Subverting expectations ≠ good storytelling

Emma_Clare at 12:00AM, May 17, 2019



When creating a story you begin leading the reader down a path. You know where you’re going, or at least can pretend to know, but the reader does not. But, with some well laid out clues and foreshadowing, they can begin to piece the map together. Now here comes ...

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Supporting characters and why they are important

Emma_Clare at 12:00AM, May 10, 2019



I’ve been ill for two weeks now with the flu. This has meant that progress on our comics has slowed as I try and get back on my feet again (got a couple of pages drawn for the buffer but progress is a snails pace right now). In between ...

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A confused rant about setup and payoff

Emma_Clare at 12:00AM, May 3, 2019



After seeing both the recent episode of Game of Thrones and Avengers: Endgame, I walked away wondering why I felt slightly unfulfilled. I’m going to go into spoiler territory here, so if you haven’t seen either GOT or Endgame it might be best to steer clear of this ...

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Coward of Valor Reaches 1000 Page Milestone and Celebrates Three Years of Making Comics

kawaiidaigakusei at 12:00AM, April 29, 2019



MILESTONE

Matt@Deadpen writes:

Coward of Valor surpassed 1000 pages today, and will be three years old in a couple of days…

So, I really don't like to revel in my own achievements, as I'm fearful of inflating my head full of hot air and such… But as ...







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Making a hero feel real

Emma_Clare at 12:00AM, April 26, 2019



Last week we looked at lovable/hateable villains. So, in that spirit why not flip this coin and talk about what makes a hero feel real. Now, a protagonist is not necessarily a hero. For instance, despite being the main focal point through which we, the audience experience the story ...

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Villains you love to hate

Emma_Clare at 12:00AM, April 19, 2019



One of the best types of villains are those that you love to hate. Despite how much you would love for them to shuffle off the mortal coil, they continue to captivate you with their malice and determination and you know that when they do leave the plot, whether deserved ...

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Talking about your comic to others (and why you should)

Emma_Clare at 12:00AM, April 12, 2019



You have a comic! You love it! You think it's amazing! But when faced with explaining it to other people outside of the webcomicshpere, you feel yourself deferring, prefer instead to shuffle your work under the rug, hoping that you don’t find yourself looking too weird. At least ...

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Be nice to yourself

Emma_Clare at 12:00AM, April 5, 2019



There may be times along this path of being a content creator, where you feel that you are moving backwards; that your work is not worth looking at and that you feel like a phony trying to even attempt it. “Real life” may be calling and you have no choice ...

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Reaching the breaking point

Emma_Clare at 12:00AM, March 29, 2019



The breaking point of a story is where the protagonist has been beaten down so many times that they throw life to the ground and yell, “Enough of this shit!”. Keep in mind that the breaking point does not necessarily mean it’s the climax, more it is a pivotal ...

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Rating your comic

Emma_Clare at 12:00AM, March 22, 2019



An important, but often overlooked aspect of creating a webcomic is what rating it will have, ie whether your comic is adult, young adult, children or x-rated. This question, whilst not always thought about at the conceptual stage, is by no means any less important. It is a critical way ...

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