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The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built ...
Quackcast 338 - Shared DNA of ideas
Ozoneocean at 12:00AM, Sept. 5, 2017QUACKCAST 337 - Interview with AmeliaP of Kings Club
Ozoneocean at 12:00AM, Aug. 29, 2017 LISTEN!
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...
What You Care About the Most
Tantz_Aerine at 12:00AM, Aug. 26, 2017
I’m feeling more philosophical today than anything, so I’m going to share.
Making comics is hard work. It is hard work that doesn’t give you too many shortcuts. It also often doesn’t give you an income, so you have to do it all on your own ...
How Much is Just Right when it Comes to Shock Value?
Tantz_Aerine at 12:00AM, Aug. 12, 2017
Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...
Quackcast 334 - body technique!
Ozoneocean at 12:00AM, Aug. 8, 2017 LISTEN!
Let's get physical! let me hear your body technique!
As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard ...
Grit --> Gore --> Gorn : When is it true to subject matter and when is it porn?
Tantz_Aerine at 12:00AM, Aug. 5, 2017
We’ve heard it and experienced it many times: For a creator to make an impact, to truly etch his/her message in the brains of his/her audience when it comes to art, from novels to films to comics, imagery with a high shock value is employed or simulations ...