Episode 335 - Dialoguecast

Aug 14, 2017

Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost on the subject and many DDer's offered their own experiences. In this Quackcast we expand on all of that. Our music theme for the week by Gunwallace was for our featured comic: Kings Club. This is a modern mafia movie soundtrack, starting off eerie and atmospheric and then ramping up the cool and bombastic. There’s traditional theme bolstered by a hard gritty rock techno edge.

Episode 333 - Retcon the retcon

Jul 24, 2017

4 likes, 0 comments

The thing with retcons is that the author tends to get an idea which makes them want to go back over their story and redo or tweak the whole thing again, that's what's happened here… well sort off. Banes had some more ideas on the subject that he wanted to share, so we dove into the whole thing again! We were helped by a Websnark article on the subject linked to us by Kam in a comment on the last retcon Quackcast. It's a useful guide, breaking down the different kinds of retcon into five types: Category One: Now Revealed! A Lost Tale of the Hero! Category Two: The Story You Thought You Knew! Category Three: The Real Story You Thought You Knew! Category Four: The Story You Thought You Knew Was Right, But Now There's Been A Change! Category Five: Meet the New Hero, Not The Same As The Old Hero Because That Never Happened! In this Quackcast we expand upon those concepts. Gunwallace's theme for the week was for Lego Space - It’s Block time! The sound here brings to mind the techno-mechanistic world of Lego, and especially the bright and glittering transparent blocky world of SPACE lego, vectors, angles, and joins!

Episode 331 - Retconning your work

Jul 10, 2017

4 likes, 0 comments

Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”? What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or significant way. You might do it in your comic, or a director might do it to a movie series, like George Lucas did famously with Star Wars: introducing concepts like “midi-chlorians” as an explanation for the force, having Han shooting Greedo second, sticking Hayden Christiensen in Return of the Jedi, among other things. A lot of the time this has the effect of pissing off audiences who've consumed the story and enjoyed it because it alters or even destroys the understanding they've built up based on it and the relationship they have wit the work. Retcons happen frequently in the comic world because publishers have to keep their franchises interesting and saleable to audiences, so origin stories get updated all the time for example. A huge recent retcon was Captain America revealing he'd been a long time sleeper agent for Hydra, which has the effect of messing up stories going back over 50 years… The writer Orson Scott Card had a great deal of success with his novel “Ender's Game”, but for some reason he can't stop retconning it, going back and adding and editing new bits and re-publishing it every few years, and most egregiously penning prequels from another character's perspective that retcon the original story entirely. As web comic creators we have the role of god-author so we all have the temptation to retcon at one stage or another. Can it ever be a good thing? Is it worth pissing off readers who have an emotional investment? Gunwallace's theme for the week was for Optimum: the future is here and it’s in space! This tune is so upbeat, positive, fun and futuristic, it really exemplifies the cute colourful graphics of Skreem’s comic.

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 323 - A space of your own

May 15, 2017

2 likes, 0 comments

Drawing in public can be a pain! You really need to find somewhere comfortable, with lots of space, good lighting, and the right atmosphere to be able to settle down and work on your drawings… It can be tricky to find just the right posy. But it also depends on the types of materials you use and the atmosphere that you want to experience while you're working. In this Quackcast we talk about Hyena Hell's newspost on the subject and people's comments, as well as our own experiences with trying to draw in public places and the annoyances of public harassment. Speaking of knowing where to draw, there's the cautionary tale of Canadian Archie artist Gisele Lagace, who was detained and body-searched by US border guards for carrying unfinished drawings! She was intended to finish them at her hotel so she could sell them at the convention, but according to the US border guards and their extremely “strict” interpretation of the regulations due to the current political climate in the US, that constituted “doing work” while on US soil, so she was denied entry and missed out on the convention she was booked to appear at. So there are other considerations to finding the right place to do your drawings! The music for this week by Gunwallace is for Slaughter at Camp Notamoovi - Dark, suspenseful, mounting dread… it’s dark outside and something horrible is lurking, but it turns out to be a man with no trousers on chasing a raccoon with a pair of pants on its head… who are then both BRUTALLY MURDERED!!!!

Episode 319 - Roll out the photocomics!

Apr 17, 2017

6 likes, 2 comments

Photocomics don't get nearly enough love. A while ago Banes did a great newspost on the subject where he did some great little promotional reviews of some prominent photocomics on DD. I thought that was a cool idea and I've been meaning to return to the subject for a while. In this Quackcast Pitface and I use funny voices to talk about photocomics. But what ARE photocomics? Well the artist sets up models, toys, artwork, or themselves, and shoots photos of them in certain scenes in order to create a narrative. Later on they'll edit those together in something like Photoshop, adding captions and word bubbles and basically turning them into a conventional comic. People like Bravo1102 go the extra mile to construct elaborate sets and shoot the entire comic as you would a film, taking photos out of sequence because sets have to be broken up and new ones constructed. He even does greenscreen! Gunwallace and and Kdog buy special sets of Playmobile or Space Lego in order to expand and continue their elaborate stories. Trevor Mueller used himself and his friends as models. VinoMas creates really cool artworks out of collage. Rawdale uses stock photos to create his political commentary comics. Sameth uses Superhero figurines… there are so many approaches to the concept. Bellow I've linked a few examples to check out! The music for this week by Gunwallace is for Neander Chan, it's the primal beat of life! This is an utterly danceable sound, driving syncopated rhythm travels up your nerves and down deep into your bones, spiky, distorted electric guitar adds a touch of lyricism.

Episode 315 - Creepy Pasta

Mar 20, 2017

4 likes, 2 comments

This week we decided to all read out Creepypastas, just because! I's a popular thing on the net and people like that sort of thing… Well Banes and Pit do anyway. So what ARE Creepypastas? Well they're not the rotten spaghetti that had Banes blasting from both barrels just before the Quackcast, no, the name comes from “copy and paste”, simple as that. Creepypasta are just scary stories that writers have made up and copy and pasted to sites on the net, usually on things like Reddit. Often the writer pretends that it's a true story, but not many, if any at all, are based on real events. Today we're reading a few that we found at random. Hope you enjoy! The music of Gunwallace this week is My Pet Succubus. It’s party time down here! Bouncing, rolling piano notes, tapping drums and ebullient synth strings exemplify the happy go lucky personality of the irrepressible protagonist of this comic.

Episode 314 - The failure of heroes

Mar 13, 2017

5 likes, 3 comments

When heroes fail… Hey, why would you ever want a hero to fail? Well there are a lot of reasons and listening to this Quackcast will tell you why, but the quick version is that you don't want your hero to be a perfect Mary-Sue sort of character. Having your hero fail in their goals means you have somewhere interesting to go with your story. Having your hero fail emotionally means you can give them character development and make them more interesting. If you want to learn more then either listen to us or have a look at Tantz's newspost where I took the idea from! Our music this week from our resident composer Gunwallace is a theme to The World Outside of Time. It evokes a cold, echoing club scene, bleak and icy, with the promise of brief companionship, but not the reality.


Forgot Password
©2011 WOWIO, Inc. All Rights Reserved Mastodon