Jun 20, 2016
For Quackcast 276 we had a discussion about the topics of time management, organisation and deadlines- all things essential to the practitioners of webcomics, and even more-so to people involved in webcomic collaborations! This is tricky stuff to handle, you have to balance your webcomicing with your other life activities as well as audience expectation for updates! And as you go on it gets harder and harder to stick with self imposed deadlines, so how do you combat that? Well one way is to make a Patreon account so people will put money towards you updating, That can make an excellent incentive to stick to a deadline, when there's money involved! Collaborations can be easy or hard to keep alive, as long as everyone is equally eager to take part and everyone wants it to succeed then you're good, if not then your group project needs a good leader: not someone who WANTS to be a leader, rather someone who's dedicated to getting the project DONE and needs to be the leader to make that happened, sort of like my role at Drunk Duck. They need to be willing and able to coordinate people and tell them what to do, handle their strengths and weaknesses right to get the work done. The last part to remember is contingencies for when things go wrong! What are your safeguards? i.e. buffers, finishing early so you've got extra time to work on the project if it needs it, have backup people lined up to do work for you, filler art at the ready, guest strips, maybe even simplified techniques or just posting line art instead. How do YOU stick to deadlines (if you do), how do you handle time management and organisation with your comics and collaborators? Gunwallace's theme music this week was Z74's Star Knights. It's An operatic swarm of hornets on a massed bombing run over enemy territory.
Topics and Show Notes
Topics and shownotes
Torn Vines - http://www.theduckwebcomics.com/Torn_Vines/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - http://www.theduckwebcomics.com/user/Banes/
Tantz Aerine - http://www.theduckwebcomics.com/Without_Moonlight/
Z74's Star Knights - http://www.theduckwebcomics.com/Star_Knights/, by Z74, rated E.
May 22, 2016
State your business! Venerable Drunkducker Ayesinback suggested we have an open electronic meetup of DD people, so that's exactly what we did! We all met up in a long Skype session that lasted 10 hours- various DDers dropped in and out over that time and we chatted away about everything and nothing on videochat, meanwhile I tried on a never ending series of antique and novelty hats, one after another… It was really lovely to see old and new DDers all together, to see their faces and hear their voices. A big thankyou to everyone who took part! It was a big success! We will try it again and again in the coming months. The proposed date is the 3rd Saturday of every month, so the next one will be the 18th of June. The session starts at 11am New York time and runs for 10 hours until 9 pm New York time, so you can drop in any time during that! You can get Skype for free here: www.skype.com. It works on all computers, phones and tablets. It can even work just in your web browser alone! You just sign up and install it. Then make sure you add “ozoneocean” as a friend. Gunwallace's track this week was for Darklings. It's nice and long one with a good progressive rhythm. Some of the genius things we discussed: The measure of distance is time. Inbreeding leads to contagious genetic deformity. Direct democracy VS Harkovast. We beet the sugar! Pineapple and artichoke, why eat them?
May 15, 2016
What makes the “meat” of a story? What makes you fall in love with it, keep coming back for more watches or reads or whatever? I contend it has nothing to do with conflict or culminations or climaxes, those are merely generic structural plottings that are pretty much the same format no matter what story you read- you know they're coming and you know what form they'll take and once they're over it's not really that significant anymore; “re-playability” is low, they're just too tied in with the story structure to have much life away from it in your mind. What keeps me coming back to a story and fall in love with it are the Characters, exploring the world in which they exist, and the development that occurs during the story. Gunwallace provides us a theme to CTV Revamped, the new version of Charby the Vampirate! Good and creepy techno for Charbs!
May 9, 2016
We return to the topic of historical accuracy versus the needs the the story. This was Bravo's idea and we wanted to have him along but alas it was not to be! Tantz Aerine, Pitface, Banes and I discuss the topic, reading from a few of the many contributions in the form thread that Bravo started. Special congratulations to Pitface who's just graduated with honours with her BA in classics! -So you she really does KNOW what she's talking about… as does Tantz too of course. Banes and I are just along for the ride. Gunwallace gave us a really pretty tune for the comic Torn Vines, a real action music, such a driving rhythm to it!
May 2, 2016
Never let historical accuracy get in the way of a good story… at least that's what Bravo proposes. We stole his thought provoking forum post subject for the topic of this Quackcast. This is how Bravo goes on to explain it: “So how do feel about that? Should exact adherence to the historical record be allowed to wreck your wonderful fiction? If so how much dramatic license is too much? What are your favorite examples of how they got it wrong and how they got it right? And what if just a touch more research would have revealed that the historical story was better than what the fiction writers concocted? How tragic is that? And what about the usage of known historical mythology/hoax as in the Da Vinci code?” The frisson between story requirements and known historical record is pretty interesting. In Hollywood the former wins out EVERY single time and usually it doesn't result in a better story anyway, but as we discuss in the Quackcast there are OTHER reasons than simple bad writing choices for not sticking to the real story and trying to hammer everything into the Hero's Journey template.
Apr 4, 2016
For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:
Mar 27, 2016
In this Quackcast we interview Marie Tary, AKA ShadowsMyst. We haven't talked to her since Quackcast 32 and 33 way back in 2011 when Skoolmunkee and I interviewed her about The art of analytics and how to market your webcomics properly. Now Banes and I talk to her about the changed landscape of website marketing, brand management, SEO and how it applies to comics and most particularly Drunk Duck itself. Brand management and marketing is Marie's job, as a senior graphic designer for a major university. She gives us some invaluable information about how we can put Drunk Duck back on top and return it to its former glory- very useful information that applies just the same to any online property, especially webcomics! So this will give you a clue what's in store for Drunk Ducks future and the sort of thing the future 3rd wave of fixes and features will entail. We also have the presentation of a lovely track by Gunwallace, the theme to Tangled river!
Mar 21, 2016
Why do you do the kind of webcomic you do? Why? Why? WRRRRRRRRHHHHYYYYY? This was the question asked by Genejoke, one of our favourite DDers. This jolly gent asked a whole possy of posers related to that subject and I thought that it provoked some interesting responses, and so it became fodder ad a half for Quackcast 263. Banes, myself, Pitface and Tantz Aerine all approach the questions ourselves and then hand the floor over to our DD contributors, so to speak. I find that it's really important to be able to come up with answers to questions like these, and even more interesting is just how those answers change depending on when you ask them. I find that these days I have a MUCH better idea of why I do my comics and why I make the creative choices that I do.