Episode 585 - Adaptation

May 30, 2022

Adaptations of one thing into another is an interesting process. What's lost, what's gained, what modifications do you have to do to make it happen? As webcomicers we do it all the time in many ways, we have to adapt our influences into ideas, adapt those to stories, and adapt those to images and comics, which isn't trivial! It's often quite difficult to transform the written word into narrative sequential art- what portion of the writing gets directly turned into images, what's cut, and what becomes dialogue? For me about 20% is cut, 78% becomes art and 2% becomes dialogue or captions.

Topics and Show Notes

We chat about film and story adaptations as well of course, War of the Worlds (HG Wells) in particular, since it's become several different movies, artwork, video games, a radio play, and a really excellent prog-rock concept album among other things. All those adaptations take different approaches, Orson Wells' radio play version updated it from the late 19th century Britain to his present day and location and framed it as a developing news story, making clever use of the medium it was playing on. Most cinematic versions have followed Orson's style, but the concept album by Jeff Wayne stuck with the original historical setting which made the story much more interesting, tragic and compelling.

Another more current and different take on adaptations is the “Chip ‘n Dale: Rescue Rangers” movie. This is a live action and CG animated hybrid film version of the 1990s Disney adventure cartoon series which featured a crime fighting rodent team. The usual approach to those adaptations is to simply update the origin story, stating from 0 and set it in the present day using current animation technology to make the characters look as real as possible, the original media is treated as lore and inspiration but is not cannon to toe movie. This movie however took the opposite approach: the original cartoon is treated as a real TV show that the characters (who are shown as actors), stared in, and this movie shows their lives 30 years later. The animation is a mixture of 3d CGI and pseudo 2D cell animation, plus pseudo stop motion claymation and the film is largely used to parody and spoof animated adaptations in general, so it’s perfect for this topic!

So what are you fave adaptations? Where dp they go wrong or right? And how do you go about the process with your own work?

This week Gunwallace has given us a theme to Amie Armageddon. Hard to describe this one, it sounds like a great pop-song you’d hear on the radio or as the theme song to a big budget movie. Echoing tonal vocals, evocative, layered, sounds… It sets a scene and then expands upon it. Just a really lovely piece of electronica.


Topics and shownotes

Links

Featured comic:
Amie Armageddon - https://www.theduckwebcomics.com/news/2022/may/23/featured-comic-amie-armageddon/

Featured music:
Amie Armageddon - https://www.theduckwebcomics.com/Amie_Armageddon/ - by Machineheadstudio, rated T.


Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

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Episode 567 - Fairies, the Darkmatter of the supernatural

Jan 24, 2022

3 likes, 1 comment

Pit and Tantz join me to talk about about fairies, fae, Faery, Fair folk, Yokai, and all that good stuff. They're like the dark-matter of the supernatural world: they're not really gods, demons, monsters, or ghosts (though sometimes they are al of those sort off…), they generally fill the spaces between. They exist in a lot of cultures all over the place. They can be naughty spirits, elemental creatures, or animalistic, but generally they're quite alien and unknowable. This discussion comes from Tantz's newspost on Saturday.

Episode 566 - feeling the vibe!

Jan 16, 2022

3 likes, 0 comments

Let's talk about total immersion… When consuming media rather than creating it, if you're lucky you become immersed: the struggles and fears of the character become your own. You feel for them, you care, their pain, their hunger, even their shivers and sweats, you care about the world in which they live… That can be an amazing feeling and it's pretty much WHY we really enjoy and keep consuming media. Themes, great visuals, intellectual explorations of ideas and concepts are all very well but nothing compels and excites you as much as when you really CARE what's happening. So that's what we're chatting about! Join us on Discord - https://discordapp.com/invite/7NpJ8GS

Episode 565 - Lady Barbarian

Jan 10, 2022

3 likes, 2 comments

“The Girl Boss in the sausagefest” Pitface and Tantz chat are here to chat with me about the subject or lady Barbarians: What they look like, where they originated, why they originated, what they mean, and the logic behind them. They're often overshadowed by their male counterparts (e.g. Conan), and often dismissed as simply an erotic male fantasy, but they've been around just as long and they've also had just as much of a role to play in the traditional “barbarian” mythos as the male versions. Sure, the sexy versions are abundant, iconic, and visually striking, but they're not the be all and end all!

Episode 537 - Historicity

Jun 28, 2021

4 likes, 0 comments

We have a chat about historicity in this Quackcast. What IS historicity? It's historical authenticity basically but a nicer way of saying it! It's pretty important for a lot of reasons to make the best effort you can with historical authenticity- it increases immersion of the audience, gives you a better understanding of the story and the world you're looking at (because things will make sense), and leads you to better understanding of your own history and where we came from. BUT, that doesn't mean you always have to be strict. As long as you as a creator properly understand historical context then you've got a lot more leeway to play without creating something stupid. Playing fast and loose with history is ok as long as you know what you're doing, not just being a moron and faking it (hey, many of us are guilty of that). Historical fantasy, myth, classics, fiction, biography etc are all different classes of story where it's more or less forgiveable to mess around.

Episode 503 - Changing attitudes

Nov 1, 2020

5 likes, 1 comment

An old man tries to explain modern culture to an even older man… Attitudes change! Things don't stay the same, culture moves on and when we try to hang onto old ideas we can look like idiots, and even worse than that we can hold up cultural progress and hurt people. That's what we're trying to talk about…

Episode 493 - Use existing IP to explore new things?

Aug 24, 2020

3 likes, 0 comments

First up… HAPPY BIRTHDAY TO TANTZ! This Quackcast is about the topic of whether it's right to change an established character just to fit with the ideas and styles of a new creator or change them in accordance with an idea or political position you want to explore, OR should you instead create a whole new character or story to do that with? Bane's newspost gave the example of the ersatz justice league created for The Boys, where Homelander =/= Superman. The series was made to look at the dark side of superheros, but it doesn't ruin established and much loved heroes to do that…

Episode 479 - Big ideas in fiction

May 18, 2020

4 likes, 0 comments

My original idea for this Quackcast was: “Genre fiction is the best place to explore ideas, straight fiction doesn't do it as well” What I meant was that diverting from straight reality in fiction makes it easier to conceptualise, simplify and explain complicated ideas to a general audience for a whole number of reasons. There was some disagreement between Tantz and I because I expressed myself poorly so she'd thought that I was saying it was much easier to write SciFi and fantasy (Genre fiction), and it was easier to write about big ideas, while straight fiction wasn't good for that- Which is fair enough! My initial statement is so badly worded that's a valid interpretation! Fortunately Banes and Pit were on hand to smooth things out and explain things properly. Pit mediated between us and Banes conceptualised my concept FAR, far better than I did! Unfortunately you don't get much of that disagreement on the Quackcast. You DO get a bit of it on the PATREON only video however ^_^


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