Oct 21, 2019
As promised we dive right into the second half of the Star Wars chat! We cover all the Star Wars stuff besides the original trilogy and the new trilogy. There's a lot to cover and we only touch on most on it: Solo, the Star Wars Christmas special, Droids, the Ewok films, Clone Wars, the games, the books, comics, Solo, Rogue One…
Topics and Show Notes
For October we're having a look at various popular film franchises because understanding of them has a lot to offer webcomic creators. Last week we looked at the original Star Wars trilogy and talked about that in relation to the latest one. Before that it was Indiana Jones.
Personally I think the main strength of the Star Wars franchise has nothing to do with the Force, the Jedi, Vader or any of that story stuff: At its heart Star Wars has always been a triumph of aesthetics, aesthetics that are done so well they grab and hold the audience! When the first film blasted onto the screen in the late 70s it was really like nothing before it. It was the perfect synthesis of so many elements; fantasy, Sci-Fi, space opera, western, samurai, ww2 war film, and classic Hollywood blockbuster. We always get too caught up in the ridiculous story and script writing to realise what's so good about Star Wars and what is ALWAYS good about it: Amazing sets, great music, costumes, props, effects, lighting, sound design, models and so on. All those elements come together to make an imaginative, imersive, cool and unusual evocative experience. It's a mythic image that never fails to grab our attention. Yes the stories are often terrible, the dialogue can be stupid, the themes are basic, plots full of holes etc but we still love it enough to care BECAUSE it looks and feels great, so we think it's worth saving. In spite of everything we still love to go back to the Star Wars universe.
It's not easy to write a good sci-fi fantasy space opera. The first trilogy succeeded because it kept to a very simple hero's journey template, it was new and original so we gave it the benefit of the doubt, and it threw in a lot of fun classic tropes from westerns, Samurai movies, and war films. Defending the franchise on plot or story is a fool's task and saying “it's for kids” is a moronic defence, and it's all unnecessary because those aspects don't really matter.
This week Gunwallace has given us the theme to Spacefighters: Run to your spcefighters, leap in, rev up your proton engines, blast into high earth atmosphere at 9 times the speed of sound and shoot into orbit to hunt the baddies! This dynamic, cool tune is the perfect sound track to defend the earth to! It’s groovy and classic.
Topics and shownotes
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Wild Wolves - https://www.theduckwebcomics.com/news/2019/oct/15/featured-comic-wild-wolves/
Spacefighters - https://www.theduckwebcomics.com/Spacefighters/, by Cbacolo, rated E.
Previous Star Wars Episode - https://www.theduckwebcomics.com/quackcast/episode-448-king-of-franchises-star-wars
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Oct 14, 2019
Continuing on our focus on movie franchises for the month of October, THIS time we focus on the king of them all: STAR WARS! This was a genre defining series, not only for movies but for space opera, “SciFi”, and science fantasy on all media! The original trilogy was quite a milestone. Predictably further instalments weren't quite as well received but it still remains popular even so! Currently it's having a resurgence in popularity once more.
Sep 2, 2019
How about having it so anyone in your story can die? Let me explain: It's fake. NOT just anyone can die OK? Your main character will still survive until the end and all that, but what you do is set things up so it really truly looks like they're vulnerable and can die, this way it gives the story bigger stakes. If all the other characters are obvious redshirts then who cares? You KNOW the main character or characters will make it to the end so the threat of death or even injury isn't that important… But if you set things up right and have some clever fakeouts then the story will have much more impact!
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Aug 19, 2019
Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.
Jul 1, 2019
Today we chat about a furore on Twitter focussing on a artist who made a tutorial about the differences between the line work of beginners and advanced artists. Many people identified their art style with the work described as “beginner” and took extreme offence at that characterisation. It's the contention of Tantz that “beginner” is not a dirty word. We're all beginners at something. We can all stand to learn things.
Jun 24, 2019
Just Banes and I for this one! Today we have 3 topics: 1. Being positive and how that really helps us in online communication and social networking, as well as giving a boost to those we talk to- very important in comic communities. 2. How to get more eyes looking at your work. We always need to build our audiences! 3. Updates for drunk duck to modernise the site… We're going to have to raise a lot of money for this! How is the best way?
Jun 10, 2019
At the beginning of a story how do you grab and KEEP your readers? This comes from the Friday newspost by Emma Clare. Her advice was pretty brilliant. From my own perspective it's generally characters that grab me first before anything else. Great art and a fantastic cover can hook your eyes, but without a great story or interesting characters there's zero to keep you there.