Jun 2, 2019
This Quackcast was inspired by the fan reaction to Game of Thrones, a series that I haven't watched but Tantz and Banes have! Specifically it's about poorly written endings and gas-lighting fans rather than admitting to faults.
Topics and Show Notes
No matter how great we are at writing (and the GOT guys MUST be good to have created such a popular show), that's no proof against writing a poor ending. Endings are the HARDEST things to do well, it's devilishly easy to flub them. Most fans of the GOT series seem disappointed, which would indicate it's more likely to be a bad end than them not “getting it”, but that seems to be the narrative. And we've seen that happen before with things like the Mass Effect Game series, the Battlestar Galactica reboot, Dexter, Lost etc.
The industry has to support their talent so they'll defend the poor work regardless and gas-light the fans. To be fair,poor endings can be beyond the control of the creators: lack of budget and a mental breakdown gave us a very improvised end to Neon Genesis Evangellion… the creators did the best with what they had.
But the lesson I take away from this is that sometimes, just sometimes, fans are right, and we should listen to them when we're creating. NOT by giving them the silly shipping and fan-service they secretly dream off, but to help us realise when we're veering wildly off-target.
This week Gunwallace has given us the theme to Embrace the Pun - In the words of the great man himself: “sax and violins … it's a musical pun as a theme tune.” The measured, stable regularity of the violin and quiet percussion are contrasted starkly against the wild wanderings of the jazzy Saxophone as it stomps into the room, kicks over the carefully arranged furniture and pees on a pot plant.
Topics and shownotes
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Completely Unrelated - https://www.theduckwebcomics.com/news/2019/may/27/featured-comic-completely-unrelated/
Embrace the Pun - https://www.theduckwebcomics.com/Embrace_the_Pun/, by BarryCorbett, rated E.
Contributions red from this thread - https://www.theduckwebcomics.com/forum/topic/178163/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Apr 29, 2019
On one side we have creators of content and on the other we have the consumers. The consumers number in their billions and they're voraciously hungry for constant stimulation! Pretty much all creators are consumers too… So why don't they want the beautifully made, clever, spicy, artisanal dish you're selling? Why do they prefer the nice, bland, familiar mass-market high in fat, sugar and salt fast-food of the mainstream instead?
Apr 15, 2019
The entire gang comes together today for two topics that were taken from recent newsposts: Emma Clare's Positive self promotion, and Tantz Aerine's Handling Controversial Characters. First up we chat about why it's always a great idea to sell yourself positively, NOT be arrogant or douchey, but rather by talking enthusiastically about what you genuinely love about your work and using that REAL and SINCERE enthusiasm to infect others with your love of what you do. Emma was mainly talking about the way you introduce your comics to friends and family but it definitely applies more broadly to self promotion in general: Don't try and get sympathy through self depreciation (oh, it's not very good…), and don't be an arrogant ass (My stuff is AWESOME!), rather you should just be honest about what you love about it (This story was so FUN to write!).
Feb 18, 2019
Hollywood has a tendency to simplify or completely alter stories to make them more mainstream and appealing to their idea of a popular audience. In this Quackcast we thought it'd be fun to run with that idea and re-imagine our works for “Hollywood”.
Feb 11, 2019
It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.
Jan 28, 2019
Copyright is a huge thing! It allows us to make money from our creations and stops other people from stealing them. But culture isn't about a series of billions of totally original ideas invented from nothing- absolutely NOT. Culture grows from ideas that are recycled, reiterated, and reinvented. It's all quite derivative and mixed. So there has to be a balance between respect for rigid copyright and some flexibility to work with existing ideas.
Nov 19, 2018
This is Quackcast 401! Error, error! Pitface and Tantz were absent so Banes and myself were left to go quietly off the rails and expostulate all sorts of radical, half formed, badly articulated thoughts. This is an interesting one! We cover the death of the great Stan Lee, titan of the comics and superhero world. Then we sidestream into talking about comedians trying to be political commentators (re: Bill Maher)… I must apologise for my Ad Hominems. And lastly our focus is on a “new puritanism” in some aspects of pop-culture. It all ties together, if a little awkwardly.
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.