Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes.
However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use ...
Talking is Action Too
Tantz_Aerine at 12:00AM, Oct. 28, 2017Sushi and Gelato
kawaiidaigakusei at 12:00AM, Oct. 16, 2017
Kids these days have some sort of idea that it is cool to be an introvert, they wear the title like some sort of badge of pride. Some young people claim to be introverted because they stay indoors all day and spend a lot of time on the internet watching ...
Time for an Upgrade?
kawaiidaigakusei at 12:00AM, Oct. 2, 2017
When I first started drawing comics in 2007, I had a desktop computer that was mainly used for essay writing and reading webcomics. I had very little drawing programs installed and MS Paint was the program I used for lettering! There was a problem, if I had too many programs ...
That Damn Amnesia
Tantz_Aerine at 12:00AM, Sept. 30, 2017
Amnesia is a very frequently used plot device in narrative works, especially in genres like romance or mystery or melodrama. It’s a perfect way to achieve either of the following (or all):
(a) Draw out a story that should have wrapped up already
(b) Reuse a character’s ‘naïve ...
Diminishing Returns
Banes at 12:00AM, Sept. 28, 2017
Emotional Charges and Diminishing Returns
Many writing methodologies suggest mapping out the emotional change of each scene. The scene either starts positive, and goes to either negative or “extra positive”, or starts negative and goes to positive or “extra negative” by the end of the scene.
So if a lovelorn ...