Episode 446 - Interview with Jamais Jochim of Webcomics Reviews and Interviews!

Sep 29, 2019

Today we're getting all META and interviewing the creator of another webcomics podcast! Jamais Jochim is the host of Webcomics Reviews and Interviews! It's a podcast that covers much the same ground as we do, but with more research and less winging it, also more interviews with experts and webcomicers, so he's really worth checking out. Our $5 and up patrons can see video of us chatting with him in the flesh!

Topics and Show Notes

This week Gunwallace has given us the theme to Breached: Sounding like a mix of taiko drumming and creepy, scene-setting theremin tones, this tune sets quite a mood of isolation and antici… pation. It brings to mind the grey, foggy twilight world of the tenebrae, isolated, lonely and dangerous.

Topics and shownotes


Jamais Jochim Link:
Webcomics Reviews and Interviews podcast - https://www.spreaker.com/show/webcomics-reviews-and-interviews/

Featured comic:
Speaking in tongues - https://www.theduckwebcomics.com/news/2019/sep/24/featured-comic-speaking-in-tongues/

Featured music:
Breached - https://www.theduckwebcomics.com/Breached/, by Wrathborne, rated M.


Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 436 - Master of none?

Jul 22, 2019

4 likes, 0 comments

To become truly successful at one thing you need to focus on that alone. Is it worth it? There are MANY calls on our time with all the side things we like to do, ESPECIALLY webcomics. One of the few ways to become a really successful superstar at any one thing is to start dropping all the other things that call on your time and devote all your energy to that one thing! Then you can push past all limitations and devote the effort and time needed to properly succeed.

Episode 417 - Can we be better?

Mar 11, 2019

3 likes, 0 comments

What is Social Marketing? Basically its word-of-mouth and viral marketing smashed together and weaponised: Marketing companies hijack hot-button social issues and hitch their client's brand to them in clever campaigns (“We can be better”, etc). The purpose isn't really to make a brand seem progressive, modern or new, rather it's another way of getting it trending on social media that's guaranteed to work, unlike the legion of hit or miss but mostly failed “Viral” campaigns. Whether people say negative or positive things about this issue is irrelevant to the marketer, as long as people are talking about the brand is all that matters. Free advertising is the goal, but it has a social cost.

Episode 380 - Going back, retro style

Jun 25, 2018

3 likes, 0 comments

Retro is GOOoooooooooood! Damn good. Don't underestimate the power of retro. Old material and the past is where pure gold hides. Mine that stuff for all it's worth! But it can be overdone and when it is it's like warmed over fish and chips, it becomes tired and stale… Lets not talk about that though. What we chatted about here was the idea of mining your old work for good stuff. What was great, showed cool promise, or was some awesome but forgotten thing from your old comic work? You are perfectly free to revisit it, shine it up and impress the world. Many of the great artists and musicians of the world made their mark with that. Sometimes the world is not ready for your good stuff at the time you publish it, so many you're later you can go back and re-release it to one that is! Bands you to do that ALL the time. The past is a great place to look for inspiration. This week Gunwallace has given us the theme to Redneck: Bluegrass dubstep! Fast tasty beats, lyrical guitar and a bass that drops right onto your head! Disturbing, unsettling and yet strangely compelling.

Episode 331 - Retconning your work

Jul 10, 2017

4 likes, 0 comments

Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”? What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or significant way. You might do it in your comic, or a director might do it to a movie series, like George Lucas did famously with Star Wars: introducing concepts like “midi-chlorians” as an explanation for the force, having Han shooting Greedo second, sticking Hayden Christiensen in Return of the Jedi, among other things. A lot of the time this has the effect of pissing off audiences who've consumed the story and enjoyed it because it alters or even destroys the understanding they've built up based on it and the relationship they have wit the work. Retcons happen frequently in the comic world because publishers have to keep their franchises interesting and saleable to audiences, so origin stories get updated all the time for example. A huge recent retcon was Captain America revealing he'd been a long time sleeper agent for Hydra, which has the effect of messing up stories going back over 50 years… The writer Orson Scott Card had a great deal of success with his novel “Ender's Game”, but for some reason he can't stop retconning it, going back and adding and editing new bits and re-publishing it every few years, and most egregiously penning prequels from another character's perspective that retcon the original story entirely. As web comic creators we have the role of god-author so we all have the temptation to retcon at one stage or another. Can it ever be a good thing? Is it worth pissing off readers who have an emotional investment? Gunwallace's theme for the week was for Optimum: the future is here and it’s in space! This tune is so upbeat, positive, fun and futuristic, it really exemplifies the cute colourful graphics of Skreem’s comic.

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 184 - The Trevor Mueller Hour

Aug 18, 2014

4 likes, 3 comments

Trevor A Meuller, author of many astounding comics including Albert The Alien, @$$hole and Temple of a Thousand Tears came on to tell us about some of the different projects he's working. Banes and I were highly impressed by his professional approach and his amazing radio voice! Trevor is a Drunk Duck graduate who you might remember working on @$$hole and Temple of a Thousand Tears in the early days, he's since moved on to bigger and better things, working with the award winning artist and colourist artist Gabriel Bautista Jr on the gorgeous all ages comic Albert The Alien. He's also involved in the great comics based educational reading initiative readingwithpctures.com as well as may other joint projects. he's definitely worth listing to for his exciting motivated approach and the advice he has to offer beginners in the field.

Episode 183 - Work Life balance

Aug 15, 2014

7 likes, 2 comments

This Quackcast topic was inspired by a newspost by Kawaiidaigakusei who described a short autobiographical account of her own experiences managing the difficult work/life balance of doing webcomics online and at the same time having a normal life otherwise. How do you balance those? What do you sacrifice to keep a comic going? Is it worth it? In this Quackcast we discuss those aspects, as well as some saucy banter to begin with...


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