Episode 585 - Adaptation
May 30, 2022
Adaptations of one thing into another is an interesting process. What's lost, what's gained, what modifications do you have to do to make it happen? As webcomicers we do it all the time in many ways, we have to adapt our influences into ideas, adapt those to stories, and adapt those to images and comics, which isn't trivial! It's often quite difficult to transform the written word into narrative sequential art- what portion of the writing gets directly turned into images, what's cut, and what becomes dialogue? For me about 20% is cut, 78% becomes art and 2% becomes dialogue or captions.
Topics and Show Notes
We chat about film and story adaptations as well of course, War of the Worlds (HG Wells) in particular, since it's become several different movies, artwork, video games, a radio play, and a really excellent prog-rock concept album among other things. All those adaptations take different approaches, Orson Wells' radio play version updated it from the late 19th century Britain to his present day and location and framed it as a developing news story, making clever use of the medium it was playing on. Most cinematic versions have followed Orson's style, but the concept album by Jeff Wayne stuck with the original historical setting which made the story much more interesting, tragic and compelling.
Another more current and different take on adaptations is the “Chip ‘n Dale: Rescue Rangers” movie. This is a live action and CG animated hybrid film version of the 1990s Disney adventure cartoon series which featured a crime fighting rodent team. The usual approach to those adaptations is to simply update the origin story, stating from 0 and set it in the present day using current animation technology to make the characters look as real as possible, the original media is treated as lore and inspiration but is not cannon to toe movie. This movie however took the opposite approach: the original cartoon is treated as a real TV show that the characters (who are shown as actors), stared in, and this movie shows their lives 30 years later. The animation is a mixture of 3d CGI and pseudo 2D cell animation, plus pseudo stop motion claymation and the film is largely used to parody and spoof animated adaptations in general, so it’s perfect for this topic!
So what are you fave adaptations? Where dp they go wrong or right? And how do you go about the process with your own work?
This week Gunwallace has given us a theme to Amie Armageddon. Hard to describe this one, it sounds like a great pop-song you’d hear on the radio or as the theme song to a big budget movie. Echoing tonal vocals, evocative, layered, sounds… It sets a scene and then expands upon it. Just a really lovely piece of electronica.
Topics and shownotes
Links
Featured comic:
Amie Armageddon - https://www.theduckwebcomics.com/news/2022/may/23/featured-comic-amie-armageddon/
Featured music:
Amie Armageddon - https://www.theduckwebcomics.com/Amie_Armageddon/ - by Machineheadstudio, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
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Episode 583 - Why is it bad?
May 16, 2022
Spoiler- we don't actually talk much about Yu-Gi-Oh! But I feel it's a good example of a pretty bad a so-bad-it's-good story, but bad nevertheless. The idea we're talking about here is that it's useful to look at bad stories and stick with them because they can really help you write better. They're a lot more useful than good stories because you'd rather just enjoy those and it's a bit harder to examine them for technical details, but with “bad” stories the faults stand out strongly. Instead of simply dismissing a bad story or making fun of it, it's more useful and valuable to try and “fix” it: try and work out why it seems bad and think about what would be needed to make it better, then think about how that applies to your own work. Maybe you're actually making many of the same mistakes?
Episode 576 - Retro Adventure heroes
Mar 28, 2022
Retro adventure heroes are an interesting and unique sort of hero. The trope was revived and crystallised by George Lucas and Steven Spielberg with Indiana Jones, but it had existed long before then and continues to persist now in many forms. They're not without their problems But I like these characters. I love their outfits, their competency, intelligence, self sufficiency, and their penchant for exploration and discovery.
Episode 574 - Odd-ball, norm-ball, every ball!
Mar 14, 2022
I consider Drunk Duck (or the Duck Webcomics) to be the Heavy Metal of webcomic hosting sites, because like that excellent anthology comic publication we celebrate the oddballs. On DD we have comics of all different styles, many that would find it hard or even impossible to promote themselves anywhere else. We're open to all skill levels and all styles. We only promote things we consider to have high quality or high potential in our features, but we don't have a particular style prejudice, we don't only feature things that give us a homogeneous, unified look. We're proud of our variety! We don't gate keep or block anyone from access to our site and we feel that's one of our greatest strengths.
Episode 573 - Join the cult?
Mar 7, 2022
Cults are weird. Unlike normal religions (from which many cults stem), cults are usually based more around charismatic individuals rather than simple doctrine. Which means the followers of cults can often get a little crazy because they're following the whims of an individual rather than boring old text from a book. And this is why religious groups with charismatic leaders (i.e evangelical Televangelists and hardline Imams), become crazy and cultish too.
Episode 571 - Myths of fiction
Feb 21, 2022
There are so many really silly cliché myths from fiction that we all just tend to accept. They're objectively stupid but they get repeated so often that we don't bat an eye when we see them and we can even start to believe them in reality. I thought it'd be fun to dig into them in a Quackcast. I made a thread in the forum for people to contribute to. Unfortunately we didn't get to many in the Quackcast but there's always time to do another!
Episode 557 - Fetishes in comics
Nov 15, 2021
Fallopiancrusader joined us as a very special guest to chat about fetishes in comics! It's really interesting and he brings his expertise with adult comics and his wide ranging knowledge of comics in general to bear on the subject. So what are fetishes? Well they're often things that people have sort of a sexual interest in but aren't always associated with sex themselves, they're peripheral to sex. Because of that they're often enjoyed and appreciated in their own right for their own sake! Think of things like body piercings, tight laced corsets, wearing fursuits, spanking, wearing S&M leather and PVC gear, shoe appreciation etc. all things associated with sex that people can also enjoy and appreciate outside of sex.
Episode 554 - Return of the Living Dead Halloween Special
Oct 25, 2021
This year for Halloween we've decided to do another commentary! It's of the 1980s Zombie movie “Return of the Living Dead”. It's extremely 1980s in style. There are zombies, punks, yuppies, electronic music, toxic waste… It's quite an entertaining, quite comedic, nihilistic cold war zombie film with very good effects for the time that really hold up today. Even the gore is tasteful. I am NOT a fan of horror in any way, Banes and Pit lobbied hard for this movie… but even so it was not a bad film. The zombies are animated by a man made chemical contaminant, which is quite an 80s theme in of itself. They're not contagious like modern zombies, there's no infection or outbreak to contain. The problem here is that they're virtually indestructible because of the chemical that animates their flesh, they're also fully intelligent and fast moving, this makes the zombies far more menacing and scary than any modern shambling brainless decaying infected version.