Cheat, cheat, no reason to play fair…(the Clash)
Years ago, when I did my first animation and posted it online, looking for attention like always, there was one comment that made me defensive, annoyed, and eventually, thoughtful.
I had no idea about animation timing or any of the little ...
Cheating
Banes at 12:00AM, Nov. 2, 2017Talking is Action Too
Tantz_Aerine at 12:00AM, Oct. 28, 2017
Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes.
However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use ...
Quackcast 344 - Active/Reactive characters
Ozoneocean at 12:00AM, Oct. 17, 2017 LISTEN!
Some characters are active and others are reactive. Reactive characters mostly only react to things rather than make them happen so they can be very boring if not done right! Active characters are the ones that drive events by doing things and making stuff happen, these characters grab your ...
How the Dominoes Fall - Tragedy
Tantz_Aerine at 12:00AM, Oct. 7, 2017
I have made comics’ storylines both ways- flying by the seat of my pants and meticulously scripting everything. So I feel I’m in a position to say that while both methods are valid and extremely fun, the latter one has one advantage over the former: it can make the ...
Doing sexy artwork
Ozoneocean at 12:00AM, Oct. 6, 2017
How do you feel when creating sexy artwork or writing sexy scenes for your comic?
This topic came to my mind because of a thread MegaRdaniels started in the DD forums: “Writing Sexualized Pages in your Comic” - http://www.theduckwebcomics.com/forum/topic/177742/.
People had very different responses to ...
Character Development and a Captivating Storyline OR Stunning Graphics?
kawaiidaigakusei at 12:00AM, Sept. 25, 2017
Above: Final Fantasy IX (2000) by Squaresoft. Below: Final Fantasy XIII (2010) by SquareEnix.
One of the main influences of my art style comes from the Final Fantasy video games of the late 1990s and early 2000s. I remembered being mesmerized by the full orchestrated score by Nobuo Uematsu, I ...
Quackcast 339 - Communicate With Clothes
Ozoneocean at 12:00AM, Sept. 12, 2017 LISTEN!
Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state ...
Designing your Characters
Tantz_Aerine at 12:00AM, Sept. 9, 2017
So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).
The only thing left to ...
Single pages, larger issues and archive panic
Banes at 12:00AM, Sept. 7, 2017
SINGLE PAGES vs. The GREATER WHOLE
I'm at a nice place in my webcomic right now. Well, it's nice as the writer, at least.
The characters have a nice history now, with some adventures behind them, some established relationships, and a stable of supporting characters who can be ...