RIP George Ford author of Addanac City

Ozoneocean at 12:00AM, Nov. 12, 2021



George Ford, creator of the webcomic Addanac City, died on Sunday.
It's a sad loss. Although he wasn't as active here anymore, George was always coming out with new jokes and art on his Facebook. He was a lively, enormously funny, creative, highly supportive, friendly, generous man.
One ...



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Consequences & Familiarity

damehelsing at 12:00AM, Sept. 19, 2021



How many of you write serious/drama filled stories? Or even characters that truly suffer consequences?

I think it’s often that we, as creators and almost like parents, don’t want our kids/creations to suffer terrible consequences, but I think that’s one of the reasons that makes ...



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The Magic of Frames

damehelsing at 12:00AM, May 30, 2021



Frames (a.k.a panels) are great, they can look simple or extraordinary, they can help the comic flow and provide feelings, a feeling of dread, excitement, anger, etc. Frames are more than just lines that encase the moments of our characters.

When you’re making your frame you always ...



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Consistency is Key

damehelsing at 12:00AM, April 18, 2021



So many people will tell you that consistency is key and in some areas, consistency is definitely key, but the only area I’ll be diving into today is art.

Is consistency really the key when it comes to art? I would say no but I will agree there are ...



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Building the stakes

Emma_Clare at 12:00AM, April 2, 2021



Not long ago, I wrote about utilising cliffhangers. This week it’s all about them stakes. When it comes to creating a comic, it is important to give a reason for the reader to care about it. Stakes are a pivotal part of that. Cutscene University explains what stakes are ...

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I Spent Winter Break Playing that Futuristic Game that Takes Place in the Year 2077

kawaiidaigakusei at 12:00AM, Jan. 11, 2021




Last month, I bit the bullet and downloaded the simulation video game that is at the center of much controversy at the moment because of its performance on older generation console systems. The game in question is Cyberpunk 2077, a game that takes place fifty-seven years in the future where ...


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Back From The Dead

Tantz_Aerine at 12:00AM, Jan. 2, 2021



So we've talked often about how letting a character die in a story is something that should be used very frugally, because once death occurs, it should be permanent. In most settings, death shouldn't be something that is reversible. If not, it will lose its impact, and the ...

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Exploiting Death

Tantz_Aerine at 12:00AM, Dec. 19, 2020




When a character the story's cast and audience identify and are familiar with dies, the effect is, or should be, monumental.

Not only because that effectively ends that character's journey (and arc), but also because as an event it has immediate ramifications for all the surviving characters.

First ...






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The Significance of Names (Part 1)

Tantz_Aerine at 12:00AM, Nov. 27, 2020



Picking a name for your character is a pivotal moment. Almost like breathing life into them, the name you pick for them will give their identity a hue, a flavor that wouldn't be the same with any other name. Yes, a Rose by any other name would smell as ...

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