Episode 331 - Retconning your work

Jul 10, 2017

Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”? What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or significant way. You might do it in your comic, or a director might do it to a movie series, like George Lucas did famously with Star Wars: introducing concepts like “midi-chlorians” as an explanation for the force, having Han shooting Greedo second, sticking Hayden Christiensen in Return of the Jedi, among other things. A lot of the time this has the effect of pissing off audiences who've consumed the story and enjoyed it because it alters or even destroys the understanding they've built up based on it and the relationship they have wit the work. Retcons happen frequently in the comic world because publishers have to keep their franchises interesting and saleable to audiences, so origin stories get updated all the time for example. A huge recent retcon was Captain America revealing he'd been a long time sleeper agent for Hydra, which has the effect of messing up stories going back over 50 years… The writer Orson Scott Card had a great deal of success with his novel “Ender's Game”, but for some reason he can't stop retconning it, going back and adding and editing new bits and re-publishing it every few years, and most egregiously penning prequels from another character's perspective that retcon the original story entirely. As web comic creators we have the role of god-author so we all have the temptation to retcon at one stage or another. Can it ever be a good thing? Is it worth pissing off readers who have an emotional investment? Gunwallace's theme for the week was for Optimum: the future is here and it’s in space! This tune is so upbeat, positive, fun and futuristic, it really exemplifies the cute colourful graphics of Skreem’s comic.

Episode 329 - Character Archetypes, the Jung ones!

Jun 26, 2017

4 likes, 6 comments

Welcome to the the yungle Characters make or break a story. In this quackcast Tantz Aerine brings all her skills as a head-shrink to bear and gives us the low-down on Jungian character archetypes! Jung was a clever Swiss bloke, a contemporary of that strange fellow Sigmund Freud, together they're credited as being the fathers of psychology. What we're chatting about here is a little system Jung thought up to evaluate people's personalities. People just like characters in books can be thought of a mixtures of particular character traits, to whit: The Innocent, The Orphan, The Innocent, The Orphan, The Hero, The Caregiver, The Explorer, The Rebel, The Lover, The Jester, The Sage, The Magician, The Ruler. These are the titles of the traits, the full descriptions can be found on Tantz's newspost, just follow the link bellow in the notes. We had a bit of fun trying to work out what traits define our own characters and then trying to do the same for major pop-culture comic and cartoon characters like Daffy Duck, Superman, Captain America and Batman. Gunwallace's theme for the week was The Dark Crusader: The sun rises on the vast metropolis, slowly sliding up a gleaming skyscraper, and standing heroically upon the very top, his cape blowing in the wind, is THE DARK CRUSADER!

Episode 327 - Flashback heart-attack!

Jun 12, 2017

5 likes, 4 comments

FLASHbacks… you have to do them right or they will screw up the flow of your story. That's the theme of the newspost by Tantz Aerine that we stole this podcast topic from. :) Flashbacks can be expository, they can explain story elements and plot to you, they can push the narrative forward in a (seemingly) non-linear way, they can do all sorts of things, but one of the very worst is when they ruin the flow of your story and irritate your audience! That's what we're chatting about today, the poorly handled flashback and how to avoid it! Now let me tell you about that time… JUST KIDDING! Our music theme by Gunwallace this week was Galactic Nebula Race. This is all about speed! Racing, acceleration, hyper-velocity!! Watch those lights fly past faster and faster until they become just a single coloured blurred line… only to see your rival speed past as if you were standing still.

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 324 - The *Bleeping*cast!

May 22, 2017

5 likes, 2 comments

In this Quackcast we discuss the interesting notion that censorship can actually be a positive force for creation. Sometimes working WITHIN restrictions of censorship can make you more creative and your work a lot more individual, special and more interesting. I came to this subject after reading a review of how Canadian standards forced very specific and particular changes on the TV show Reboot. Had it been made without the censorship restrictions then it would have been more of a generic show, because the methods they had to use to get around or appease the censors helped to differentiate it from similar children's shows. We also discuss how metaphor in song lyrics and symbolism in art and movies are used to talk about restricted subjects like sex, drugs, politics, and religion and how this is another example of how censorship has given rise to interesting creations. Great examples of obvious coded messages about sex are the song lyrics of AC/DC, Led Zeppelin. We also talk about howl ove songs with secret political messages were used in Greece to foment political revolution. And lastly we mention Heintai and ecchi in Japanese comics and anime and the Drunkduck ratings standards. The music for this week by Gunwallace is for Silly Sweetie, it's a dreamlike tour through clouds and wide heavenly vistas, this in turn leaves you feeling warm and refreshed!

Episode 322 - Comedycast

May 8, 2017

4 likes, 0 comments

Banes has been doing a series of very intelligent newsposts focusing on the mechanics of comedy over the past few weeks. Today in this Quackcast we go over the first three parts of these reports: Comedic Premise, Comedic Characters, and Good and Bad character traits! This one is just Banes and I… stripped down and simple, which is how people know us in these parts, which is embarrassing but we're used to it. If you want to get a better idea of the stuff we talk about then click on the links to Banes' newsposts bellow. The music for this week by Gunwallace is for the Silhouette Chronicles. It's somber, yet intriguing and somehow invigorating. A lovely duet of cello and violin!

Episode 321 - Cafecast

May 1, 2017

3 likes, 0 comments

We titled this one “Cafecast” on the suggestion of Pitface! Instead of chatting about a subject, we took ourselves off to a metaphorical cafe and all started drawing, working on sketches, our latest comic pages, and chatting as we did. We're all comic artists after all and we talk about doing comic all the time, it's only fair that we actually WORK on them from time to time! Gotta “walk the walk”, not just “talk the talk”. We were also inspired by the video Pitface made of herself drawing her latest page of Putrid Meat for the 10th anniversary (vid linked in the notes). Watch it while you listen to this! So this is just a nice, informal chat from us as we draw. Next week we'll get back to more structured stuff when banes and I talk about how to do comedy and how to make comedic characters in comics. The music for this week by Gunwallace is for Half Hearted Headache. The theme fits very well with the comic title! It brings to mind a desolate wasteland in a post apocalyptic techno future, haunted by cyborgs and the hulks of burnt out military battle robots… Which is not what the comic is about but that’s what it paints for me: Jean Michel Jarre, meets knight Rider!

Episode 320 - Making the reader believe

Apr 24, 2017

4 likes, 2 comments

In this Quackcast I wanted to talk about the magic of authorship: how the creator of a story sets up the whole situation so that they can convince the reader of anything. You can write a story about the smartest man in the world, and the reader will believe that they are, within the story, because you set it up that way: not just by having other characters reacting to them and forming that impression, but also independently convincing the audience of it as well by having them solving riddles and such or knowing lots of languages, quoting literary texts etc, but the creator doesn't have to be a very smart person themselves… Like Sherlock Holmes is seen as super smart because he's meant to, but Arthur Conan Doyle wasn't a super genius himself. You can write about a Casanova type charmer who's fantastic with the opposite sex and readers will believe, but only if you set the stage well enough. You as the creator set the parameters for anything to happen. Without having certain abilities or skills yourself, you can create a character with totally convincing skills far outside of yourself. The music for this week by Gunwallace is for The Gloom, it's creepy, ghostly, unsettling, uneven. This one gets under your skin and keeps you off-balance.


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