Episode 604 - Stylised reality

Oct 10, 2022

When creating fiction we always have to stylise experience in many and various ways in order to communicate with the viewer in a way that's meaningful to them because it's usually impossible to simply show them the exact reality of something and expect that same meaning to carry through.

Topics and Show Notes

A great example is a fight scene: when you're involved in a fight or close to it, it can be pretty affecting. Your body releases adrenaline, your pupils widen to take in as much as possible, your brain is on high alert so it narrows in on just the action and notices everything that it can, this makes time seem to slow and fight last much longer than it actually does. To the person involved or the close spectator everything is more dangerous, epic, and impactful. However, to a more distant viewer the fight is over in seconds, it probably seemed silly, stupid, even embarrassing and pathetic. So as a creator we have a whole bag of tricks available to us to convey the feelings of the participant or close observer to the audience- we slow down the action a LOT by making the fight last 10x times longer, we zoom in on the fighters, we zoom in on the fist that's doing the punching, we add SFX, VFX, tone and colour and a million other things.

That's just one example, most of reality has to be stylised in various ways in order for it to translate to a viewer in the way the creator intends. And we have many ways of doing this, some more extreme than others. Musicals for example are highly stylised but the singing and dancing is generally not just for show, it communicates meaning just like the rest of the less flamboyant parts of the story. Even something like a documentary, reality TV or a sports broadcast have to stylise reality in a way to more effectively communicate and engage with viewers; through camera angles, clever editing, cutting etc. Pretty much nothing is simply presented as is.

This is the reason I defend the art of Rob Liefeld: objectively it does not depict reality, he puts giant shoulder-pads on characters, too many pouches in silly places, too many teeth in grins, broken backed bum-popping women, huge nonsense guns that are just random assemblages of tubes with a handle and trigger, anatomy that has only a passing acquaintance with the human form- And yet it's not what the art shows, it's about what it evokes in its communication with the viewer. The bum-popping women mean “sex appeal”, huge guns mean destructive potential, giant should-pads equal power and strength, pouches equal action, toothy grins mean determination of purpose. All these things communicate directly with the viewer without having to be spelled out, and in the 1990s that was very successful for him!

I think it's very important to understand the stylisations we have to learn to use in order to properly translate our meanings to our audiences. Not just for comics but for books, movies, plays etc. Reality is never presented directly, not even in news broadcasts or 3D VR, or security footage, it's always stylised and modified in some way.

This week Gunwallace has given us a theme to AGENCY - High up in a helicopter, swooping in over a vast metropolis. Endless rows of buildings fly by underneath. Sophistication, towering glass skyscrapers, vast canyons of concrete and steel… It’s music for the big, cold city. Pulsing 80s synth tracks.


Topics and shownotes

Featured comic:
Drunk Duck Awards 2022 - https://www.theduckwebcomics.com/news/2022/oct/04/featured-comic-drunk-duck-awards-2022/

Featured music:
AGENCY - https://www.theduckwebcomics.com/AGENCY/. - by JediAnn Solo, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PIT FACE - https://www.theduckwebcomics.com/user/PIT_FACE/
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/

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Episode 600 - AI is bad at art

Sep 12, 2022

3 likes, 6 comments

here's a lot of buzz about so called AI generated art at the moment using programs like Dall-E, Neural blender, Dream studio lite and so on. People use text prompts, i.e. “flying clockwork fish balloon” and the AI generates “art” based upon that. It usually does this by using actual art and photography created by real people, and visually mixing them to create a new image. Some results are much better than others.

Episode 599 - Badaptations

Sep 5, 2022

2 likes, 0 comments

Source material is something that we can love and respect, but it's just as often disregarded, degenerated, and denigrated, especially these days where it seems like everything you see is an adaptation or even an adaptation OF an adaptation or worse. I think it's important to go back to the sources so you can see what was truly great about the original to begin with. It can help you see what was lost in the adaptations and to discover new and important meanings and ideas that you never would have guessed at.

Episode 596 - Leadership!

Aug 15, 2022

5 likes, 2 comments

Leaders are not born, they're created… literally in the case of fiction, created by creators of comics, books, movies, and other media! For this Quackcast I was inspired by two things: a video on Leader Characters by the satirical YouTube channel Terrible Writing Advice, and the Disney movie Lightyear, in which the lone wolf classical hero figure learns how to lead.

Episode 593 - Risky Business

Jul 25, 2022

5 likes, 1 comment

The risks of online creative success We live in a wonderful time where you're able to turn your creative passion into a job that can support you just by using freely available online services like YouTube, Spotify, Instagram, Patreon, Ebay, Paypal, Etsy, Webtoons etc. You can start with nothing more than your computer or phone and end up with a thriving business based on your passion project. It's not easy, achieving enough success where you can quit your day job still tends to take a lot of work, but once you get there it can be amazing. However, that's not the end of the story unfortunately.

Episode 592 - Back in MY day!

Jul 18, 2022

4 likes, 0 comments

History is happening faster now. With the growth of universal high speed communication and cheap world travel, culture and technology move at unprecedented speeds. Because of these factors the rate of change is different to what it was at any time in the past. This is an objective and verifiable truth rather than subjective perception: the current speed and quality of global communication has never been possible before and that has ramifications for how the world changes.

Episode 589 - AB positive

Jun 27, 2022

5 likes, 1 comment

A and B stories… And C, and D etc. It seems that it's more popular than ever to have stories with multiple concurrent threads. This is when you have a main story and a bunch of other sub stories all happening at the same time. These might come together at the end of the story or they might peter out. We don't get many stories just made with just an A-plot and nothing else these days.

Episode 586 - Working with disability

Jun 6, 2022

4 likes, 0 comments

How do you keep on with your creative output when something happens to you? When you lose function or are impaired in some way, how do you adapt or relearn so you can keep on as you were before? Maybe you can't and have to change to another medium that's a better fit for your abilities? Comic creator Bravo1102 once talked about how he moved from drawing to using action figures to make his comics partially because of his eyesight. My own eyesight has suddenly started to go bad and I'm having to adapt to that, and Tantz tells us how her deteriorating eyesight forced her to work digitally.


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