WRITING A SCENE

Banes at 12:00AM, Aug. 3, 2017

WRITING A SCENE


Here are some thoughts on writing that smallest unit of a story: the scene.


First off, what is a scene? What defines that little mug?

It's Change.

Something changes between the beginning and end of a scene.

Here's a way to write one if you ...











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Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!

kawaiidaigakusei at 12:00AM, June 26, 2017


FYC Examples by usedbooks and Whirlwynd

In less than one week, voting will open for the 2017 Drunk Duck Awards. In the past, the initial voting comes in the form of a Google Doc where you fill in nominations for comics that are the best fit for each category. Once ...


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Gimme Five

Banes at 12:00AM, June 22, 2017

Gimme Five - Senses in comics

Comics are a one-sense medium. Or web comics are, at least. I suppose print comics have a physical touch sensation, as my ink-stained and paper-cutted fingers can attest.

But I'm talking about In-Story sensation. Sight is the only sense automatically being engaged in a ...



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FEATURED COMIC --------> Forest Reckoning by Dpat57

Genejoke at 12:00AM, June 21, 2017





Rover is a curious dog who is helped by Mauser, a clever and manipulative cat, to enter the forbidden city.
Bears act as guards to the forbidden city, yet one, Arktos is aiding Mauser for reasons not yet revealed.
Charming characters, witty dialogue and and intriguing set up give this ...





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Flashbacks

Tantz_Aerine at 12:00AM, June 3, 2017




Right now I’m drunk. So I can’t write about the final part of Jung’s Archetypes. Mainly because I don’t want to and can’t make myself.

So instead, I’d like to talk about flashbacks, and methods of depicting them in comics.

A flashback, of course ...






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ART IMITATES LIFE IMITATES ART

HyenaHell at 12:00AM, May 19, 2017



As all y'all probably are well aware, I am a hilarious genius. All cartoonists are hilarious geniuses; we have to be! Well, half the time anyway- the other half we spend hating ourselves and overcompensating for our inadequacies. It's a storied and well-documented tradition dating back to the ...

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Movie Inspirations for Comics

Tantz_Aerine at 12:00AM, May 13, 2017



So I’m worrying I might be boring the hell out of all of you with Jung and archetypes and odd archaic symbols and mystical imagery cryptography of late…

So here’s something a bit more fun that’s been rolling around in my head as I was gathering up ...



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FEATURED COMIC --> Silly Sweetie

kawaiidaigakusei at 12:00AM, May 10, 2017



Silly Sweetie takes a close glimpse of the lives of adorable versions of a guy and a girl through little vignettes. The stories contain little to no dialogue, but they show the silly side of the two characters when they play practical jokes on each other or when they are ...

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Retro Rewind: Comix Zone (1995)

kawaiidaigakusei at 12:00AM, May 1, 2017



A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...

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Archetypal Motifs (Carl Jung, part 2): Apocalypse

Tantz_Aerine at 12:00AM, April 29, 2017



Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.

Motifs in general are tokens in a story that appear several times and symbolize something ...




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