Characters falling flat

Emma_Clare at 12:00AM, Aug. 23, 2019



The lifeblood of your comic is the characters in it. They offer a way for the audience to be invested in the world and contextualise any conflicts that will inevitably occur. So it is important that the characters don’t come across as flat. A flat character is one dimensional ...

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On Spoilers

Tantz_Aerine at 12:00AM, Aug. 17, 2019



So, full disclosure: I am spoiler immune.

I don't really care if I know how a story ends, or where the twist is. I might even enjoy it more as I anticipate it. I will watch the movie without issue and still enjoy it just as much.

Granted, when ...





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What you love and what you hate about comics

Emma_Clare at 12:00AM, Aug. 16, 2019



Creating a webcomic is a multi-faceted endeavour. There are many moving parts from writing to drawing to managing social media accounts and everything in between. For me, there are some parts of the process I like and some which I really struggle to find motivation to do, particularly when life ...

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The Weather as Prop

Tantz_Aerine at 12:00AM, Aug. 10, 2019



So the weather is very important. We all know that from our real life routine alone.

There is often a tendency, however, not to use it when it comes to the visual narrative that webcomics are. More often than not, the weather is basically perpetually clear. Daylight or moonlight are ...



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When to ask for help

Emma_Clare at 12:00AM, Aug. 9, 2019



It’s very easy for us comic creators to find ourselves in a creative rut. We become so lost amongst the trees we can no longer see the forest. When this occurs it’s a great opportunity to look for feedback as a fresh pair of eyes can help elucidate ...

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On Time Travel Yarns

Tantz_Aerine at 12:00AM, Aug. 3, 2019



Time travel is a narrative trap. It's quicksand.

It's very alluring to use, being able to put a person from one historical era into another and watch as shenanigans ensue, but very quickly, a writer (and often the audience too) discovers that it quickly unravels, and the story ...



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Knowing when to end

Emma_Clare at 12:00AM, Aug. 2, 2019



When Stranger Things ended their first season I didn’t feel that there was a need to continue. The character’s had had their arcs come full circle, most loose ends were neatly tied and, despite the ending being left slightly ambiguous, for the most part, it was wrapped up ...

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Design Language

Ozoneocean at 12:00AM, Aug. 1, 2019



When you're creating the look of your fictional world what can really help you in the design of the look and feel of it is coming up with a “Design Language”.
What I mean by this is the theme of the overall look of things and the reasons for ...


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Duchamp and Dadaism: A Passion that Never Fades

kawaiidaigakusei at 12:00AM, July 29, 2019



I have come across many awe-inspiring sights Along my Summer travels across the Eastern Coast of the United States. I have walked inside grand mansions decorated with Victorian-era Second Empire, French Rococo Revival, and Aesthetic movements on Newport, Rhode Island; I touched a replica of the Caves of Lascaux in ...

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Writing alignment

Emma_Clare at 12:00AM, July 26, 2019



Some time ago I found this writer alignment chart on Twitter, (or maybe it was Facebook?). As a casual player of DnD I found this very amusing and began to spread the meme around and was pleasantly surprised by the results.

Myself? I am a True Plantser. Most of my ...



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