Voting is now open. You can vote publicly on this thread or via a PQ to Niccea. Please see below for the selection letters. Note: Trophies A and C have color variants shown in the original submission posts. I only put up the image that was displayed first, but both ...
Vote for Your Favorite DD Award Trophy Design!
kawaiidaigakusei at 12:00AM, June 12, 2017Quackcast 326 - changing our look
Ozoneocean at 12:00AM, June 6, 2017 LISTEN!
concept by Skreem
In this Quackcast Tantz Aerine, Banes, Pitface, and I (Ozoneocean) discuss the changes that we'd like to do to the look of Drunk Duck!
Contribute designs here: - http://www.theduckwebcomics.com/forum/topic/177679/
We want YOU to help us come up with different design ...
UPDATE: DD Awards Announcements!
kawaiidaigakusei at 12:00AM, June 5, 2017
The 2017 Drunk Duck Awards need your help designing this year's trophy.
Rules:
-Designs due June 10th
-Submit to the thread below
-Use white or transparent background if possible
-Have fun
http://www.theduckwebcomics.com/forum/topic/177684/
Also, the awards are accepting For Your Consideration (FYC) comics. This ...
Basic Shapes in Character Design
Banes at 12:00AM, April 6, 2017
From the Best of Banes Collection…
CHARACTER SHAPES
I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...
Kopy Kats
HyenaHell at 12:00AM, March 31, 2017
Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...
Character Quirks
Tantz_Aerine at 12:00AM, March 25, 2017
So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...