WRITING A SCENE
Here are some thoughts on writing that smallest unit of a story: the scene.
First off, what is a scene? What defines that little mug?
It's Change.
Something changes between the beginning and end of a scene.
Here's a way to write one if you ...
WRITING A SCENE
Banes at 12:00AM, Aug. 3, 2017Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!
kawaiidaigakusei at 12:00AM, June 26, 2017Gimme Five
Banes at 12:00AM, June 22, 2017Gimme Five - Senses in comics
Comics are a one-sense medium. Or web comics are, at least. I suppose print comics have a physical touch sensation, as my ink-stained and paper-cutted fingers can attest.
But I'm talking about In-Story sensation. Sight is the only sense automatically being engaged in a ...
Flashbacks
Tantz_Aerine at 12:00AM, June 3, 2017
Right now I’m drunk. So I can’t write about the final part of Jung’s Archetypes. Mainly because I don’t want to and can’t make myself.
So instead, I’d like to talk about flashbacks, and methods of depicting them in comics.
A flashback, of course ...
ART IMITATES LIFE IMITATES ART
HyenaHell at 12:00AM, May 19, 2017
As all y'all probably are well aware, I am a hilarious genius. All cartoonists are hilarious geniuses; we have to be! Well, half the time anyway- the other half we spend hating ourselves and overcompensating for our inadequacies. It's a storied and well-documented tradition dating back to the ...
Movie Inspirations for Comics
Tantz_Aerine at 12:00AM, May 13, 2017
So I’m worrying I might be boring the hell out of all of you with Jung and archetypes and odd archaic symbols and mystical imagery cryptography of late…
So here’s something a bit more fun that’s been rolling around in my head as I was gathering up ...
Retro Rewind: Comix Zone (1995)
kawaiidaigakusei at 12:00AM, May 1, 2017
A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...
Archetypal Motifs (Carl Jung, part 2): Apocalypse
Tantz_Aerine at 12:00AM, April 29, 2017
Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.
Motifs in general are tokens in a story that appear several times and symbolize something ...