Episode 507 - Say my name again!

Nov 30, 2020

Coming up with character names isn't easy. It can actually be really, really hard! Tantz did a couple helpful Newsposts about it and we decided to spin that into a fun Quackcast about naming and names! The names behind stuff often has interesting stories, the Quackcast itself is no exception. When Wowio told us we had to do a podcast back in the day we tossed around a few names and the one they came up with was “Quackcast”, because of the whole “duck” theme we have going here. I protested because there was a highly regarded skeptical medical podcast with that name already run by Dr Mark Crislip, but I didn't have any real say and so the name stuck! When I DID have the power to change it, it was already way too entrenched.

Topics and Show Notes

We already did a Quackcast on names about 100 Quackcast ago actually but now we're being a bit more technical with the subject as well as having fun, Tantz has some good techniques and advice that we delve into!
Our Patreon video is better quality now too, for the $5 and up subscribers, we're using Google meet instead of hangouts 😚

So what techniques did YOU use to come up with YOUR names?


This week Gunwallace has given us the theme to Times Like This - Music for a time traveller! The regular, repeating, almost clock-like rhythm of the electronica synth theme is overlaid with the lyrical twiddling chaos of an electric guitar playing in a very high tone, soaring above and shooting around at its leisure.

Topics and shownotes

Links

Quackcast 410, Say my name! - https://www.theduckwebcomics.com/news/2019/jan/20/quackcast-410-say-my-name/

The Significance of Names Part 1 - https://www.theduckwebcomics.com/news/2020/nov/26/the-significance-of-names-part-1/
The Significance of Names Part 2 - https://www.theduckwebcomics.com/news/2020/nov/27/the-significance-of-names-part-2/


Featured comic:
Adulting Amy - https://www.theduckwebcomics.com/news/2020/nov/23/featured-comic-adulting-amy/

Featured music:
Times Like This - https://www.theduckwebcomics.com/Times_Like_This/, by PyThomas, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/Ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/


VIDEO exclusive!
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
- https://www.patreon.com/DrunkDuck
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!

Join us on Discord - https://discordapp.com/invite/7NpJ8GS

Episode 448 - King of franchises: Star Wars!

Oct 14, 2019

5 likes, 1 comment

Continuing on our focus on movie franchises for the month of October, THIS time we focus on the king of them all: STAR WARS! This was a genre defining series, not only for movies but for space opera, “SciFi”, and science fantasy on all media! The original trilogy was quite a milestone. Predictably further instalments weren't quite as well received but it still remains popular even so! Currently it's having a resurgence in popularity once more.

Episode 430 - Good beginnings!

Jun 10, 2019

3 likes, 0 comments

At the beginning of a story how do you grab and KEEP your readers? This comes from the Friday newspost by Emma Clare. Her advice was pretty brilliant. From my own perspective it's generally characters that grab me first before anything else. Great art and a fantastic cover can hook your eyes, but without a great story or interesting characters there's zero to keep you there.

Episode 421 - Dreamcast

Apr 8, 2019

2 likes, 8 comments

Today we're talking about all the ways nightmares can be used in stories. This is based on a newspost by our very own dreamboat Tantz Aerine. Nightmares are great for foreshadowing through premonitions, forcing characters to confront things and change their minds, ratcheting up tension in a story and all sorts of other useful things that you'd never consider.

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

5 likes, 7 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!

Episode 334 - body technique!

Aug 7, 2017

3 likes, 2 comments

Let's get physical! let me hear your body technique! As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard, it takes a lot of practise, but there are a lot of approaches you can take to improve like wire frame drawing, gestural sketches, geometric shapes, drawing shapes and silhouettes, using mirrors, photos, and copying what others have done to try and understand and improve your technique. We add our own insights and use silly accents to read out the contributions :) Gunwallace's theme for the week was for Cerintha: Classical, careful, creepy, The clarinet plods along methodically while the violin skips, leaps and dances, pure piano tones ring out like tinkling bells, sparkling with light and joy.

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 313 - Technical techniques

Mar 6, 2017

4 likes, 4 comments

Carrying on from last week's Quackcast discussion on tips and tricks for drawing and artwork, we jump again into the topic and THIS time we have Tantz Aerine on board to lend her perspective and tell us about even MORE little techniques to use to draw better. It's an interesting, technical cast and bellow I've kisted some examples from our own work of what we talk about. Details discussed in this episode: Establishing shots, Facial lines, Scars, Wounds, Snow, Rain, Smoke, Fire, Explosions, Gold, Fur, and Eyes. Gunwallace has given us the music to the Fading World this time, it's an oriental procession into a snowy, twilit, exotic world, unbalanced, and dangerous.


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