Episode 364 - JUST DO IT!

Mar 5, 2018

All the planning and set up in the world will never count for anything if you never start your webcomic, so just put your own to paper and begin! “Getting started on a webcomic” is what we chat about here. I was inspired by PitFace's newspost about a crappy horror film and how the creators just went for it. As a webcomicer that is what you HAVE to do! You can plan, research and gather resources for years, but the reality is that it just makes you more and more scared to take the plunge. You'll develop a LOT faster as a webcomicer if you throw caution to the wind and go for it. I'm not saying that research and planning are uneeded, it's just that most if it can be done while you're actually working. Do not worry about putting out a perfect piece of genius work from the getgo- your comic WILL get there regardless if you're dedicated and put the work in AS you work, but the first few pages or chapters don't have to be there. Your audience will appreciate the chance to grow with you a lot more than if you put out a polished gem to begin with. Starting out at a place like Drunk Duck is your best bet. It's a nurturing, easy to use, creator run platform, focussed around promoting webcomics. So what are you waiting for? This week Gunwallace has given us the theme to Flesh and Wires: Dirty and distorted electric guitar and determined fuzzy bass, weaving together over a haunting synthesized Melodica. Portentous and evocative, this music tells a story in it’s own runtime! The main riff reminds me a little of my fave part for We don’t Need Another Hero from Tina Turner.

Episode 338 - Shared DNA of ideas

Sep 4, 2017

3 likes, 6 comments

The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built on and developed by successive generations, many artists will just repeat ideas though (“copy”), without adding much of their own flavour to them, while clever artists take the ideas as influence and inspiration and reinvent them in their own individual style. It's best when an artist brings ideas together, like the shared DNA of two parents, to produce something new and marvellous! This goes for artists, musicians, webcomics, everyone! We reference Penny Arcade, Ctrl Alt Delete and PVP which were the super popular me-too gamer webcomics, we bring up music and cover versions, and my favourite example: the AT-ST from Return of the Jedi and all the other similar two legged mecha like the Zentradi battlepods from Macross/Robotech, the mecha from Mechwarrior, Ed 209 from Robocop and of course my very own Trompers from Pinky TA ^_^ Super Impact High was the theme for this week by Gunwallace. This track really calls to mind the modern, frenetic style of the artwork on Super Impact High. It’s wild, high energy, off balance, and aggressive! This should really get you in the mood for the story.

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

4 likes, 4 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!

Episode 335 - Dialoguecast

Aug 14, 2017

5 likes, 4 comments

Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost on the subject and many DDer's offered their own experiences. In this Quackcast we expand on all of that. Our music theme for the week by Gunwallace was for our featured comic: Kings Club. This is a modern mafia movie soundtrack, starting off eerie and atmospheric and then ramping up the cool and bombastic. There’s traditional theme bolstered by a hard gritty rock techno edge.

Episode 304 - eeeeeevil!

Jan 2, 2017

5 likes, 1 comment

What defines evil in fiction? I say the simplest one is bad guys are selfish, good guys are selfless. That is massively over simplistic but it's a good easy template for basic hero's and villains. Basic ones I was just doing a quick thought experiment to work out an easy way to define “good” and “evil” characters in fiction. The more selfless someone is the more “good” they are: the more they think of others, want to help people, put the needs of the masses first, the more willing they are to reach across to their enemies etc. The more selfish a person is the more “evil” they are: if they don't consider the needs or feelings of others, help out their own small group and let others suffer, help themselves first. Of course there are many other more advanced aspects, especially if you consider the relative nature of these things: the idea that everyone thinks they're the good guy from their own perspective, being cruel to be kind, being too authoritarian and heavy handed in the use of power, NOT using power when you should, helping in a way that only SEEMS destructive and selfish, trying to help but causing destruction and chaos in the process, which brings us to the dreaded “unintended consequences”. BUT, the selfless/selfish equation is a nice simple starting point to build from. In the Quackcast we discuss these aspects as well as more advanced notions about what makes a good evil character, what makes a bad one, humanising evil, and weakening you evil character by humanising them too much. Gunwallace's musical theme was for The Cull: Dark, haunting, and compelling- Eastern European Jewish, country and rock, reminds me of Tracy Bonham’s later work.

Episode 301 - Let it snow!

Dec 12, 2016

5 likes, 0 comments

Banes and Pitface live in a parallel world to me where this time of year involves water falling from the sky in the form of fluffy white crystals. When it hits the ground it piles up on top of itself into huge white piles! Freaky, I know, but they tell me this actually happens. For me December is a time for heatwaves and the beach. So Banes and Pit enlighten me and all you out there on the beauty of snow. The idea for this Quackcast was based on a newspost by Banes. He talked about the use of snow in comic stories as a plot device. We talk a bit about that here, along with all the different visual aspects of it and how you can use it in imagery. I apologise for the sound quality here, something strange happened with my microphone settings. Gunwallace's musical theme was for Man Bun: Heavy, bass driven funk rock, with dark chocolatey, bluesy lyrics. Classic, cool, and hot!

Episode 292 - Separating the art from the artists

Oct 5, 2016

4 likes, 2 comments

Separating the art from the artist, the message from the messenger… Can you do this? You know, when you find out an actor, musician, comic artist or whatever is an arsehole or says things you disagree with or is a criminal, can you separate that from their work and STILL manage to enjoy it? Or does it taint everything they've ever made? I've thought about this a lot. I think I can usually separate the art from the artist and I DON'T think that consuming the work of that artist in any way legitimises what I disagree with about them personally or endorses their criminal behaviour unless the art is specifically about that. But it can really depend on how personally you're affected by whatever it was about the artist that offended you; A Jewish person could have a far more negative reaction, understandably, to the watercolours of Adolph Hitler than most other people, to use an extreme example. What about you? Can you separate the message from the messenger, the art from the artist? The comic chosen for a marvellous theme THIS week was Cybertech. You'll hear the sounds of apocalyptic destruction and burning plasma in a dark future, epic world.

Episode 287 - Evoking emotion

Sep 5, 2016

4 likes, 1 comment

Evoking emotion in your readers/having emotion evoked from comics: How do you do it? what are some mistakes/ineffective methods? As a comic creator you use a whole bunch of different ways to evoke emotion than say a novelist or a film-maker- you don't have the text space of a novelist and you don't have the control, soundtrack and all the tools of a film maker. Comic creators have a different set of arrows in their quiver and in this Quackcast we try and talk about those. What do YOU use to evoke emotion from your characters and readers? Gunwallace's theme this week is for The Desperately Departed. It's atmospheric, heavy, threatening, revealing. Reminds me of the heat shimmer on a wide desert landscape vista.


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