Episode 576 - Retro Adventure heroes

Mar 28, 2022

Retro adventure heroes are an interesting and unique sort of hero. The trope was revived and crystallised by George Lucas and Steven Spielberg with Indiana Jones, but it had existed long before then and continues to persist now in many forms. They're not without their problems But I like these characters. I love their outfits, their competency, intelligence, self sufficiency, and their penchant for exploration and discovery.

Topics and Show Notes

What is a retro adventure hero? Typically they're an adventurer, a member and representative of a powerful Western country, they like exploring, they're self sufficient, they can survive by themselves in the wild, they can fight, understand many languages, have arcane knowledge of and respect for native peoples and different exotic cultures, they tend to be very worldly and highly educated. This trope was inspired by real life examples, typically explorers from the 19th century, foremost among them was Sir Richard Francis Burton. He was highly educated, a soldier, an explorer, a swordsman and a shameless self promoter. With the explorations of Burton we have the romantic idea of a representative of the British Empire and Western civilisation delving into the hidden worlds of the Arab east and darkest Africa.

A partial influence for Indiana Jones was the story of GE Kinkaid and his 1909 find of the remains of a fabulous city accessed through a cave in the Grand Canyon… all sponsored by the Smithsonian institute. Of course nothing about the story was true and GE Kinkaid never existed, but it was quite inspiring nonetheless. My own character, Ace Kinkaid, from my comic Pinky TA was based on GE Kinkaid. Instead of going in the Indiana Jones direction of a “true hero” I decided to take a different tack- since the story was clearly made up and quite stupid (obviously designed to fool people), I made Ace Kinkaid someone who wanted to look like a hero but was in reality a con-man, only out for himself.

The most important fictional retro adventure hero is H. Rider Haggard's “Allan Quatermain” (I wrongly say he was Edgar Rice Burroughs' character in the Quackcast). He's another huge influence for Indiana Jones. There are many other popular fictional retro adventure heroes though: Brenden Frasier's character in The Mummy, Romancing the Stone, Lara Croft, El Borak, Steve Canyon, Biggles, Bulldog Drummond, John Carter, Dirk Pitt in Sahara, Flashman (though more of an antihero) and many more, even The Rock's character from the recent Jungle Cruise.

Why “retro” though and how can contemporary characters like Lara Croft and Dirk Pit be retro? Well there are a few reasons; number one is that they follow the clothing conventions of a lot of brown, leather, and straps; number two is that they have all the right competencies with fighting ability, self sufficiency, a penchant for adventure and exploration, visiting ruins etc, a good education…; number three is that they come from a retro world view of imperialism, so they can be a representative of the “enlightened modern world” going off to “discover” and explore exotic places - which of course aren't exotic or in need of discovery from the point of view of the locals.
This trope can still work just as well in a modern setting because we still continue to think like this, but it works best in the 1920s/30s for a couple of reasons: The aesthetic then is perfect, but this was also the end of the old imperial era. It marked the end of the time when we could still imagine representatives from “western civilisation” exploring unknown places, technology was at the highest point for characters of this trope (aeroplanes, machine guns, trains, steamships…), and many of the original adventure heroes were created in this period because we were romantisising the idea of adventure and empire while it was ending.

After the second world war scoured the entire globe and the last gasp of the dream of empire was shattered, the far reaches of the earth no longer seemed exotic anymore or to hold the same mystery. Retro adventure heroes had their hey-day in the transition from colonialism to post colonialism. We like them now for the romanticism of the image of what they were and the spirit of adventure and exploration, that's what we emulate rather than the distasteful idea of a colonialist imperial cultural ambassador, tourist, and thief.

Do you have a fave retro Adventure hero? If so, who? Do you even like the trope?


This week Gunwallace gave us a musical theme to Caveston - Authoritative violin pronounces and directs. A four stringed general deciding the course of action, laying out the battleplan. Electric guitar listens well and leads the squad on a furious audio assault! Storming forth and prevailing in a mighty show of shock and awe.


Topics and shownotes

Links


Featured comic:
Caveston - https://www.theduckwebcomics.com/news/2022/mar/22/featured-comic-caveston/

Featured music:
Caveston - https://www.theduckwebcomics.com/Caveston/ - by Caveston, rated T.


Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 568 - Growing up!

Jan 31, 2022

4 likes, 0 comments

This Quackcast is about one of the cool things about being an adult: growing out of childhood prejudices and expanding your tastes to try new things. There's this rosy, idealistic idea that kids are culture sponges, open to everything, all experiences and tastes, but that's a fantasy unfortunately. Kids are only open to experiences for a relatively short time before their preferences solidify, but even THEN they have a very strict hierarchy of sources they'll accept those influences from- parents, friends, family etc. A lot of what they like is driven by peer pressure and the opinions of others.

Episode 561 - You are being manipulated

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4 likes, 1 comment

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Episode 556 - That's What She Said!

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4 likes, 0 comments

The other day Tantz Aerine wrote a newspost about an article critical of Squid Game. The crux of things was that the Squid Game creator had said their message was anti-capitalist, while this critic was saying that the author's message with the Squid Game was an anti communist critique and not a very good one at that. The issue here is that isn't how you do criticism. At all. You can give an interesting reading of something and tell us why YOU think it's anti-Communist, or tell us how it looks through the lens of post-colonialism or new wave feminism etc, but you can't say that is what the author is saying or what the work means, especially if the author explicitly says WHAT they are saying. This may seem like a small distinction but it's actually very, very important. Bad criticism often tells us what the creator is saying. Don't do that. Don't be that person.

Episode 537 - Historicity

Jun 28, 2021

4 likes, 0 comments

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Episode 536 - #heroesdon'tdothat

Jun 21, 2021

4 likes, 1 comment

There was ALL sorts of kerfuffle on the internet centred around the phrase “Heroes don't do that”. It began with an interview of two people involved in the production of the Harley Quinn TV animated series. According to them there was a sex scene between Batman and Cat Woman, including a scene of cunnalingus. They claim that a representative from DC told them to cut that scene, saying “Heroes don't do that”... But what is the REAL story?

Episode 535 - the teachcast

Jun 14, 2021

4 likes, 0 comments

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Episode 526 A return to Mary Sue!

Apr 12, 2021

5 likes, 3 comments

Mary Sues are always a fun topic! There are some misconceptions about them though… Mary Sues aren't all female, they can be any gender. Being super powerful or super popular or super pretty etc doesn't equal a Mary Sue, not even if your character super stands out next to all the others, those things ONLY indicate they might possibly be one. What equals a Mary Sue is a character that doesn't have to struggle very hard for anything, a character that is almost universally admired, and or loved (even by the enemy), a character that masters hard skills with ease and ends up teaching the teachers and beating the masters, a character that's destined to succeed and does in spite of internal story logic… All these things and more can add up to make a Mary Sue.


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