Episode 666 - Evil

Dec 18, 2023

We're up to number 666 Quackcasts so our topic this time is evil! Evil is a complicated subject, we all think we know what it is but we really don't, there are just so many aspects to it so it's very hard to fully encompass. Broadly “evil” can be something very subjective: anything that runs counter to our own well-being as individuals- people, things and situations that do us harm. You can expand that to your property, your family, friends, acquaintances, pets etc. As that definition gets bigger though to encompass your neighbours, street, suburb, city, state, and country it becomes more objective bit by bit, till we come to the idea that “evil” is something that runs counter to human rights, or the existence of life in general, or the right to self determination etc. A more objective view of evil.

Topics and Show Notes

But there's MORE! There's an embedded idea in our culture that “evil” is caused by external forces, smoothing that's quite popular in a few religions and myths. Characters like the devil, Satan, Lucifer, Beelzebub, or demons which encapsulate, perpetuate, influence, control and characterise “evil”. They embody it, they work to spread it, they influence people with it. The idea is that everything evil in the world is caused by them. It's often wrongly assumed that all religions are structured like the Abrahamic ones (Judaism, Islam, and Christianity) with a good and evil duality and “evil” being associated with the underworld in some way, but that's really just caused by looking at them from a mainly Christian lens. Death and the underworld aren't evil in most religions and rather than having strictly good or evil characters, “evil” is usually a matter of context and any character can be a mixture of both good and evil.

There's a good reason for this type of externalisation of evil though- by characterising it in such a symbolic way it helps us better understand different aspects of it and look at it from different angles. After-all characterising, symbolising and simplifying is how we better understand all reality, that's what's behind mathematics, physics, and all sciences really.

The last big evil factor we chat about is something we could also call “malice”, that is the active act of deliberately committing evil as opposed to simply doing something that is defined as “evil” for, another reason, i.e. taking your parking spot because they need it, killing a person in the line of duty as a police officer, not holding the elevator doors open for you because they were in a hurry… Instead they do those things because they want to cause harm and they enjoy it. This is how we like to portray psychopaths and serial killers in fiction. But even with malice there is a spectrum: on one end the person does the thing because they want to cause pain and distress, on the other end they do it simply because their own needs and pleasure are all that matter, they know that they cause you to suffer but that's irrelevant to them.

So the big take away from this is that there are a lot of different ways of thinking about “evil” and it's often a spectrum rather that just one solid thing. But how do you define evil? How do you use it in your creations?

This week Gunwallace has given us a theme inspired by On The Edge - Star Trek Adventures - I wager 20 Quatloos on the Vulcan… This is an epic, awesome intro, it builds steam from a portentous beginning with digital French horns and strings, gathering urgency and energy as it rockets into something grander and more dangerous. Trumpets blast us to a new dimension.
Please note that the ‘comic’ is by Tantz, Banes, Ozoneocean, Genejoke, not just me. And if other people want to submit drawings to it we would be more than happy to look at them and make it a true community project.

Topics and shownotes

Links

Featured comic:
Romancing Lucifer - https://www.theduckwebcomics.com/news/2023/dec/12/featured-comic-romancing-lucifer/

Featured music:
On The Edge - Star Trek Adventures - https://www.theduckwebcomics.com/On_The_Edge/ - by Gunwallace, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


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Episode 663 - AI and The Duck

Nov 27, 2023

5 likes, 2 comments

This Quackcast tackles the issue of AI comics on Drunk Duck. We're discussing either a ban or rules that would enable them to be posted under conditions. We also talk about AI generated imagery and the issues with it and well as its future and the relationship between it and artists. This is a very complicated and much misunderstood subject.

Episode 662 - Drunkduck tales

Nov 20, 2023

6 likes, 2 comments

Webcomic communities have different cultures, but why and where do they come from? DD's culture is pretty chill, we're reasonably neutral and accepting of a wide range of ideas and perspectives, we're egalitarian to a very high degree, we don't do cliques, we don't exclude, we don't tend to jump on culture wars… We don't like tribalism of partisanship. So why are we like that?

Episode 661 - Steaks... stakes

Nov 13, 2023

1 like, 4 comments

Stakes are a part of a story. What does a character want? What means the most to the character? What are they after, what do they care about? Stakes can be really subjective like that and they can also be objective and more universal like death, debt, a threat to a home, nation, planet or even the universe. The most important thing though is that you can communicate the value of those stakes to the audience! It doesn't actually matter WHAT the stakes are as long as the audience understands that they're important.

Episode 659 - Happy Halloween 2023

Oct 30, 2023

5 likes, 2 comments

Happy Halloween! The time of spookiness and ghosts. Spooks messed up the cast so the sound quality is really bad I'm afraid, I tried to do what I could to fix it though. This week Banes, I, and Tantz are chatting about Halloween and related subjects like scary movies and things. I personally only like comedy horror, or whacky horror films where things are taken too far so I don't identify with the characters and feel bad because of it. I find I identify with characters in film far too much (if it's realistic), the genre doesn't matter, it can be comedy, horror, murder mystery, romance whatever, so that means if the tone is too tragic and depressing it usually makes me feel extremely down. For that reason a lot of horror doesn't appeal to me unless I can distance myself from the characters somehow. So comedy helps, or if it's super-over-the-top and whacky like The Nun.

Episode 653 - Star Treken

Sep 18, 2023

5 likes, 4 comments

Today we're talking about STAR TREK! Star Trek is a pretty influential piece of pop-culture. Most interesting to me is that it's a future that is NOT a dystopia. It's a large scale vision of a future world where everything is NOT terrible and collapsing in on itself. You can count those on one hand. It's worth talking about just because of that. Instead of taking the boring, tried and true dystopia route the creators of this world decided to explore a premise of “what happens when a world actually works?”.

Episode 652 - Physical traits that set characters apart

Sep 11, 2023

2 likes, 0 comments

Our topic this week is making your characters individual, distinct and setting them apart through physical traits. In many mainstream superhero comics or manga the only difference between most characters is their outfit, hair, and skin tone. There are a few reasons for that but a big one is that it saves time if the artist doesn't have to change to much when they're drawing different characters. Professional arts work hard and have to work fast so things that make work faster and easier are needed.

Episode 649 - Gendered clothing

Aug 21, 2023

3 likes, 2 comments

When you're drawing people in a webcomic one of the common ways to indicate gender is by outfits, but why are clothes gendered at all and is that a constant?


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