Oct 23, 2017
Does a horror film without the horror still make sense? If it does then it's probably a really good film… that's what we're talking about in this Halloween themed month! The idea was based on a recent newspost by Banes. We also tapped the massive resource that is Banes for our cover image, which comes from a horror short by Bane's film director brother. Check it out, the link is down bellow. That film, Little Matthew, is a good example of the topic… I won't spoil it, but the scenario and the setup of the film could work just as well without the horror part. The characters are believable and you want to know more about them, this helps you start to care about them, which makes the advent of the horror scenes more effective. In the Quackcast we chat about that, examples that fit the model and possible exceptions. This week Gunwallce has given us the theme to Pulse Comics. It's Creepy, creepy pulsing electronica, like the burrring, burning and zapping sounds of industrial lasers and mechanical robot arms moving in precise, regular rhythm with delicate movements in a vast, echoing fully automated factory of the future.
Topics and Show Notes
Topics and shownotes
Adventures with Captn Heroic - http://www.theduckwebcomics.com/news/2017/oct/17/featured-comic-adventures-with-captn-heroic/
Little Matthew - a film by Bane's brother - https://www.youtube.com/watch?v=iyCQKP6E2qo
Banes's newspost on horror minus the horror http://www.theduckwebcomics.com/news/2017/oct/18/horror-minus-horror/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
PitFace - http://www.theduckwebcomics.com/user/PIT_FACE/
Banes - http://www.theduckwebcomics.com/user/Banes/
Tantz Aerine - http://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - http://www.theduckwebcomics.com/user/ozoneocean
Pulse Comics - http://www.theduckwebcomics.com/Pulse_Comics/, by Lightfoot, rated T.
Aug 28, 2017
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!
Jun 19, 2017
Today we're going to chat about how you go about getting more readers on Drunk Duck for your webcomic! Hyena hell did an amazing newspost about it for us, outlining all the ways you can increase your audience here on DD in her fantastic, colourful vernacular! Along with many great analogues from the real world. But I'll cover the basics again in quick point form here: -- 1. Make sure you have a signature image banner so that when you contribute to the forums people can see that you have a comic. -- 2. Comment on other people's regularly, recently updating comics, especially the top ten, and others will click on your name to have a look at your comic- make sure you never post “hey check out my work” as a comment though, that will have the opposite effect. Just be complimentary and people will come. -- 2. Commenting on Newsposts can work as well. -- 3. Make sure your profile page has enough interesting info about you that someone would want to see your work. -- 4. frequent updates will put your comic icon on the front page more often so more people will check it out. -- 5. Increasing popularity through outside sources is done by getting a link to your comic on a popular blog, buying advertising through Project Wonderful on other comics or on The Duck Webcomics is a sure fire way. -- 6. If you get enough views you comic will go into the top 10 listing and then more people will see it on the front page. -- Our music theme by Gunwallace this week was for Sword of Kings. It's urgent, regal chase music, Fleetwood Mac’s Tusk meets Ivanhoe. This is an exciting track that conjures scenes of high adventure and epic battle.
Apr 3, 2017
Today we interview Hannagrid Wright aka 5thezombie! She's the creator of the great Sci-Fi webcomic To The Galaxy And BACK! -featured by Kawaii last year. To the Galaxy and back features Kat and Zoey, two girls that have been drawn together by fate, across the universe, to have all sorts of adventures in outerspace. All Zoey really wants is to get back to her dad, but having a dashing adventurer alien companion is going to make the ride a little more fun. Hanna is a cool person, she's just starting out on webcomics and already she has a nicely pro art style. She's mastered an efficient method of storytelling that's compelling, perfectly balanced for frequent updates, and makes her comic very easy to consume! Pit and Banes did a marvellous job in interviewing Hanna with me! I hope you read her comic (To The Galaxy And BACK!) and then listen to the interview! The music of Gunwallace this week is Sedna: A warm, deep blue, liquid, viscous, underwater outerspace world of wonder, joy, and luminescent glowing alien creatures…
Feb 6, 2017
What makes an action scene boring? Action scenes should be exciting and fun, but often it's just the opposite! In this Quackcast we discuss the topic of Tantz's newspost from the other day and tackle this hard question. These were Tantz's conclusions: - You don’t yet care enough for the characters involved in the action to worry about them; - If the action is introductory you don't get to understand what's happening enough to care; - The action is badly choreographed or ‘cut’ in a way that the audience can’t understand what is going on; - The action is too much too soon, and back to back; In this Quackcast we try to delve a little more into that :) The featured music this week by Gunwallace was for Starfox Adventures The Comic: Firing the main rockets and racing through space, laser pulses and bolts of plasma streak past in glowing lines of destruction as you smoothly barrel roll to avoid them.
Jan 2, 2017
What defines evil in fiction? I say the simplest one is bad guys are selfish, good guys are selfless. That is massively over simplistic but it's a good easy template for basic hero's and villains. Basic ones I was just doing a quick thought experiment to work out an easy way to define “good” and “evil” characters in fiction. The more selfless someone is the more “good” they are: the more they think of others, want to help people, put the needs of the masses first, the more willing they are to reach across to their enemies etc. The more selfish a person is the more “evil” they are: if they don't consider the needs or feelings of others, help out their own small group and let others suffer, help themselves first. Of course there are many other more advanced aspects, especially if you consider the relative nature of these things: the idea that everyone thinks they're the good guy from their own perspective, being cruel to be kind, being too authoritarian and heavy handed in the use of power, NOT using power when you should, helping in a way that only SEEMS destructive and selfish, trying to help but causing destruction and chaos in the process, which brings us to the dreaded “unintended consequences”. BUT, the selfless/selfish equation is a nice simple starting point to build from. In the Quackcast we discuss these aspects as well as more advanced notions about what makes a good evil character, what makes a bad one, humanising evil, and weakening you evil character by humanising them too much. Gunwallace's musical theme was for The Cull: Dark, haunting, and compelling- Eastern European Jewish, country and rock, reminds me of Tracy Bonham’s later work.
Sep 12, 2016
Drunkduck's beloved HippieVan was influenced by last week's Quackcast on Evoking emotion to come up with a newspost about NOT invoking emotion when you don't mean to: keeping things funny, even IF heavy stuff happens to be going on, which can be tricky. I thought that was pretty interesting so we decided to talk about that on THIS week's Quackcast. We've also got some clever community contributions on the original theme of evoking emotion. So it's a pretty full Quackcast all up. We also have Pitface and Tantz Aerine joining us again! Yaaaaay! Gunwallace's theme this week is for The weird adventures of Armless Amy, it's touching and evocative, as if it’s setting up to reveal a horrible mystery to us.
Aug 8, 2016
Dialogue is a key part of any comic, it pushes the story along, keys the reader in on things that would be otherwise ambiguous, hints and foreshadows at future happenings, creates humour… well, it's just a big part of comics, that's all! And that's what we're chatting about here in this Quackcast! The topic stems from a forum thread I posted a while ago asking people about their approach to creating dialogue and how people go about it; is it heavily scripted in advance or is it one of the last things you come up with? People had some very interesting responses! Gunwallace's musical theme was Magical Misfits. The sound is magical, classical, threatening, yet full of adventure! Love those creeping cellos, the violin and clarinet sound like a humorous dialogue between the wittier members of the party.