Episode 333 - Retcon the retcon
Jul 24, 2017
The thing with retcons is that the author tends to get an idea which makes them want to go back over their story and redo or tweak the whole thing again, that's what's happened here… well sort off. Banes had some more ideas on the subject that he wanted to share, so we dove into the whole thing again! We were helped by a Websnark article on the subject linked to us by Kam in a comment on the last retcon Quackcast. It's a useful guide, breaking down the different kinds of retcon into five types: Category One: Now Revealed! A Lost Tale of the Hero! Category Two: The Story You Thought You Knew! Category Three: The Real Story You Thought You Knew! Category Four: The Story You Thought You Knew Was Right, But Now There's Been A Change! Category Five: Meet the New Hero, Not The Same As The Old Hero Because That Never Happened! In this Quackcast we expand upon those concepts. Gunwallace's theme for the week was for Lego Space - It’s Block time! The sound here brings to mind the techno-mechanistic world of Lego, and especially the bright and glittering transparent blocky world of SPACE lego, vectors, angles, and joins!
Topics and Show Notes
Topics and shownotes
Featured comic:
Una Garza Negra - http://www.theduckwebcomics.com/news/2017/jul/18/featured-comic-una-garza-negra/
Links:
Great Websnark article about retconning - http://www.websnark.com/archives/2008/01/retconning_just_1.html
Bane's newspost on retcons - http://www.theduckwebcomics.com/news/2017/jul/08/wheres-chuck/
Our first retcon Quackcast - http://www.theduckwebcomics.com/news/2017/jul/08/quackcast-331-retconning-your-work/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - http://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - http://www.theduckwebcomics.com/user/kawaiidaigakusei/
Ozoneocean - http://www.theduckwebcomics.com/user/ozoneocean
Featured music:
Lego Space - http://www.theduckwebcomics.com/Lego_Space/, by KDog, rated E.
Episode 331 - Retconning your work
Jul 10, 2017
Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”? What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or significant way. You might do it in your comic, or a director might do it to a movie series, like George Lucas did famously with Star Wars: introducing concepts like “midi-chlorians” as an explanation for the force, having Han shooting Greedo second, sticking Hayden Christiensen in Return of the Jedi, among other things. A lot of the time this has the effect of pissing off audiences who've consumed the story and enjoyed it because it alters or even destroys the understanding they've built up based on it and the relationship they have wit the work. Retcons happen frequently in the comic world because publishers have to keep their franchises interesting and saleable to audiences, so origin stories get updated all the time for example. A huge recent retcon was Captain America revealing he'd been a long time sleeper agent for Hydra, which has the effect of messing up stories going back over 50 years… The writer Orson Scott Card had a great deal of success with his novel “Ender's Game”, but for some reason he can't stop retconning it, going back and adding and editing new bits and re-publishing it every few years, and most egregiously penning prequels from another character's perspective that retcon the original story entirely. As web comic creators we have the role of god-author so we all have the temptation to retcon at one stage or another. Can it ever be a good thing? Is it worth pissing off readers who have an emotional investment? Gunwallace's theme for the week was for Optimum: the future is here and it’s in space! This tune is so upbeat, positive, fun and futuristic, it really exemplifies the cute colourful graphics of Skreem’s comic.
Episode 330 - A feature on features!
Jul 3, 2017
Following on from my newspost about features last week, now we have a whole Quackcast on the subject, tell you what features are and how we do them at DD. Refer to the links bellow to learn about how to get a feature. In this Quackcast Banes and Pitface join me! Pitface, who has been absent for weeks and weeks! No Tantz though, since she was off giving speeches at universities in the UK. Poor Pit was afflicted by a severe case of poison Ivy but joined in with the feature-cast anyway. What a trooper! And in other news Pitface has agreed to be a featurer! But she'll need training… Features are tricky things to do, first you have to find a great comic with good art, or writing or both, it has to have at least 15 pages, be updating regularly, it can't feature already copyrighted art (sprite comics, fan comics etc.), be A rated or have been featured before. That's sometimes harder than you'd think. Anyway, listen on and learn about features. Gunwallace's theme for the week was Motivational Housecat. It's Motivational, energetic, this music makes you want to move and gyrate to the driving rhythm and feel the sound with your body. This sound is going places!
Episode 328 - How to get people to read your comic!
Jun 19, 2017
Today we're going to chat about how you go about getting more readers on Drunk Duck for your webcomic! Hyena hell did an amazing newspost about it for us, outlining all the ways you can increase your audience here on DD in her fantastic, colourful vernacular! Along with many great analogues from the real world. But I'll cover the basics again in quick point form here: -- 1. Make sure you have a signature image banner so that when you contribute to the forums people can see that you have a comic. -- 2. Comment on other people's regularly, recently updating comics, especially the top ten, and others will click on your name to have a look at your comic- make sure you never post “hey check out my work” as a comment though, that will have the opposite effect. Just be complimentary and people will come. -- 2. Commenting on Newsposts can work as well. -- 3. Make sure your profile page has enough interesting info about you that someone would want to see your work. -- 4. frequent updates will put your comic icon on the front page more often so more people will check it out. -- 5. Increasing popularity through outside sources is done by getting a link to your comic on a popular blog, buying advertising through Project Wonderful on other comics or on The Duck Webcomics is a sure fire way. -- 6. If you get enough views you comic will go into the top 10 listing and then more people will see it on the front page. -- Our music theme by Gunwallace this week was for Sword of Kings. It's urgent, regal chase music, Fleetwood Mac’s Tusk meets Ivanhoe. This is an exciting track that conjures scenes of high adventure and epic battle.
Episode 326 - changing our look
Jun 4, 2017
In this Quackcast Tantz Aerine, Banes, Pitface, and I (Ozoneocean) discuss the changes that we'd like to do to the look of Drunk Duck! Contribute designs here: - http://www.theduckwebcomics.com/forum/topic/177679/ We want YOU to help us come up with different design concepts for ALL sections of drunk Duck, not just the front page. It has to look good, be modern, be usable, fit within the broad theme of drunk duck (colours, style etc), and the design has to be adaptable to different screen sizes. And that's what we chat about here, rather than functional changes and new features, which are something ELSE and will cost extra. As soon as we HAVE our new designs then we can get a quote and raise money to have them applied to the site! So the sooner we come up with some new designs the sooner we can get this stuff happening!
Episode 325 - walk the line
May 29, 2017
In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.
Episode 323 - A space of your own
May 15, 2017
Drawing in public can be a pain! You really need to find somewhere comfortable, with lots of space, good lighting, and the right atmosphere to be able to settle down and work on your drawings… It can be tricky to find just the right posy. But it also depends on the types of materials you use and the atmosphere that you want to experience while you're working. In this Quackcast we talk about Hyena Hell's newspost on the subject and people's comments, as well as our own experiences with trying to draw in public places and the annoyances of public harassment. Speaking of knowing where to draw, there's the cautionary tale of Canadian Archie artist Gisele Lagace, who was detained and body-searched by US border guards for carrying unfinished drawings! She was intended to finish them at her hotel so she could sell them at the convention, but according to the US border guards and their extremely “strict” interpretation of the regulations due to the current political climate in the US, that constituted “doing work” while on US soil, so she was denied entry and missed out on the convention she was booked to appear at. So there are other considerations to finding the right place to do your drawings! The music for this week by Gunwallace is for Slaughter at Camp Notamoovi - Dark, suspenseful, mounting dread… it’s dark outside and something horrible is lurking, but it turns out to be a man with no trousers on chasing a raccoon with a pair of pants on its head… who are then both BRUTALLY MURDERED!!!!
Episode 322 - Comedycast
May 8, 2017
Banes has been doing a series of very intelligent newsposts focusing on the mechanics of comedy over the past few weeks. Today in this Quackcast we go over the first three parts of these reports: Comedic Premise, Comedic Characters, and Good and Bad character traits! This one is just Banes and I… stripped down and simple, which is how people know us in these parts, which is embarrassing but we're used to it. If you want to get a better idea of the stuff we talk about then click on the links to Banes' newsposts bellow. The music for this week by Gunwallace is for the Silhouette Chronicles. It's somber, yet intriguing and somehow invigorating. A lovely duet of cello and violin!