Episode 635 - Warcast

May 14, 2023

We're talking about WAR here! Trying to leave out politics, though that's really hard with war because it's basically ALL politics but on fire. So we're talking mainly about depictions of it or at least aspects of it, in art and the media. Both Tantz Aerine and myself work on war comics, Without Moonlight and Pinky TA respectively (plus Tantz also does Brave Resistance with Pitface), so we have some knowledge of the subject from a creator perspective.

Topics and Show Notes

There are a lot of approaches you can take from glorifying war to showing the horrible cost of it, you can show jumbled scenes and impressions or you can show purposeful actions where there's real strategy on show. Tantz depicts a the real historical events of WW2 in Greece using fictional characters (and real historical ones), while I depict totally fictional events with fictional characters.

Showing jumbled impressions and cool scenes to give you an idea of a battle being fought, as in a movie like The Return of The King, is a very poor way to do things. In that case it's an epic fantasy, so you're supposed to see the bigger picture; the movement of troops and the purpose of battles, movements and actions etc which you don't in that film. Rather it's just stylised action from a small scale and jumbled impressions from a large scale. In all the original Star Wars films we have great battle depictions because you can see exactly what the purpose of them is as well as looking cool, they don't need meaningless jumbled impressions to fool you into thinking continuity has happened while we transition to the character next scene.

Depicting war and battle in a comic is not easy, especially when you're trying to show it from a strategic perspective. You have to think about things very carefully so you can communicate the actions and the purposes behind them. It's far easier to go the jumbled impression route, which is why so many do it, but I would advise against it unless you specifically need to- i.e. the flashback scenes, or the chaotic first hand experience from a person involved in the conflict.

Depictions of war and battle don't have to make full logical sense, as long as it FEELS logical for the scene. Like the Battle for Hoth in the Empire Strikes Back - Giant war walker APCs are a silly idea but they seem to make perfect sense in the scene. The dog-fighting scenes with little space-fighters against giant space warships in Return of the Jedi are ridiculous; huge space battleships should have enough weaponry to wipe everything out of the surrounding space for thousands of kilometers in all directions and would never get closer to each other than a blip on radar, and yet when we see that movie the question never coccus to us.

Do you depict war and battle, if so how do you do it? What are your tips and tricks? And what are your fave depictions in the media and art? Can be positive or negative.

This week Gunwallace has given us a theme inspired by Elmwych - Mysterious, scene setting, classical, plotting, probing and prompting. This is a grand entrance into a cold, lofty manor house where all is not exactly as it seems… simulated strings and electronica spice.

Topics and shownotes

Future Quackcast: The cussing swearcast.

Links

Featured comic:
Mercury Virus - https://www.theduckwebcomics.com/news/2023/may/09/featured-comic-mercury-virus/

Featured music:
Elmwych - https://www.theduckwebcomics.com/Elmwych/ - by Ironscarf, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/

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Episode 632 - Star Wars

Apr 24, 2023

3 likes, 0 comments

We finally gave in to temptation and just started chatting about Star Wars. For our Patreon video we were talking about the idea of pivotal pop-cultural landmarks that changed the cultural landscape in various ways. Star Wars definitely qualifies… but instead of finding other examples we just decided to indulge in a Star Wars only cast. We didn't do more than scratch the surface unfortunately though. It's a cool cultural phenomena and it's something we always refer back to when we talk about story structure. SO please bear with us as we indulge!

Episode 630 - Entitled

Apr 10, 2023

3 likes, 0 comments

The Quackcast this week is about entitled bossy Karens. In fact it was originally going to BE “the Karencast” but the whole “Karen” thing is a bit sexist and pejorative. So why a Quackcast on overly entitled people then? Well aside from we stealing it from Tantz's newspost on Friday, those kinds of people make great minor villain characters. They can be comic relief baddies but they can also be deceptively dangerous when they really DO have connections to back up their arrogance!

Episode 628 - Cover me!

Mar 27, 2023

3 likes, 2 comments

We're talking about the importance of a good cover in this cast. Another technical comicscast! I love making coves, they're one of my fave things because I get to stretch my artistic muscles and get a little more flashy and creative with my art and graphic design. They can also be pretty dread things to work on when you've used up all your creative powers on your actual comic and have nothing left over…

Episode 625 - Designing Women

Mar 6, 2023

3 likes, 1 comment

Character design is a fun process but not without its challenges. Do you design the character or their story first? I've followed both of those approaches, they have pluses and minuses. On one hand when you create the character first that can make it a real passion project, you make a cool character and then create a story for them to live in and be themselves. But that can also lead to Mary Sues, wish fulfillment and self inserts, which makes for a weak story. Creating characters to fit a story can sometimes lead to using a lot of stereotypes and ending up with fairly generic and bland characters, which can make for a dull story. So it's best to use a bit of balance and judgment.

Episode 624 - Comic panel creation

Feb 27, 2023

6 likes, 0 comments

HPKomic is a great guy, he's been on DD since almost the beginning. He alternates the Friday newsposts with me, he focusses on the intricacies of comic panels. This time he asked people to talk about their own processes though and I thought this would be a good topic for a Quackcast! So on this comic podcast we're finally talking directly about making comic pages, who would've thought?

Episode 620 - losers are human too

Jan 30, 2023

3 likes, 0 comments

My idea was to talk about social pariah characters, people who it's socially acceptable to laugh at, despise, or even hate. They can be the uncool people, the dorks, the dags, the idiots, the overweight, the ugly, the old, the out of touch, the over the hill… On the extreme end they could be monsters and criminals. Generally they're written pretty two dimensionally as a collection of cliches, but when the writing goes beyond that to lend them humanity is when it goes to the next level.

Episode 618 - The grass is always Greener

Jan 15, 2023

3 likes, 0 comments

The Saying goes that The Grass is Always Greener on the Other Side of the Fence. Envy and jealously are destructive, negative feelings that either lead to bad outcomes or just make you feel pretty crappy. It especially affects creators! We get down about our artwork, our writing, the popularity of someone else's comic etc and we wish WE were as good as them and wonder why we aren't… maybe we're just not as good? If we could only just have their talent, their luck, their skill then WE'D be awesome too. it's just not fair…


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