retribution against those who committed any kind of hubris.
In stories though, a character that takes the position of nemesis ...
Digital drawing on a tablet
Ozoneocean at 6:00AM, Dec. 13, 2016
I promised a follow up to how I do digital drawing specifically, not in general!
(Original article on digital drawing - http://www.theduckwebcomics.com/news/2016/dec/08/digital-drawing/)
Well, here's an example, it's not a great one, but I did it yesterday so it's nice and ...