Episode 408 - The imitation game
Jan 6, 2019
Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based on Amelius's newspost from last Sunday. How do you know if someone has copied your work, just been influenced by it or influenced from the same sources as you, or has actually stolen your work wholesale? And what do you DO about it? Is imitation or someone doing the same thing as your “original” idea, always a bad thing?
Topics and Show Notes
We try and answer those questions in the Quackcast, but I'll address some briefly… It can be hard to tell if someone has stolen your themes and ideas because it's often not much different to influence or drawing from the same sources of inspiration. Either was it's not always a bad thing, actually it can be really useful! For one thing it's quite flattering that someone has liked your work enough to follow the same path. Aside from that, contacting them and teaming up can make it easier to sell your work to people because now there are more versions of the same thing, you can even attract their fans (and they yours), it's the same reason different banks and things are always clustered together.
But when a person straight out steals your art or your whole comic and slaps their name on it, that can be awful! Stolen art is akin to the phenomena of “stolen valour”, where civilians dress as veteran soldiers and wear medals they didn't earn. They do it because they crave the reverence and appreciation of the public without having to put in the work, time and sacrifice to have earned it. People imagine that art thieves just do it for the money, but that's not often the case. All they want is the “fame”. In cases like that you have to approach the administrator of the website and get it taken down. Don't confront them directly.
Check out Amelius's newspost for a lot more info on the subject!
This week our theme from Gunwallace is Scarred Eden. A million futuristic laser violins play a symphony of light and sound, weaving the landscapes of our dreams against the awesomely huge backdrop of a swirling, purple, star filled nebula…
Topics and shownotes
VIDEO exclusive!
Only for Patrons who donate $5 or more, here:
https://www.patreon.com/DrunkDuck
Featured comic:
Run Stop Go - https://www.theduckwebcomics.com/news/2019/jan/01/featured-comic-run-stop-go/
Links
Amelius newspost on Imitation in comics - https://www.theduckwebcomics.com/news/2018/dec/30/imitation-flavor/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Featured music:
Scarred Eden - https://www.theduckwebcomics.com/Scarred_Eden/, by Damehelsing, rated M
Episode 406 - Amateur Vs Pros Merry Christmas DD!
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Episode 404 - Strong characters
Dec 10, 2018
We mined Tantz's Saturday newspost for our discussion topic: Strong characters and how to write GOOD ones! What is a strong character? Well it has nothing to do with physical ability, power, command, or anything so obvious and trite. Strong characters are well rounded and well realised, they're often active and opposed to reactive, they make things happen, the story hinges on them. Failed attempts at “strong” characters or obvious and often result in Mary Sues, whether male or female. People hand them traits that they THINK will make the character strong: make them a general, make them a great fighter, make them royalty etc. The problem comes when none of that is ever logically backed up in the story. You can't just title a character something or have other characters talk about how great they are without having them demonstrate a reason for it, or else all you have is a pathetic paper tiger and a really shizzy failed part of your story.
Episode 401 - Stan Lee, a stupid comedian, and the new prudes
Nov 19, 2018
This is Quackcast 401! Error, error! Pitface and Tantz were absent so Banes and myself were left to go quietly off the rails and expostulate all sorts of radical, half formed, badly articulated thoughts. This is an interesting one! We cover the death of the great Stan Lee, titan of the comics and superhero world. Then we sidestream into talking about comedians trying to be political commentators (re: Bill Maher)… I must apologise for my Ad Hominems. And lastly our focus is on a “new puritanism” in some aspects of pop-culture. It all ties together, if a little awkwardly.
Episode 399 - How many characters is too many?
Nov 4, 2018
How many characters is too many? Ensemble casts can be fun and the interaction between characters can be more interesting than the actual plot of a story! But keeping track of characters from the audience point of view or even from the creator's perspective can be hard when you have a lot. Characters can copy each other and just become bad clones or you can forget what some are meant to be doing and create plot holes, audiences can stop caring about some of them or just become really confused. So how do you keep track? I think breaking them into small groups can be one good way to do it… What are some others?
Episode 393 - Set the scene!
Sep 24, 2018
In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase drama, reveal or conceal elements and so on. Shot types and angles are really important in story crafting. This was based on a newspost by Banes. I was actually IN Athens in Greece sitting next to Tantz Aerine for this Quackcast. It was cool to be in the same place with at least ONE of our fellow casters. Banes was still in Canada and Pit was in London, making a very brief cameo appearance at the very end.
Episode 392 - Outside hobbies
Aug 19, 2018
In this Quackcast we chat about what interests we have outside of webcomics and we want to know what YOU do as well. What are your hobbies and interests? Our interests and hobbies really inform what we do as comic creators in all sorts of ways, it can be fascinating to learn about what drives a person and what led them to be where they are now. For Banes it was music, keyboards, drums, magic and ventriloquism. For Tantz it's writing and a fascination with surgery. For Pit it's archaeology, heavy metal, and art. For me it's making, art, costume and sewing. What about you?
Episode 390 - Imprinting on your characters
Aug 15, 2018
We nicked the idea for this Quackcast from a newspost by Emma Clare. What we chat about is the unintentional process of giving your characters you own traits or even traits of people you know without realising it: Every time you draw an expression for your character you're not really creating a generic expression but basing it on yourself… when you character is being quizzical or irritated for example people may recognise that as you. It could be in other things too: their taste, the way they dress, what they like to eat, their furniture. things that annoy them, their hobbies etc. It's interesting how tied they are to us.