Episode 635 - Warcast

May 14, 2023

We're talking about WAR here! Trying to leave out politics, though that's really hard with war because it's basically ALL politics but on fire. So we're talking mainly about depictions of it or at least aspects of it, in art and the media. Both Tantz Aerine and myself work on war comics, Without Moonlight and Pinky TA respectively (plus Tantz also does Brave Resistance with Pitface), so we have some knowledge of the subject from a creator perspective.

Topics and Show Notes

There are a lot of approaches you can take from glorifying war to showing the horrible cost of it, you can show jumbled scenes and impressions or you can show purposeful actions where there's real strategy on show. Tantz depicts a the real historical events of WW2 in Greece using fictional characters (and real historical ones), while I depict totally fictional events with fictional characters.

Showing jumbled impressions and cool scenes to give you an idea of a battle being fought, as in a movie like The Return of The King, is a very poor way to do things. In that case it's an epic fantasy, so you're supposed to see the bigger picture; the movement of troops and the purpose of battles, movements and actions etc which you don't in that film. Rather it's just stylised action from a small scale and jumbled impressions from a large scale. In all the original Star Wars films we have great battle depictions because you can see exactly what the purpose of them is as well as looking cool, they don't need meaningless jumbled impressions to fool you into thinking continuity has happened while we transition to the character next scene.

Depicting war and battle in a comic is not easy, especially when you're trying to show it from a strategic perspective. You have to think about things very carefully so you can communicate the actions and the purposes behind them. It's far easier to go the jumbled impression route, which is why so many do it, but I would advise against it unless you specifically need to- i.e. the flashback scenes, or the chaotic first hand experience from a person involved in the conflict.

Depictions of war and battle don't have to make full logical sense, as long as it FEELS logical for the scene. Like the Battle for Hoth in the Empire Strikes Back - Giant war walker APCs are a silly idea but they seem to make perfect sense in the scene. The dog-fighting scenes with little space-fighters against giant space warships in Return of the Jedi are ridiculous; huge space battleships should have enough weaponry to wipe everything out of the surrounding space for thousands of kilometers in all directions and would never get closer to each other than a blip on radar, and yet when we see that movie the question never coccus to us.

Do you depict war and battle, if so how do you do it? What are your tips and tricks? And what are your fave depictions in the media and art? Can be positive or negative.

This week Gunwallace has given us a theme inspired by Elmwych - Mysterious, scene setting, classical, plotting, probing and prompting. This is a grand entrance into a cold, lofty manor house where all is not exactly as it seems… simulated strings and electronica spice.

Topics and shownotes

Future Quackcast: The cussing swearcast.

Links

Featured comic:
Mercury Virus - https://www.theduckwebcomics.com/news/2023/may/09/featured-comic-mercury-virus/

Featured music:
Elmwych - https://www.theduckwebcomics.com/Elmwych/ - by Ironscarf, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/

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Episode 629 - Reevaluation cast

Apr 3, 2023

4 likes, 1 comment

Have you ever watched a series devotedly then lost touch with it for some reason for a while and then gone back to it a couple of years later and tried to get into again but this time you look at it with a very different perspective? Or maybe you loved a movie when you were young and decided to watch it again as an adult to see if it holds up?

Episode 619 - Artificial culture

Jan 23, 2023

1 like, 0 comments

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Episode 618 - The grass is always Greener

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3 likes, 0 comments

The Saying goes that The Grass is Always Greener on the Other Side of the Fence. Envy and jealously are destructive, negative feelings that either lead to bad outcomes or just make you feel pretty crappy. It especially affects creators! We get down about our artwork, our writing, the popularity of someone else's comic etc and we wish WE were as good as them and wonder why we aren't… maybe we're just not as good? If we could only just have their talent, their luck, their skill then WE'D be awesome too. it's just not fair…

Episode 616 - Happy New years!

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3 likes, 0 comments

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Episode 612 - Comfort food for the brain

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4 likes, 0 comments

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Episode 609 - The Cringe

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5 likes, 0 comments

So how do you like comedy that makes you cringe? You know that really awkward humour where you feel embarrassed for those involved and almost in physical pain for them? You feel really bad for them… It could be cruel pranks, or jokes based on lies or misunderstandings that are just carried way too far. Personally I find them hard to take. It CAN be great like in the original version of The Office, but even that was REALLY hard to watch at times. This week Gunwallace has given us the theme to Stick Figure Apocalypse - Relaxing, cool funk groove that cruises along dreamily, hitting turbulent waters hallway through, with a wildly discordant patch of sonic confusion, startling us out of our revere, before slipping back into the same quiet groove again and fading to silence.

Episode 595 - Oversold to the Moon!

Aug 8, 2022

4 likes, 2 comments

How do you describe your work to sell it to people? Writing blurbs is a real skill! You generally have to avoid doing these four things: Underselling, Overselling, Selling the wrong story, or Revealing too much. It's quite a tricky balance to master. I've been writing feature blurbs for comics here on DD for many years now (about 16), so I've developed a technique but even I haven't mastered it!


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