Point of View

Banes at 12:00AM, Aug. 22, 2019



Points of View - part one

In literature, we know there are several points of view that can be used by the author. First person (everything is ‘I did this, I did that’), Third person limited (he does this, she does this, we can see the thoughts of only one character ...



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QUACKCAST 440 - Character tropes VS characterisation

ozoneocean at 12:00AM, Aug. 20, 2019

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Listen on Stitcher ​​- https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/


Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance ...




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Comic Book Heroes Are Taking Over the Online Casino World

ozoneocean at 12:00AM, Aug. 18, 2019




Comic Book Heroes Are Taking Over the Online Casino World

The comic book fan base is increasing in numbers every single day. Nowadays, it is a bit hard to find someone who has not enjoyed reading a nicely illustrated story about popular characters either on a quest to discover a ...




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The Weather as Prop

Tantz_Aerine at 12:00AM, Aug. 10, 2019



So the weather is very important. We all know that from our real life routine alone.

There is often a tendency, however, not to use it when it comes to the visual narrative that webcomics are. More often than not, the weather is basically perpetually clear. Daylight or moonlight are ...



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When to ask for help

Emma_Clare at 12:00AM, Aug. 9, 2019



It’s very easy for us comic creators to find ourselves in a creative rut. We become so lost amongst the trees we can no longer see the forest. When this occurs it’s a great opportunity to look for feedback as a fresh pair of eyes can help elucidate ...

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QUACKCAST 438 - You just don't get it

ozoneocean at 12:00AM, Aug. 6, 2019

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Listen on Stitcher ​​- https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/

Sometimes your audience just doesn't pick up on the clever symbolism, the hints, the metaphor, the underlying themes and all the artistic cleverness in writing and ...



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On Time Travel Yarns

Tantz_Aerine at 12:00AM, Aug. 3, 2019



Time travel is a narrative trap. It's quicksand.

It's very alluring to use, being able to put a person from one historical era into another and watch as shenanigans ensue, but very quickly, a writer (and often the audience too) discovers that it quickly unravels, and the story ...



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Knowing when to end

Emma_Clare at 12:00AM, Aug. 2, 2019



When Stranger Things ended their first season I didn’t feel that there was a need to continue. The character’s had had their arcs come full circle, most loose ends were neatly tied and, despite the ending being left slightly ambiguous, for the most part, it was wrapped up ...

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Design Language

ozoneocean at 12:00AM, Aug. 1, 2019



When you're creating the look of your fictional world what can really help you in the design of the look and feel of it is coming up with a “Design Language”.
What I mean by this is the theme of the overall look of things and the reasons for ...


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