Dialogue is a very important element of writing. From novels to webcomics to movies, good dialogue will show things seamlessly, effortlessly, while at the same time they are unsaid.
What I mean to say is that good dialogue will have two levels. One level is going to be the overt ...

Dialogue Should Denote Mindsets
Tantz_Aerine at 12:00AM, Feb. 27, 2021The Duo
Tantz_Aerine at 12:00AM, Feb. 6, 2021
We've all been told how in story telling, showing is a lot better than telling.
Showing gets hard if your main character is a loner that interacts with nobody. Even harder if he/she is a stoic that emotes very little. The audience will have no way of knowing ...
The Unlikable Good Guy
Tantz_Aerine at 12:00AM, Jan. 23, 2021
Some characters are the heroes.
Some characters are the villains.
And some characters are just punchable. But not actually bad, or even antagonists- though sometimes they can be towards specific characters rather than the general plot goals.
Every time this type of character opens their mouth to say something, our ...
How to Retcon
Tantz_Aerine at 12:00AM, Dec. 12, 2020
Retconning has a bad reputation.
Usually because it's done in big IPs and franchises when writers change and decide to drastically alter the development of a plotline, and do it by changing established canon about the characters or the history of the setting. Usually it's sloppily done, dealt ...
The Work of the Mentor
Tantz_Aerine at 12:00AM, Oct. 17, 2020
Might as well get it out of the way: if you're a mentor in a story, chances are you're going on a boatride over the river Styx at some point.
When a mentor dies it's often the signal that the main character, the one being mentored, is ...
Character Design Brainstorming: The Monster Among Us
Tantz_Aerine at 12:00AM, Oct. 10, 2020
We live in a world of routine, predictability, and pedestrian problems. (2020 doesn't count. Much.)
Magic doesn't really seem to exist in our world.
Or does it?
Perhaps we live above a very thin surface, like floating on a tranquil lake, and just underneath it there are ghouls ...
Pat yourself on the back
Emma_Clare at 12:00AM, Oct. 9, 2020
As we move from one task to the next, it’s easy to brush over goals or milestones that you achieve without stopping to take in what an accomplishment that is. Taking the time to appreciate the effort these goals took to achieve can give you perspective on how far ...
Character Design Brainstorming: The Witch
Tantz_Aerine at 12:00AM, Sept. 19, 2020
The witch is different than a sorceress, though their affinity with magic and their powers often can overlap: the sorceress carries status; the witch carries fear.
It's not that the sorceress is not potentially feared or the witch is not potentially respected- it's that the core of their ...
Junji Ito and the art of unease
Emma_Clare at 12:00AM, Aug. 7, 2020
A core principle of the works of horror mangaka Junji Ito, is the mundane and everyday only backwards. This concept is perfect for short stories as there is no need, or time, to explore lengthy explanations for the uncanny. Events are as they appear which renders them all the more ...
Falling flat on your characters
Emma_Clare at 12:00AM, July 17, 2020
A three dimensional character is needed to keep the reader emotionally invested in your comic, however there are a few pitfalls creators might find themselves tripping into, causing their characters to fall flat. Here are three holes you may encounter when constructing a three dimensional character.
Not giving your characters ...