Episode 325 - walk the line

May 29, 2017

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 254 - Sexism in your OWN work?k

Jan 18, 2016

2 likes, 0 comments

OMFG you sexist PIG! Heh… today we talk about trying to recognise sexism in your OWN work, what to do about it, and WHY. It turns out it can be very hard to do, and if you DO acknowledged it the instinct is to rationalise it away, justify it, or just try and brazen it out in some kind of old fashioned, largely embarrassing, display. I frequently do all three. How do we spot it? Well the Bechdel test isn't that useful, that's better for looking at broad trends not giving specific works a pass/fail - sexy outfits is one thing, if females are dressed minimally or in tight gear in CONTRAST to the males or vice versa - females ONLY having old stereotype roles (maiden/mother/whore archetypes, secretary, nurse, victim, maid etc), though this is context sensitive, i.e. it's more forgiveable if you're doing a historical story or something stylised like a fairytale or a noire story - Gender balance is another thing, it's context sensitive because certain stories will naturally have more of one gender (WW2 submarine crew, Girl's school, a prison story etc), and you don't have to have an exact balance anyway but it's definitely something to THINK about because there is no reason most stories should feature a majority of male characters and a minority of females. WHY should you think about it? Why should you care? Well the audience for almost ALL types of stories, be they action adventure, romance, Scifi, fantasy, historical, even porn, is getting close to 50/50 between men and women these days (maybe it always was?), it really doesn't make sense to alienate or belittle half your audience just because you like to cling to older ways of doing stuff. Gunwallace's theme this week reminds me of a cross between the Knightrider theme and Gunship- it's VERY retro-future. It's the theme to DDSR, a comic with cool custom “sprites”, AKA pixel-art.

Episode 227 - Biggest webcomicing mistakes

Jul 13, 2015

5 likes, 9 comments

Webcomicing is a learning process, you build on your knowledge and skills as you go, comics can take years to complete and your audience is usually pretty forgiving… Well learning is all about making mistakes and if you're like the people who contributed to this Quackcast, you make a hell of a lot of them! But hopefully you learn from them, or even better; learn from the mistakes of others. That's what this Quackcast was all about; sharing your biggest webcomicing mistakes. None of us are immune to them. They can be borne of hard to break bad habits, lack of experience or skill, or just plain stubbornness. If you make any that you'd like to tell us about, just share them in the comments bellow. I hope you'll enjoy the lovely Dance of the Sugarplum Fairy/Harry Potter-esque style musical theme for Wizarding Along The Way by Gunwallace!

Episode 225 - To Fan-service or not to fan-service

Jun 29, 2015

4 likes, 12 comments

Today Banes and I talk about the subject of fan service in comics (and other pop-culture). This Quackcast was inspired by a newspost by HippieVan of that same title. We're helped in our discussion by the really interesting contributions of many smart people on DD... that we read out in High-larious voices! Is fan service a good thing? How do you think about it in stuff you read and see? Do you put it in your own work? Why? Why not? These were some of the things we talk about on the subject. Also, catch Gunwallace's great theme for Grueson!

Episode 165 - Mecha Madness!

May 5, 2014

7 likes, 16 comments

Today Banes and I have a little talk about weaponry and mecha in webcomic- how do you come up with it? How much research do you do? Should it actually work? Is coolness the only factor to consider? How detailed do you go when you design it? how far away from reality and cartoony is appropriate? We consider most of those questions and a few more, there's a LOT to get into on a topic like this and we really only just barely scratch the surface! In my own webcomic Pinky TA I've done a LOT of research and design work to get my mecha and weaponry looking right, so this is a subject dear to me. But we all have our own opinions on this, not just in webcomics but in games, movies, anime, and manga. I would love it if people could contribute their ideas in the comments here or on the DD forum here: http://www.theduckwebcomics.com/forum/topic/176137/

Episode 160 - SciFi spectacular

Mar 31, 2014

6 likes, 6 comments

While out on a routine survey mission in the Asimov Nebula, space-Captain Ozone and security officer second class Stanley Banes find themselves face to face with a drunken rampaging mutated alien duckmonster! Join our spacefaring heroes as they ramble about some of their favourite SciFi and discuss some of the best and worst features of the genre. But more importantly; will they get out of this predicament alive and will they ever get their booze back?

Episode 54 - Creative Backgrounds, Under the Influence

Dec 6, 2011

8 likes, 11 comments

What are the things from your background that have influenced your comic work? What are the events, images, situations, lessons, film, music, people, ideologies, and experiences that have served as your creative fuel? This is what I wanted to know about for this Quackcast, so we have various DD comic artists describing the inspiration fuel cells that power their work.


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